Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Not_a_racoon

Account 487541 · Published replay history across maps and positions.

Latest recorded OS
18.3
20 Sep 2026 · Large teams · 16 players
Recorded games
156
23 Jul 2026–20 Sep 2026 UTC
Maps played
61
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.55
Latest recorded
18.26
Change
+1.71
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.012.615.117.720.327 Jul 2026, 15:33 UTC · OS 16.5527 Jul 2026, 16:09 UTC · OS 16.5527 Jul 2026, 16:42 UTC · OS 15.2028 Jul 2026, 16:28 UTC · OS 14.4628 Jul 2026, 16:59 UTC · OS 14.4630 Jul 2026, 21:57 UTC · OS 15.3803 Aug 2026, 20:11 UTC · OS 15.2703 Aug 2026, 20:32 UTC · OS 15.2703 Aug 2026, 21:20 UTC · OS 13.4903 Aug 2026, 23:45 UTC · OS 13.9905 Aug 2026, 02:56 UTC · OS 13.7005 Aug 2026, 03:17 UTC · OS 13.7005 Aug 2026, 21:37 UTC · OS 14.5905 Aug 2026, 22:01 UTC · OS 15.7306 Aug 2026, 11:42 UTC · OS 15.7106 Aug 2026, 18:23 UTC · OS 15.6806 Aug 2026, 21:29 UTC · OS 14.4306 Aug 2026, 22:48 UTC · OS 14.6406 Aug 2026, 23:51 UTC · OS 14.3507 Aug 2026, 06:16 UTC · OS 14.5707 Aug 2026, 06:48 UTC · OS 14.5707 Aug 2026, 07:20 UTC · OS 14.5707 Aug 2026, 16:19 UTC · OS 12.5107 Aug 2026, 16:33 UTC · OS 11.8907 Aug 2026, 17:23 UTC · OS 11.3607 Aug 2026, 19:06 UTC · OS 12.5507 Aug 2026, 20:09 UTC · OS 12.0407 Aug 2026, 22:17 UTC · OS 12.7409 Aug 2026, 12:32 UTC · OS 13.3009 Aug 2026, 13:33 UTC · OS 13.8609 Aug 2026, 14:18 UTC · OS 13.9309 Aug 2026, 14:44 UTC · OS 13.3809 Aug 2026, 18:19 UTC · OS 13.9209 Aug 2026, 18:47 UTC · OS 13.9209 Aug 2026, 19:12 UTC · OS 13.9209 Aug 2026, 20:45 UTC · OS 14.4709 Aug 2026, 21:04 UTC · OS 15.0009 Aug 2026, 21:34 UTC · OS 15.4909 Aug 2026, 21:58 UTC · OS 14.9109 Aug 2026, 23:32 UTC · OS 14.3610 Aug 2026, 00:11 UTC · OS 14.3610 Aug 2026, 21:37 UTC · OS 14.3610 Aug 2026, 22:34 UTC · OS 13.8510 Aug 2026, 23:15 UTC · OS 14.3411 Aug 2026, 08:34 UTC · OS 14.0211 Aug 2026, 09:11 UTC · OS 14.0211 Aug 2026, 09:52 UTC · OS 15.0711 Aug 2026, 21:47 UTC · OS 14.4211 Aug 2026, 22:14 UTC · OS 14.0911 Aug 2026, 22:48 UTC · OS 14.0912 Aug 2026, 08:52 UTC · OS 13.5312 Aug 2026, 09:15 UTC · OS 13.5312 Aug 2026, 09:48 UTC · OS 12.5712 Aug 2026, 18:26 UTC · OS 13.2112 Aug 2026, 21:08 UTC · OS 13.2912 Aug 2026, 21:41 UTC · OS 13.2912 Aug 2026, 22:01 UTC · OS 13.2912 Aug 2026, 22:37 UTC · OS 13.2312 Aug 2026, 23:16 UTC · OS 13.2312 Aug 2026, 23:41 UTC · OS 13.2312 Aug 2026, 23:58 UTC · OS 13.2313 Aug 2026, 00:19 UTC · OS 13.7413 Aug 2026, 00:51 UTC · OS 14.1713 Aug 2026, 16:51 UTC · OS 14.5913 Aug 2026, 22:46 UTC · OS 14.3013 Aug 2026, 23:34 UTC · OS 14.3014 Aug 2026, 00:01 UTC · OS 14.3214 Aug 2026, 00:44 UTC · OS 13.9314 Aug 2026, 21:03 UTC · OS 12.8714 Aug 2026, 21:33 UTC · OS 12.6814 Aug 2026, 22:37 UTC · OS 13.3314 Aug 2026, 23:33 UTC · OS 13.7515 Aug 2026, 21:00 UTC · OS 13.3415 Aug 2026, 21:28 UTC · OS 13.7815 Aug 2026, 22:04 UTC · OS 13.7815 Aug 2026, 22:29 UTC · OS 13.8315 Aug 2026, 23:05 UTC · OS 13.8316 Aug 2026, 00:24 UTC · OS 14.4916 Aug 2026, 00:59 UTC · OS 15.4116 Aug 2026, 10:00 UTC · OS 15.8316 Aug 2026, 12:15 UTC · OS 16.2716 Aug 2026, 12:59 UTC · OS 16.2716 Aug 2026, 21:36 UTC · OS 15.5016 Aug 2026, 21:53 UTC · OS 15.5016 Aug 2026, 22:28 UTC · OS 15.5016 Aug 2026, 22:47 UTC · OS 15.5017 Aug 2026, 20:59 UTC · OS 15.0817 Aug 2026, 21:26 UTC · OS 15.0817 Aug 2026, 22:05 UTC · OS 14.7517 Aug 2026, 23:02 UTC · OS 14.8217 Aug 2026, 23:23 UTC · OS 14.8218 Aug 2026, 00:21 UTC · OS 15.6518 Aug 2026, 16:27 UTC · OS 15.8018 Aug 2026, 16:53 UTC · OS 15.8020 Aug 2026, 01:22 UTC · OS 15.3222 Aug 2026, 22:42 UTC · OS 15.7822 Aug 2026, 23:08 UTC · OS 15.7823 Aug 2026, 00:23 UTC · OS 17.1723 Aug 2026, 00:48 UTC · OS 16.7823 Aug 2026, 02:09 UTC · OS 17.3623 Aug 2026, 02:43 UTC · OS 17.3626 Aug 2026, 00:09 UTC · OS 16.3526 Aug 2026, 00:29 UTC · OS 16.3527 Aug 2026, 02:14 UTC · OS 16.6327 Aug 2026, 02:40 UTC · OS 16.6327 Aug 2026, 19:53 UTC · OS 16.2427 Aug 2026, 22:25 UTC · OS 16.1327 Aug 2026, 23:40 UTC · OS 16.4128 Aug 2026, 01:54 UTC · OS 17.3828 Aug 2026, 02:21 UTC · OS 17.0328 Aug 2026, 02:45 UTC · OS 17.0329 Aug 2026, 00:16 UTC · OS 17.0631 Aug 2026, 00:09 UTC · OS 17.3331 Aug 2026, 23:27 UTC · OS 17.4831 Aug 2026, 23:44 UTC · OS 17.8801 Sep 2026, 00:17 UTC · OS 17.5902 Sep 2026, 21:33 UTC · OS 17.8902 Sep 2026, 23:04 UTC · OS 17.5204 Sep 2026, 01:46 UTC · OS 16.6905 Sep 2026, 05:53 UTC · OS 17.0605 Sep 2026, 07:05 UTC · OS 17.0205 Sep 2026, 07:36 UTC · OS 16.8605 Sep 2026, 15:42 UTC · OS 17.7305 Sep 2026, 16:16 UTC · OS 17.7306 Sep 2026, 15:12 UTC · OS 17.8906 Sep 2026, 16:57 UTC · OS 17.8806 Sep 2026, 22:57 UTC · OS 18.6007 Sep 2026, 21:39 UTC · OS 18.6307 Sep 2026, 22:03 UTC · OS 18.3407 Sep 2026, 22:32 UTC · OS 18.7408 Sep 2026, 17:20 UTC · OS 18.9208 Sep 2026, 17:57 UTC · OS 18.6511 Sep 2026, 18:33 UTC · OS 18.1911 Sep 2026, 19:03 UTC · OS 18.6411 Sep 2026, 20:46 UTC · OS 18.7320 Sep 2026, 18:16 UTC · OS 18.2627 Jul20 Sep

