Supreme Isthmus v2.1
98.9% of recorded games · 173 games
Player profile · Account 96031
A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
98.9% of recorded games · 173 games
0.6% of recorded games · 1 games
0.6% of recorded games · 1 games
Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.
55.6 / 100
Why this score?50.3 / 100
Why this score?51.2 / 100
Why this score?49.9 / 100
Why this score?53.2 / 100
Why this score?48.4 / 100
Why this score?The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Crossbow was the first observed fighting unit start by 5:00 in 92.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 97.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.By 10:00, finished fewer fighters than both the matching group’s average and its 25th percentile (the cutoff for the bottom quarter). This must happen in at least 60% of at least 10 games with data. It describes building habits, not whether the player controlled the air or used resources well. Below both comparison cutoffs in 63% of matching games with data at 10:00. Matching comparison games available for 93.1% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.
Games with measurements for this trait: 84.4%.The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 75% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.More measured games are needed for traits.
Explore this positionBy 10:00, completed at least 5 Blitz units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 63.6% of comparable measured games. Average built in games with data: 19.64 Blitz units by 10:00.
Games with measurements for this trait: 84.6%.The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Janus was the first observed fighting unit start by 5:00 in 69.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.More measured games are needed for traits.
Explore this positionThe same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Shipyard was the first observed factory start by 5:00 in 85.2% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Games with measurements for this trait: 100.0%.Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.
Included: 175 published games lasting at least five minutes, linked to account 96031. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 93.1% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.