Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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bronkosaurus

Account 525228 · Published replay history across maps and positions.

Latest recorded OS
12.8
28 Aug 2026 · Large teams · 16 players
Recorded games
39
28 Jun 2026–28 Aug 2026 UTC
Maps played
10
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
13.15
Latest recorded
12.80
Change
-0.35
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.512.012.513.013.528 Jun 2026, 11:00 UTC · OS 13.1528 Jun 2026, 18:18 UTC · OS 12.3130 Jun 2026, 18:40 UTC · OS 12.3313 Jul 2026, 13:58 UTC · OS 12.8013 Jul 2026, 14:13 UTC · OS 12.8013 Jul 2026, 14:31 UTC · OS 12.8015 Jul 2026, 18:38 UTC · OS 12.1816 Jul 2026, 06:28 UTC · OS 12.6416 Jul 2026, 17:37 UTC · OS 12.8216 Jul 2026, 20:09 UTC · OS 12.4818 Jul 2026, 15:31 UTC · OS 12.7519 Jul 2026, 20:28 UTC · OS 13.1319 Jul 2026, 20:53 UTC · OS 13.1321 Jul 2026, 10:54 UTC · OS 12.5221 Jul 2026, 11:36 UTC · OS 12.1421 Jul 2026, 13:14 UTC · OS 12.4322 Jul 2026, 08:31 UTC · OS 12.7422 Jul 2026, 16:57 UTC · OS 12.3322 Jul 2026, 18:02 UTC · OS 12.7424 Jul 2026, 15:49 UTC · OS 12.7924 Jul 2026, 17:38 UTC · OS 12.6524 Jul 2026, 18:32 UTC · OS 12.6524 Jul 2026, 18:47 UTC · OS 12.6526 Jul 2026, 14:56 UTC · OS 12.2826 Jul 2026, 15:16 UTC · OS 12.2826 Jul 2026, 15:27 UTC · OS 12.2802 Aug 2026, 13:36 UTC · OS 11.9005 Aug 2026, 14:11 UTC · OS 12.1405 Aug 2026, 20:28 UTC · OS 12.3905 Aug 2026, 21:22 UTC · OS 13.0205 Aug 2026, 21:42 UTC · OS 13.0206 Aug 2026, 12:04 UTC · OS 12.9806 Aug 2026, 14:40 UTC · OS 12.7026 Aug 2026, 17:59 UTC · OS 12.4728 Aug 2026, 12:29 UTC · OS 12.6028 Aug 2026, 12:55 UTC · OS 12.8028 Jun28 Aug

28 Aug 2026, 12:55 UTC · OS 12.80

36 recorded ratings · 28 Jun 2026–28 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 46.4% of selected games.

Selected games: 28 · Games with identified lanes: 13.

21 distinct recorded opponents · Mean opponent OS 18.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 23.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,413.4 metal3,398.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,255.0 metal3,575.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.32,145.3 energy59,848.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,739.1 damage1,301.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,301.5 damage2,755.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.25.0 units36.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal52.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.52.0 metal0.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%1 paired game
  • bellyrubs11 game · 50.0% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mobz1 game · 50.0% of games in this matchup · Mean recorded OS 25.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 17.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,691.4 metal3,531.0 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,643.4 metal3,952.2 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.69,663.1 energy51,171.0 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,232.9 damage8,954.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,170.7 damage9,411.9 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.54.5 units49.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]HahnII1 game · 25.0% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Demi9001 game · 25.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hayanjimin1 game · 25.0% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MistaFlimsy1 game · 25.0% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pastamozaik1 game · 25.0% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • skurdy1 game · 25.0% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • smiling_ace1 game · 25.0% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Uykusuz31 game · 25.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 14.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,885.9 metal3,793.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,890.4 metal4,160.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.57,916.8 energy53,714.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,999.8 damage6,697.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,695.3 damage6,166.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.51.8 units47.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 25.0% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FPTF]samostanek1 game · 25.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bartak1 game · 25.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bdoggy1321 game · 25.0% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beisser1 game · 25.0% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • catfleas1 game · 25.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • skymarshal1 game · 25.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slayerx11 game · 25.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 23.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,353.3 metal3,062.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,308.8 metal3,984.1 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.41,937.8 energy40,703.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage73.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.20.7 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.37.0 units38.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [GerBoyz]Stinkfisch1 game · 33.3% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleverzocken1 game · 33.3% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NickTheHunt1 game · 33.3% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 14 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 39 published games lasting at least five minutes, linked to account 525228. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.