BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 49167

0neTw0

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
41.6
28 Sep 2026 · Large teams · 16 players
Recorded games
117
30 Aug 2026–28 Sep 2026 UTC
Maps played
1
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

282026-09-05
to 2026-09-11
292026-09-12
to 2026-09-18
222026-09-19
to 2026-09-25
142026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 17.2% of selected games.

Selected games: 116 · Games with identified lanes: 20.

30 distinct recorded opponents · Mean opponent OS 32.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 26.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,179.3 metal4,276.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,636.9 metal5,078.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.30,424.5 energy53,198.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,778.2 damage1,452.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,377.5 damage3,692.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.29.3 units45.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.324.7 metal334.7 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.480.7 metal290.3 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.7 units1.0 units100.0%3 paired games
  • Aimish1 game · 33.3% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrugalResources1 game · 33.3% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Varv1 game · 33.3% of games in this matchup · Mean recorded OS 30.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

15 matched games · 25 distinct opponents · Mean opponent OS 32.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

15 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,680.7 metal3,885.9 metal100.0%15 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,041.9 metal4,508.1 metal100.0%15 paired games
Energy producedTotal energy produced by this player by this time.49,769.0 energy48,130.9 energy100.0%15 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,389.5 damage10,502.8 damage100.0%15 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,080.2 damage10,420.6 damage100.0%15 paired games
Units producedTotal units produced by this time, including buildings.37.2 units46.0 units100.0%15 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.5.6 units13.4 units46.7%7 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.913.7 metal1,261.9 metal93.3%14 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.834.2 metal1,084.1 metal93.3%14 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units6.5 units93.3%14 paired games
  • _X_3 games · 20.0% of games in this matchup · Mean recorded OS 47.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa2 games · 13.3% of games in this matchup · Mean recorded OS 43.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chxad2 games · 13.3% of games in this matchup · Mean recorded OS 48.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MeatSlice2 games · 13.3% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [BS]Hellzie1 game · 6.7% of games in this matchup · Mean recorded OS 38.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]remk3631 game · 6.7% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TT]TinkyWinky1 game · 6.7% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 6.7% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 6.7% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 6.7% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_Speedrunner1 game · 6.7% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 6.7% of games in this matchup · Mean recorded OS 45.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 6.7% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 6.7% of games in this matchup · Mean recorded OS 44.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack1 game · 6.7% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hido1 game · 6.7% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ivan22101 game · 6.7% of games in this matchup · Mean recorded OS 6.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • keepitgoing1 game · 6.7% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordFatNut1 game · 6.7% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MyDude1 game · 6.7% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 25 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 38.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,714.3 metal4,101.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,547.6 metal4,811.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,843.3 energy50,633.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,992.8 damage6,797.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.6,054.2 damage7,611.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.49.0 units57.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.10.0 units11.0 units100.0%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.483.0 metal427.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.619.0 metal748.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units4.0 units100.0%1 paired game
  • [BS]Hellzie1 game · 100.0% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 100.0% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 40.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,309.9 metal3,249.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,363.6 metal3,650.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.53,945.3 energy30,164.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage47.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.47.0 damage1,471.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.51.0 units35.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal272.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal51.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Damsko1 game · 100.0% of games in this matchup · Mean recorded OS 40.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 93 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

58.0 / 100

59 scored games · 83.1% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 61.0 recent vs 58.5 earlier, split at 12 Sep 2026. Approximate change range: -2.0 to 6.2 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

56.0 / 100

11 scored games · 91.7% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 61.3 recent vs 59.1 earlier, split at 12 Sep 2026. Approximate change range: -6.7 to 8.8 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

52.2 / 100

12 scored games · 80.0% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: Higher in recent games. Recorded game scores 59.5 recent vs 49.1 earlier, split at 11 Sep 2026. Approximate change range: 0.8 to 20.8 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:44 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo tech

74 selected games

Opens with Bot Lab 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 36.5%.
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About these results

Included: 117 published games lasting at least five minutes, linked to account 49167. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 93.2% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.