Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
Large teams · 16 players
First recorded
8.83
Latest recorded
7.83
Change
-1.00
24 Aug 2026, 17:58 UTC · OS 7.83
34 recorded ratings · 29 Jun 2026–24 Aug 2026.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.
Recent activity
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
02026-09-17 to 2026-09-23
02026-09-24 to 2026-09-30
02026-10-01 to 2026-10-07
02026-10-08 to 2026-10-14
Most played maps & positions
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
Supreme Isthmus v2.1
21 games
61.8% of recorded games
Where they started Open one to compare from that start
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 81.0% of selected games.
Selected games: 21 · Games with identified lanes: 17.
24 distinct recorded opponents · Mean opponent OS 19.4 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
9 matched games · 9 distinct opponents · Mean opponent OS 21.4.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
9 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,552.7 metal
3,695.7 metal
100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,821.7 metal
4,507.2 metal
100.0%9 paired games
Energy producedTotal energy produced by this player by this time.
27,518.1 energy
54,077.1 energy
100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
335.9 damage
359.6 damage
100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
397.7 damage
190.9 damage
100.0%9 paired games
Units producedTotal units produced by this time, including buildings.
23.3 units
46.2 units
100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Damsko1 game · 11.1% of games in this matchup · Mean recorded OS 38.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
FrogMilk1 game · 11.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
heart_attack1 game · 11.1% of games in this matchup · Mean recorded OS 34.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
KETCHER1 game · 11.1% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Killerkxy1 game · 11.1% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
LaggyAsKittens1 game · 11.1% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Machination1 game · 11.1% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
poonnc1 game · 11.1% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
rizzla1 game · 11.1% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
5 matched games · 10 distinct opponents · Mean opponent OS 15.4.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
5 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,269.6 metal
3,563.8 metal
100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,557.2 metal
4,156.3 metal
100.0%5 paired games
Energy producedTotal energy produced by this player by this time.
38,841.6 energy
46,185.3 energy
100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
5,430.2 damage
8,997.5 damage
100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
6,846.3 damage
8,357.5 damage
100.0%5 paired games
Units producedTotal units produced by this time, including buildings.
39.2 units
41.3 units
100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
61sigil1 game · 20.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[WYWY]1 game · 20.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ChillbroBaggins1 game · 20.0% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Falbow1 game · 20.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Farid1 game · 20.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
granster1 game · 20.0% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
JYHAK1 game · 20.0% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
padula1 game · 20.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Rde1 game · 20.0% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Vaticineur1 game · 20.0% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Front (suicide) vs Shared central front · shared frontline
2 matched games · 4 distinct opponents · Mean opponent OS 18.9.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
2 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
2,909.1 metal
4,551.0 metal
100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,576.0 metal
4,479.3 metal
100.0%2 paired games
Energy producedTotal energy produced by this player by this time.
44,432.6 energy
53,359.9 energy
100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
9,794.6 damage
12,213.1 damage
100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
13,510.9 damage
7,933.2 damage
100.0%2 paired games
Units producedTotal units produced by this time, including buildings.
34.5 units
51.5 units
100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
[n00b]DashBigSlash1 game · 50.0% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Apachon1 game · 50.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Macker1500001 game · 50.0% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
SuperPiratenmaus1 game · 50.0% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Geo sea vs Beach sea
1 matched game · 1 distinct opponent · Mean opponent OS 22.0.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,372.8 metal
3,557.9 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,824.4 metal
4,429.8 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
46,831.0 energy
41,214.1 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
0.0 damage
0.0 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
0.0 damage
0.0 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
20.0 units
36.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Kairaku1 game · 100.0% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
No individual lane assigned for this position: 4 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 34 published games lasting at least five minutes, linked to account 455822. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.