Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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MistaFlimsy

Account 277552 · Published replay history across maps and positions.

Latest recorded OS
19.7
10 Aug 2026 · Large teams · 16 players
Recorded games
189
27 Jun 2026–10 Aug 2026 UTC
Maps played
79
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.39
Latest recorded
19.73
Change
+2.34
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.016.918.820.622.527 Jun 2026, 11:01 UTC · OS 17.3930 Jun 2026, 02:52 UTC · OS 17.4830 Jun 2026, 03:11 UTC · OS 17.8330 Jun 2026, 06:49 UTC · OS 17.3230 Jun 2026, 07:29 UTC · OS 17.3230 Jun 2026, 15:28 UTC · OS 17.2730 Jun 2026, 15:42 UTC · OS 17.2702 Jul 2026, 09:35 UTC · OS 17.1302 Jul 2026, 10:58 UTC · OS 17.1303 Jul 2026, 03:01 UTC · OS 16.7403 Jul 2026, 03:23 UTC · OS 16.7404 Jul 2026, 05:53 UTC · OS 16.4904 Jul 2026, 08:56 UTC · OS 16.0305 Jul 2026, 05:04 UTC · OS 16.5105 Jul 2026, 08:22 UTC · OS 16.8805 Jul 2026, 19:53 UTC · OS 16.7905 Jul 2026, 20:12 UTC · OS 16.7906 Jul 2026, 05:05 UTC · OS 16.4206 Jul 2026, 05:49 UTC · OS 16.8206 Jul 2026, 06:33 UTC · OS 16.9106 Jul 2026, 07:06 UTC · OS 16.9106 Jul 2026, 07:28 UTC · OS 17.6906 Jul 2026, 07:47 UTC · OS 17.9206 Jul 2026, 14:34 UTC · OS 17.3706 Jul 2026, 17:13 UTC · OS 16.8607 Jul 2026, 11:04 UTC · OS 17.5707 Jul 2026, 11:47 UTC · OS 17.9507 Jul 2026, 13:11 UTC · OS 17.8607 Jul 2026, 13:29 UTC · OS 17.4107 Jul 2026, 13:58 UTC · OS 17.8608 Jul 2026, 06:31 UTC · OS 18.2408 Jul 2026, 06:50 UTC · OS 17.9608 Jul 2026, 07:21 UTC · OS 17.5408 Jul 2026, 10:39 UTC · OS 17.9208 Jul 2026, 15:43 UTC · OS 18.4108 Jul 2026, 16:13 UTC · OS 17.9308 Jul 2026, 21:54 UTC · OS 17.1710 Jul 2026, 08:38 UTC · OS 17.6810 Jul 2026, 11:47 UTC · OS 17.6910 Jul 2026, 19:13 UTC · OS 17.4210 Jul 2026, 23:38 UTC · OS 17.9411 Jul 2026, 10:33 UTC · OS 18.3011 Jul 2026, 11:05 UTC · OS 18.6811 Jul 2026, 11:25 UTC · OS 18.6811 Jul 2026, 19:16 UTC · OS 19.8512 Jul 2026, 13:11 UTC · OS 19.8612 Jul 2026, 13:34 UTC · OS 19.8612 Jul 2026, 14:15 UTC · OS 20.2912 Jul 2026, 17:30 UTC · OS 20.1212 Jul 2026, 23:56 UTC · OS 19.7413 Jul 2026, 13:40 UTC · OS 19.4813 Jul 2026, 13:58 UTC · OS 19.3514 Jul 2026, 12:57 UTC · OS 19.6914 Jul 2026, 13:09 UTC · OS 19.6914 Jul 2026, 15:27 UTC · OS 19.8614 Jul 2026, 18:49 UTC · OS 20.0314 Jul 2026, 19:04 UTC · OS 20.2115 Jul 2026, 14:43 UTC · OS 20.5715 Jul 2026, 14:56 UTC · OS 20.2115 Jul 2026, 16:43 UTC · OS 20.5717 Jul 2026, 14:10 UTC · OS 20.1718 Jul 2026, 16:21 UTC · OS 20.6719 Jul 2026, 16:04 UTC · OS 20.1420 Jul 2026, 03:26 UTC · OS 20.1320 Jul 2026, 16:05 UTC · OS 20.4220 Jul 2026, 16:34 UTC · OS 20.4220 Jul 2026, 17:00 UTC · OS 20.7520 Jul 2026, 22:51 UTC · OS 21.2121 Jul 2026, 02:34 UTC · OS 21.5221 Jul 2026, 02:56 UTC · OS 21.2921 Jul 2026, 13:59 UTC · OS 21.0821 Jul 2026, 14:14 UTC · OS 20.7321 Jul 2026, 17:21 UTC · OS 20.4121 Jul 2026, 20:33 UTC · OS 20.1921 Jul 2026, 20:59 UTC · OS 20.5221 Jul 2026, 21:27 UTC · OS 20.8523 Jul 2026, 01:47 UTC · OS 19.5723 Jul 2026, 02:05 UTC · OS 19.3023 Jul 2026, 03:06 UTC · OS 19.0423 Jul 2026, 03:40 UTC · OS 19.3823 Jul 2026, 14:56 UTC · OS 18.8724 Jul 2026, 00:48 UTC · OS 18.4924 Jul 2026, 17:38 UTC · OS 18.6024 Jul 2026, 19:16 UTC · OS 18.6524 Jul 2026, 19:33 UTC · OS 18.3524 Jul 2026, 22:36 UTC · OS 17.8025 Jul 2026, 01:30 UTC · OS 17.9925 Jul 2026, 17:43 UTC · OS 18.2525 Jul 2026, 18:36 UTC · OS 18.2825 Jul 2026, 19:00 UTC · OS 18.2825 Jul 2026, 20:08 UTC · OS 18.4025 Jul 2026, 20:29 UTC · OS 18.4025 Jul 2026, 22:06 UTC · OS 18.9526 Jul 2026, 00:11 UTC · OS 18.9426 Jul 2026, 00:40 UTC · OS 18.9426 Jul 2026, 05:00 UTC · OS 19.4626 Jul 2026, 05:30 UTC · OS 19.1226 Jul 2026, 05:46 UTC · OS 19.4126 Jul 2026, 06:22 UTC · OS 19.5227 Jul 2026, 12:39 UTC · OS 19.8027 Jul 2026, 17:28 UTC · OS 20.1627 Jul 2026, 18:01 UTC · OS 19.9827 Jul 2026, 18:23 UTC · OS 19.9827 Jul 2026, 18:54 UTC · OS 19.9727 Jul 2026, 21:16 UTC · OS 19.6327 Jul 2026, 22:49 UTC · OS 19.0528 Jul 2026, 03:46 UTC · OS 18.6928 Jul 2026, 04:05 UTC · OS 19.0228 Jul 2026, 04:56 UTC · OS 18.7028 Jul 2026, 05:18 UTC · OS 18.4528 Jul 2026, 19:25 UTC · OS 19.1828 Jul 2026, 19:57 UTC · OS 18.8528 Jul 2026, 23:21 UTC · OS 18.6329 Jul 2026, 01:22 UTC · OS 18.0229 Jul 2026, 01:53 UTC · OS 18.4429 Jul 2026, 03:07 UTC · OS 18.2129 Jul 2026, 05:36 UTC · OS 17.8429 Jul 2026, 06:29 UTC · OS 17.8429 Jul 2026, 19:50 UTC · OS 18.5730 Jul 2026, 00:33 UTC · OS 18.8830 Jul 2026, 02:29 UTC · OS 18.7330 Jul 2026, 02:57 UTC · OS 19.0030 Jul 2026, 04:35 UTC · OS 18.7730 Jul 2026, 07:40 UTC · OS 18.6230 Jul 2026, 17:54 UTC · OS 18.9230 Jul 2026, 20:15 UTC · OS 18.9131 Jul 2026, 05:08 UTC · OS 18.4631 Jul 2026, 06:00 UTC · OS 18.6231 Jul 2026, 07:12 UTC · OS 18.2631 Jul 2026, 17:07 UTC · OS 18.5231 Jul 2026, 19:52 UTC · OS 18.8231 Jul 2026, 20:11 UTC · OS 18.9831 Jul 2026, 22:33 UTC · OS 18.8501 Aug 2026, 06:12 UTC · OS 18.5601 Aug 2026, 06:23 UTC · OS 18.5601 Aug 2026, 07:12 UTC · OS 19.1801 Aug 2026, 07:50 UTC · OS 19.4303 Aug 2026, 01:27 UTC · OS 19.9503 Aug 2026, 01:50 UTC · OS 19.9503 Aug 2026, 02:10 UTC · OS 20.2703 Aug 2026, 19:17 UTC · OS 20.9003 Aug 2026, 20:33 UTC · OS 20.9604 Aug 2026, 02:35 UTC · OS 21.1304 Aug 2026, 03:50 UTC · OS 20.8204 Aug 2026, 04:33 UTC · OS 20.5604 Aug 2026, 07:17 UTC · OS 20.7004 Aug 2026, 07:33 UTC · OS 20.7006 Aug 2026, 03:07 UTC · OS 20.0109 Aug 2026, 05:27 UTC · OS 19.7610 Aug 2026, 02:19 UTC · OS 20.0010 Aug 2026, 17:25 UTC · OS 19.7327 Jun10 Aug

