BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 343829

Hunfore

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
31.3
29 Sep 2026 · Large teams · 16 players
Recorded games
129
01 Sep 2026–29 Sep 2026 UTC
Maps played
8
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

162026-09-05
to 2026-09-11
342026-09-12
to 2026-09-18
512026-09-19
to 2026-09-25
172026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 28.1% of selected games.

Selected games: 121 · Games with identified lanes: 34.

46 distinct recorded opponents · Mean opponent OS 37.2 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

17 matched games · 25 distinct opponents · Mean opponent OS 38.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

17 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,056.5 metal3,786.5 metal100.0%17 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,674.7 metal4,402.7 metal100.0%17 paired games
Energy producedTotal energy produced by this player by this time.44,674.5 energy46,072.9 energy100.0%17 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,980.9 damage15,886.7 damage100.0%17 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.15,795.1 damage15,948.0 damage100.0%17 paired games
Units producedTotal units produced by this time, including buildings.55.0 units46.6 units100.0%17 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.15.7 units17.7 units41.2%7 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.954.5 metal1,260.6 metal94.1%16 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,154.0 metal1,271.6 metal94.1%16 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.8 units6.6 units94.1%16 paired games
  • Xad5 games · 29.4% of games in this matchup · Mean recorded OS 47.3Profile owner’s team won 40.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_3 games · 17.6% of games in this matchup · Mean recorded OS 46.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dudeney2 games · 11.8% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde2 games · 11.8% of games in this matchup · Mean recorded OS 57.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syphos2 games · 11.8% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Glizzy1 game · 5.9% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ariys1 game · 5.9% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bigakp1 game · 5.9% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chlenusz1 game · 5.9% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Concinus1 game · 5.9% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 5.9% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DouglasBacon1 game · 5.9% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 5.9% of games in this matchup · Mean recorded OS 45.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 5.9% of games in this matchup · Mean recorded OS 46.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IhateThaumcraft1 game · 5.9% of games in this matchup · Mean recorded OS 43.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 5.9% of games in this matchup · Mean recorded OS 54.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 5.9% of games in this matchup · Mean recorded OS 49.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • luxa_1 game · 5.9% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Naigel1 game · 5.9% of games in this matchup · Mean recorded OS 47.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • possiblynot1 game · 5.9% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 25 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

16 matched games · 26 distinct opponents · Mean opponent OS 36.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,069.5 metal3,998.4 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,466.2 metal4,609.6 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.44,359.9 energy48,204.3 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,501.0 damage14,447.0 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.18,357.3 damage12,984.9 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.56.0 units48.8 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.15.8 units12.5 units31.2%5 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,175.8 metal1,005.4 metal93.8%15 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,091.3 metal1,246.4 metal93.8%15 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.7 units7.0 units93.8%15 paired games
  • [Fx]Doo3 games · 18.8% of games in this matchup · Mean recorded OS 35.0Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde3 games · 18.8% of games in this matchup · Mean recorded OS 57.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium2 games · 12.5% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX2 games · 12.5% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Noodles1 game · 6.2% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _[BOBO]_1 game · 6.2% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 6.2% of games in this matchup · Mean recorded OS 61.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • arcsiz1 game · 6.2% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Baby_Bismuth1 game · 6.2% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 6.2% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 6.2% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 6.2% of games in this matchup · Mean recorded OS 39.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dudeney1 game · 6.2% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 6.2% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heart_attack1 game · 6.2% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hokusai1 game · 6.2% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IhateThaumcraft1 game · 6.2% of games in this matchup · Mean recorded OS 43.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ILIKE_2_ECO1 game · 6.2% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iUzername1 game · 6.2% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Michigan1 game · 6.2% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 26 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 36.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,185.6 metal4,121.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,813.0 metal4,979.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.53,280.6 energy33,376.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.643.8 damage5,335.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,147.4 damage894.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.65.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.6.0 units6.0 units100.0%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.401.0 metal51.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal401.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units0.0 units100.0%1 paired game
  • SHOGVN1 game · 100.0% of games in this matchup · Mean recorded OS 36.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 86 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Air

Supreme Isthmus v2.1 · Large teams · 16 players

49.1 / 100

32 scored games · 91.4% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 49.0 recent vs 48.5 earlier, split at 17 Sep 2026. Approximate change range: -5.3 to 6.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

50.7 / 100

14 scored games · 77.8% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 50.0 recent vs 51.7 earlier, split at 17 Sep 2026. Approximate change range: -12.4 to 9.2 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

47.5 / 100

32 scored games · 86.5% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 46.3 recent vs 47.0 earlier, split at 21 Sep 2026. Approximate change range: -7.6 to 8.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

49.2 / 100

15 scored games · 100.0% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 43.7 recent vs 53.2 earlier, split at 22 Sep 2026. Approximate change range: -31.5 to 6.0 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 09:47 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

36 selected games

Opens with Valiant 83.3%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 83.3% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Pond

43 selected games

Buys / receives Sharpshooter 83.8%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Sharpshooter received from a teammate by 10:00 in 84% of observed Pond games (37 games with complete data). Finished at receipt in 35%; unfinished in 59% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 86.0%.
Buys / receives Advanced Construction Bot 81.1%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 81% of observed Pond games (37 games with complete data). Finished at receipt in 46%; unfinished in 35% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 86.0%.
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Front (suicide)

11 selected games

Rocketeer-heavy by 10:00 90.0%

By 10:00, completed at least 5 Rocketeer units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 90% of comparable measured games. Average built in games with data: 33.18 Rocketeer units by 10:00.

Games with measurements for this trait: 90.9%.
Opens with Pawn 90.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pawn was the first observed fighting unit start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

15 selected games

Rocketeer-heavy by 10:00 91.7%

By 10:00, completed at least 5 Rocketeer units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 91.7% of comparable measured games. Average built in games with data: 32.07 Rocketeer units by 10:00.

Games with measurements for this trait: 80.0%.
Opens with Pawn 86.7%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pawn was the first observed fighting unit start by 5:00 in 86.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 129 published games lasting at least five minutes, linked to account 343829. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 91.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 09:26 UTC; this summary prepared 02 Oct 2026, 09:48 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.