20 Sep 2026, 18:16 UTC · OS 18.26

136 recorded ratings · 27 Jul 2026–20 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

42026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

28 games
17.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 51.5% of selected games.

Selected games: 33 · Games with identified lanes: 17.

20 distinct recorded opponents · Mean opponent OS 19.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

13 matched games · 13 distinct opponents · Mean opponent OS 18.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,906.0 metal3,456.6 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,454.6 metal4,120.1 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.45,422.1 energy49,043.6 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.308.6 damage59.9 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.163.5 damage304.3 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.41.1 units38.5 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal25.5 metal15.4%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.25.5 metal36.5 metal15.4%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units15.4%2 paired games
  • 360MATRIX1 game · 7.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcOrP1 game · 7.7% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Battle_Angel1 game · 7.7% of games in this matchup · Mean recorded OS 6.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BLORGY1 game · 7.7% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damiak1 game · 7.7% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DarkandDarker1 game · 7.7% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ghost__0071 game · 7.7% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Injoker1231 game · 7.7% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slayerx11 game · 7.7% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • snowpocalypse1 game · 7.7% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thuggenstein1 game · 7.7% of games in this matchup · Mean recorded OS 30.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tomzila1 game · 7.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Whynames1 game · 7.7% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 28.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,978.8 metal4,094.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,274.0 metal4,761.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.42,680.7 energy47,391.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,822.8 damage12,395.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.7,509.1 damage9,063.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.36.0 units50.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.754.0 metal1,136.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.108.0 metal1,299.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units12.5 units100.0%1 paired game
  • [AoW]Vritrasura1 game · 100.0% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 100.0% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 28.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,002.0 metal4,277.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,205.6 metal4,270.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,278.0 energy42,981.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,064.8 damage5,943.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,494.4 damage11,713.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.5 units45.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,053.5 metal956.2 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,034.0 metal1,185.8 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.5 units8.2 units100.0%2 paired games
  • GINKUNIS1 game · 50.0% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nuke_Skywalker1 game · 50.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • starbird1 game · 50.0% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Viltrum1 game · 50.0% of games in this matchup · Mean recorded OS 44.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 7.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,796.5 metal3,059.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,750.8 metal3,955.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.28,659.5 energy54,007.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.173.5 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.452.8 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.25.0 units45.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • HuskyKing1 game · 100.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 16 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 156 published games lasting at least five minutes, linked to account 487541. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.