10 Aug 2026, 17:25 UTC · OS 19.73

151 recorded ratings · 27 Jun 2026–10 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 83.3% of selected games.

Selected games: 12 · Games with identified lanes: 10.

13 distinct recorded opponents · Mean opponent OS 25.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 25.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,279.0 metal4,049.2 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,090.8 metal4,292.7 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.33,371.2 energy38,906.1 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.933.2 damage834.9 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.769.5 damage1,152.8 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.33.0 units35.7 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BitterSteel1 game · 16.7% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FeatherP1 game · 16.7% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreedomToEco_XepA1 game · 16.7% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • poldacz1381 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sewer_Rat1 game · 16.7% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shogun_1 game · 16.7% of games in this matchup · Mean recorded OS 28.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 22.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,871.3 metal4,268.0 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,513.9 metal4,545.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,193.7 energy55,411.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,748.0 damage10,254.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.15,085.4 damage8,441.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.3 units47.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • bronkosaurus1 game · 33.3% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Khadgarde1 game · 33.3% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kornar1 game · 33.3% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spieriz1 game · 33.3% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Waboum1 game · 33.3% of games in this matchup · Mean recorded OS 39.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zylto111 game · 33.3% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 34.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,630.6 metal3,818.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,265.0 metal4,568.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.33,062.6 energy38,937.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.101.8 damage723.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.323.7 damage1,071.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.26.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Harryplotter1 game · 100.0% of games in this matchup · Mean recorded OS 34.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 189 published games lasting at least five minutes, linked to account 277552. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.