Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Lilek

Account 492000 · Published replay history across maps and positions.

Latest recorded OS
16.9
05 Sep 2026 · Large teams · 16 players
Recorded games
48
28 Jun 2026–05 Sep 2026 UTC
Maps played
7
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
20.46
Latest recorded
16.89
Change
-3.57
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.817.519.220.922.728 Jun 2026, 05:21 UTC · OS 20.4628 Jun 2026, 05:46 UTC · OS 20.4628 Jun 2026, 05:59 UTC · OS 20.4630 Jun 2026, 14:43 UTC · OS 19.7610 Jul 2026, 08:04 UTC · OS 19.4811 Jul 2026, 11:50 UTC · OS 20.4711 Jul 2026, 18:20 UTC · OS 19.8311 Jul 2026, 18:38 UTC · OS 20.0912 Jul 2026, 13:52 UTC · OS 19.6712 Jul 2026, 14:41 UTC · OS 20.0215 Jul 2026, 15:05 UTC · OS 21.5101 Aug 2026, 20:21 UTC · OS 21.7501 Aug 2026, 20:36 UTC · OS 21.2602 Aug 2026, 08:01 UTC · OS 21.3302 Aug 2026, 21:41 UTC · OS 20.4206 Aug 2026, 19:15 UTC · OS 19.8706 Aug 2026, 19:41 UTC · OS 19.8708 Aug 2026, 15:05 UTC · OS 20.5508 Aug 2026, 15:40 UTC · OS 20.2008 Aug 2026, 16:02 UTC · OS 20.2008 Aug 2026, 16:15 UTC · OS 20.2008 Aug 2026, 19:45 UTC · OS 20.5508 Aug 2026, 20:39 UTC · OS 20.2008 Aug 2026, 21:21 UTC · OS 20.2009 Aug 2026, 08:24 UTC · OS 19.4509 Aug 2026, 09:26 UTC · OS 19.9109 Aug 2026, 10:02 UTC · OS 19.4109 Aug 2026, 10:54 UTC · OS 19.0209 Aug 2026, 14:14 UTC · OS 18.4809 Aug 2026, 17:02 UTC · OS 18.7910 Aug 2026, 13:40 UTC · OS 19.2711 Aug 2026, 17:11 UTC · OS 19.3914 Aug 2026, 14:29 UTC · OS 18.3114 Aug 2026, 14:50 UTC · OS 18.3114 Aug 2026, 22:57 UTC · OS 19.0815 Aug 2026, 10:32 UTC · OS 18.9615 Aug 2026, 10:50 UTC · OS 18.9615 Aug 2026, 14:22 UTC · OS 18.2818 Aug 2026, 08:22 UTC · OS 17.8418 Aug 2026, 23:27 UTC · OS 17.5822 Aug 2026, 12:52 UTC · OS 17.1822 Aug 2026, 13:08 UTC · OS 17.1822 Aug 2026, 13:41 UTC · OS 17.1822 Aug 2026, 20:37 UTC · OS 17.6305 Sep 2026, 03:53 UTC · OS 16.7205 Sep 2026, 07:58 UTC · OS 17.4305 Sep 2026, 17:19 UTC · OS 16.8928 Jun05 Sep

05 Sep 2026, 17:19 UTC · OS 16.89

47 recorded ratings · 28 Jun 2026–05 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 18.9% of selected games.

Selected games: 37 · Games with identified lanes: 7.

13 distinct recorded opponents · Mean opponent OS 21.1 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,389.8 metal3,982.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,410.9 metal4,762.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.62,690.9 energy58,669.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,513.5 damage6,851.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.14,113.7 damage4,725.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.52.0 units46.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.3,600.0 metal1,835.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.3,378.0 metal1,919.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units5.0 units100.0%1 paired game
  • Caffeinated1 game · 100.0% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • csuldozer1 game · 100.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 23.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,654.7 metal4,381.6 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,006.1 metal4,649.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.50,213.1 energy47,041.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,657.6 damage9,795.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.14,177.2 damage9,136.9 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.43.2 units48.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 20.0% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJigger1 game · 20.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Deathkebab1 game · 20.0% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Disgraceful1 game · 20.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dmbf221 game · 20.0% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 20.0% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IgnitedV1 game · 20.0% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jawwsh1 game · 20.0% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 20.0% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ubilosis1 game · 20.0% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 17.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,561.3 metal3,671.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,501.2 metal4,483.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.55,883.7 energy47,472.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]the_lone_wizard1 game · 100.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 28 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 48 published games lasting at least five minutes, linked to account 492000. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.