Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Dragoneev

Account 315792 · Published replay history across maps and positions.Previously seen as [Crd]Dragon, DragonDev

Latest recorded OS
15.5
07 Oct 2026 · Large teams · 16 players
Recorded games
72
27 Jun 2026–07 Oct 2026 UTC
Maps played
10
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
12.84
Latest recorded
15.50
Change
+2.66
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.013.515.016.518.027 Jun 2026, 11:27 UTC · OS 12.8428 Jun 2026, 13:09 UTC · OS 13.1129 Jun 2026, 11:31 UTC · OS 12.9729 Jun 2026, 21:38 UTC · OS 12.8201 Jul 2026, 00:03 UTC · OS 13.6401 Jul 2026, 19:35 UTC · OS 14.1004 Jul 2026, 08:09 UTC · OS 14.0904 Jul 2026, 08:27 UTC · OS 14.0906 Jul 2026, 13:40 UTC · OS 15.6706 Jul 2026, 14:39 UTC · OS 15.3006 Jul 2026, 20:21 UTC · OS 15.0407 Jul 2026, 10:41 UTC · OS 15.0007 Jul 2026, 21:33 UTC · OS 15.7008 Jul 2026, 14:36 UTC · OS 15.5508 Jul 2026, 15:01 UTC · OS 15.5508 Jul 2026, 17:56 UTC · OS 15.5209 Jul 2026, 21:57 UTC · OS 17.1709 Jul 2026, 22:12 UTC · OS 17.1709 Jul 2026, 22:31 UTC · OS 17.1710 Jul 2026, 11:47 UTC · OS 16.7710 Jul 2026, 18:52 UTC · OS 16.4710 Jul 2026, 19:08 UTC · OS 16.4714 Jul 2026, 11:17 UTC · OS 15.5614 Jul 2026, 16:46 UTC · OS 16.3616 Jul 2026, 23:25 UTC · OS 16.9417 Jul 2026, 11:22 UTC · OS 16.6820 Jul 2026, 09:50 UTC · OS 16.6621 Jul 2026, 07:47 UTC · OS 16.0521 Jul 2026, 16:13 UTC · OS 15.7021 Jul 2026, 19:40 UTC · OS 15.1821 Jul 2026, 22:10 UTC · OS 15.3522 Jul 2026, 11:23 UTC · OS 14.8422 Jul 2026, 11:40 UTC · OS 14.8422 Jul 2026, 12:07 UTC · OS 14.8723 Jul 2026, 14:55 UTC · OS 14.1923 Jul 2026, 17:54 UTC · OS 14.3923 Jul 2026, 18:21 UTC · OS 14.0323 Jul 2026, 23:32 UTC · OS 13.6024 Jul 2026, 10:59 UTC · OS 13.0924 Jul 2026, 15:25 UTC · OS 13.4525 Jul 2026, 15:41 UTC · OS 13.6625 Jul 2026, 16:07 UTC · OS 13.9326 Jul 2026, 16:22 UTC · OS 14.3126 Jul 2026, 16:53 UTC · OS 14.3126 Jul 2026, 17:20 UTC · OS 14.3127 Jul 2026, 10:39 UTC · OS 14.6627 Jul 2026, 14:11 UTC · OS 14.8627 Jul 2026, 23:01 UTC · OS 14.2927 Jul 2026, 23:26 UTC · OS 14.1828 Jul 2026, 00:03 UTC · OS 13.8328 Jul 2026, 12:30 UTC · OS 13.9528 Jul 2026, 12:57 UTC · OS 13.9528 Jul 2026, 13:39 UTC · OS 14.1028 Jul 2026, 15:03 UTC · OS 14.4729 Jul 2026, 10:22 UTC · OS 14.4129 Jul 2026, 18:23 UTC · OS 14.7729 Jul 2026, 18:35 UTC · OS 15.0830 Jul 2026, 10:42 UTC · OS 14.6730 Jul 2026, 11:25 UTC · OS 14.6730 Jul 2026, 14:48 UTC · OS 14.1430 Jul 2026, 15:08 UTC · OS 14.1430 Jul 2026, 17:57 UTC · OS 13.7430 Jul 2026, 18:16 UTC · OS 14.1030 Jul 2026, 21:36 UTC · OS 14.6130 Jul 2026, 21:58 UTC · OS 14.6130 Jul 2026, 23:20 UTC · OS 14.5531 Jul 2026, 16:13 UTC · OS 14.7901 Aug 2026, 11:01 UTC · OS 14.4202 Aug 2026, 12:42 UTC · OS 14.6919 Sep 2026, 11:35 UTC · OS 16.0802 Oct 2026, 11:35 UTC · OS 15.8107 Oct 2026, 16:59 UTC · OS 15.5027 Jun07 Oct

07 Oct 2026, 16:59 UTC · OS 15.50

72 recorded ratings · 27 Jun 2026–07 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:14 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 73.0% of selected games.

Selected games: 37 · Games with identified lanes: 27.

44 distinct recorded opponents · Mean opponent OS 21.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 29.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,237.3 metal4,030.6 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,031.5 metal4,770.8 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.42,696.5 energy50,152.1 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.227.9 damage757.1 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.469.0 damage512.3 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.33.5 units42.5 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Alphacure1 game · 16.7% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axsk1 game · 16.7% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cinnamon181 game · 16.7% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 16.7% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SentientWaffle1 game · 16.7% of games in this matchup · Mean recorded OS 37.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ST_Helios1 game · 16.7% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

15 matched games · 28 distinct opponents · Mean opponent OS 19.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

15 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,187.7 metal3,709.2 metal100.0%15 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,172.2 metal4,038.9 metal100.0%15 paired games
Energy producedTotal energy produced by this player by this time.52,077.0 energy44,873.0 energy100.0%15 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,931.4 damage8,060.4 damage100.0%15 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,986.6 damage8,324.8 damage100.0%15 paired games
Units producedTotal units produced by this time, including buildings.51.5 units44.6 units100.0%15 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.286.5 metal592.2 metal13.3%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.575.0 metal855.5 metal13.3%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units7.5 units13.3%2 paired games
  • Diekefirts2 games · 13.3% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Panzerkrieger2 games · 13.3% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [MooDeng]NongJohn1 game · 6.7% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _nullious_1 game · 6.7% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Araya1 game · 6.7% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BARf1 game · 6.7% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BasTid1 game · 6.7% of games in this matchup · Mean recorded OS 17.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigRowan1 game · 6.7% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cicablake1 game · 6.7% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cups1 game · 6.7% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DeathTeaser1 game · 6.7% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 6.7% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • happyed1 game · 6.7% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KameKameHa1 game · 6.7% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Knizek1 game · 6.7% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Operator_1 game · 6.7% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • over90001 game · 6.7% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Papperskorg1 game · 6.7% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pox1 game · 6.7% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • screewm1 game · 6.7% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 28 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 20.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,324.7 metal4,574.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,131.3 metal4,346.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.54,706.1 energy46,217.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,627.0 damage10,773.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,001.0 damage9,858.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.2 units45.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [WHAT]Malganath1 game · 25.0% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaosNX1 game · 25.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FireBirDX71 game · 25.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JackDK1 game · 25.0% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • robust_r1 game · 25.0% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shogun_1 game · 25.0% of games in this matchup · Mean recorded OS 27.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheGreenFalcon1 game · 25.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 25.0% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 18.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,169.0 metal3,601.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,536.1 metal4,416.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.46,412.9 energy40,526.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,015.8 damage4,567.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,417.2 damage1,091.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.35.0 units33.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Bestoloch1 game · 50.0% of games in this matchup · Mean recorded OS 29.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chendashuai1 game · 50.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 10 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 72 published games lasting at least five minutes, linked to account 315792. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.