Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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DamasTFL

Account 567123 · Published replay history across maps and positions.

Latest recorded OS
20.0
26 Jul 2026 · Large teams · 16 players
Recorded games
135
30 Jun 2026–26 Jul 2026 UTC
Maps played
52
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
12.79
Latest recorded
20.01
Change
+7.22
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.613.116.720.223.730 Jun 2026, 17:59 UTC · OS 12.7930 Jun 2026, 18:31 UTC · OS 12.3330 Jun 2026, 19:49 UTC · OS 11.8801 Jul 2026, 20:30 UTC · OS 11.4901 Jul 2026, 20:56 UTC · OS 11.4902 Jul 2026, 07:25 UTC · OS 12.1302 Jul 2026, 09:16 UTC · OS 12.4802 Jul 2026, 10:01 UTC · OS 12.9303 Jul 2026, 06:54 UTC · OS 12.4803 Jul 2026, 17:33 UTC · OS 12.5404 Jul 2026, 07:46 UTC · OS 12.4704 Jul 2026, 08:08 UTC · OS 12.8805 Jul 2026, 12:30 UTC · OS 13.2005 Jul 2026, 12:46 UTC · OS 12.8205 Jul 2026, 15:58 UTC · OS 13.5606 Jul 2026, 09:01 UTC · OS 13.9106 Jul 2026, 14:24 UTC · OS 14.2406 Jul 2026, 21:10 UTC · OS 14.2406 Jul 2026, 21:27 UTC · OS 14.0106 Jul 2026, 21:51 UTC · OS 14.5006 Jul 2026, 22:14 UTC · OS 14.5007 Jul 2026, 19:22 UTC · OS 15.4007 Jul 2026, 21:11 UTC · OS 15.4408 Jul 2026, 08:51 UTC · OS 15.9108 Jul 2026, 09:11 UTC · OS 16.2808 Jul 2026, 12:44 UTC · OS 16.5408 Jul 2026, 13:16 UTC · OS 16.5408 Jul 2026, 13:53 UTC · OS 16.6208 Jul 2026, 14:20 UTC · OS 16.5108 Jul 2026, 14:53 UTC · OS 16.3408 Jul 2026, 15:30 UTC · OS 16.7208 Jul 2026, 15:50 UTC · OS 17.0608 Jul 2026, 16:24 UTC · OS 17.3908 Jul 2026, 17:06 UTC · OS 16.9608 Jul 2026, 17:33 UTC · OS 17.2808 Jul 2026, 18:08 UTC · OS 16.9808 Jul 2026, 18:34 UTC · OS 17.3808 Jul 2026, 21:54 UTC · OS 17.6909 Jul 2026, 00:58 UTC · OS 16.5009 Jul 2026, 20:40 UTC · OS 17.4209 Jul 2026, 21:48 UTC · OS 17.7409 Jul 2026, 22:09 UTC · OS 17.7409 Jul 2026, 23:23 UTC · OS 17.4010 Jul 2026, 01:23 UTC · OS 17.5010 Jul 2026, 01:41 UTC · OS 17.1210 Jul 2026, 02:00 UTC · OS 17.4710 Jul 2026, 13:26 UTC · OS 17.8010 Jul 2026, 14:41 UTC · OS 17.5910 Jul 2026, 15:55 UTC · OS 17.4410 Jul 2026, 16:07 UTC · OS 17.4410 Jul 2026, 16:31 UTC · OS 17.4210 Jul 2026, 16:58 UTC · OS 17.8410 Jul 2026, 21:11 UTC · OS 17.9610 Jul 2026, 21:29 UTC · OS 17.9610 Jul 2026, 22:46 UTC · OS 18.0111 Jul 2026, 00:47 UTC · OS 18.2111 Jul 2026, 01:14 UTC · OS 18.5411 Jul 2026, 01:54 UTC · OS 18.8911 Jul 2026, 02:19 UTC · OS 19.1611 Jul 2026, 02:43 UTC · OS 19.1611 Jul 2026, 13:58 UTC · OS 18.5711 Jul 2026, 14:20 UTC · OS 18.5711 Jul 2026, 15:57 UTC · OS 18.9011 Jul 2026, 16:23 UTC · OS 18.9011 Jul 2026, 16:49 UTC · OS 19.2211 Jul 2026, 17:56 UTC · OS 18.9411 Jul 2026, 18:23 UTC · OS 18.5911 Jul 2026, 18:38 UTC · OS 18.9211 Jul 2026, 19:25 UTC · OS 19.2111 Jul 2026, 21:11 UTC · OS 19.2611 Jul 2026, 22:07 UTC · OS 19.3111 Jul 2026, 22:23 UTC · OS 18.9711 Jul 2026, 23:10 UTC · OS 18.6812 Jul 2026, 09:49 UTC · OS 18.6512 Jul 2026, 10:17 UTC · OS 18.6512 Jul 2026, 10:34 UTC · OS 18.9612 Jul 2026, 12:32 UTC · OS 18.2612 Jul 2026, 14:25 UTC · OS 18.1612 Jul 2026, 17:21 UTC · OS 18.5112 Jul 2026, 18:05 UTC · OS 18.8912 Jul 2026, 19:46 UTC · OS 18.9012 Jul 2026, 21:00 UTC · OS 19.2812 Jul 2026, 21:30 UTC · OS 19.2812 Jul 2026, 23:47 UTC · OS 19.1613 Jul 2026, 11:13 UTC · OS 19.1613 Jul 2026, 11:46 UTC · OS 19.1613 Jul 2026, 13:02 UTC · OS 19.8713 Jul 2026, 15:55 UTC · OS 19.5513 Jul 2026, 16:13 UTC · OS 19.1813 Jul 2026, 16:35 UTC · OS 18.8713 Jul 2026, 17:03 UTC · OS 18.8713 Jul 2026, 17:32 UTC · OS 19.4218 Jul 2026, 21:28 UTC · OS 20.5118 Jul 2026, 22:34 UTC · OS 20.7019 Jul 2026, 00:17 UTC · OS 20.9819 Jul 2026, 13:18 UTC · OS 21.5919 Jul 2026, 13:43 UTC · OS 21.8619 Jul 2026, 16:07 UTC · OS 21.8419 Jul 2026, 21:42 UTC · OS 21.2120 Jul 2026, 18:38 UTC · OS 21.3120 Jul 2026, 19:31 UTC · OS 21.0320 Jul 2026, 20:53 UTC · OS 21.0521 Jul 2026, 07:23 UTC · OS 20.4821 Jul 2026, 10:16 UTC · OS 20.7921 Jul 2026, 10:47 UTC · OS 20.5421 Jul 2026, 12:03 UTC · OS 20.8221 Jul 2026, 12:36 UTC · OS 20.8221 Jul 2026, 19:06 UTC · OS 20.7621 Jul 2026, 19:55 UTC · OS 20.5121 Jul 2026, 20:23 UTC · OS 20.8722 Jul 2026, 10:15 UTC · OS 20.8222 Jul 2026, 19:01 UTC · OS 20.6022 Jul 2026, 19:21 UTC · OS 20.3222 Jul 2026, 19:52 UTC · OS 20.5722 Jul 2026, 20:08 UTC · OS 20.5722 Jul 2026, 20:21 UTC · OS 21.2922 Jul 2026, 20:40 UTC · OS 20.9723 Jul 2026, 12:36 UTC · OS 20.9023 Jul 2026, 13:07 UTC · OS 21.0723 Jul 2026, 13:42 UTC · OS 21.0723 Jul 2026, 20:38 UTC · OS 20.2724 Jul 2026, 09:17 UTC · OS 20.6624 Jul 2026, 12:54 UTC · OS 20.4826 Jul 2026, 09:41 UTC · OS 20.3726 Jul 2026, 10:31 UTC · OS 20.1426 Jul 2026, 12:47 UTC · OS 20.2526 Jul 2026, 13:17 UTC · OS 20.6026 Jul 2026, 13:48 UTC · OS 20.6026 Jul 2026, 14:04 UTC · OS 20.0130 Jun26 Jul

26 Jul 2026, 14:04 UTC · OS 20.01

129 recorded ratings · 30 Jun 2026–26 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 65.8% of selected games.

Selected games: 38 · Games with identified lanes: 25.

33 distinct recorded opponents · Mean opponent OS 18.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 17.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,657.0 metal3,400.3 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,632.2 metal3,474.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.33,531.0 energy39,504.1 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,332.9 damage781.5 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.766.6 damage2,350.1 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.30.0 units33.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]Budlyte1 game · 16.7% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FEN]AutoScott1 game · 16.7% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IPFRORY1 game · 16.7% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • moovaca1 game · 16.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • S4atan1 game · 16.7% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SankPammins1 game · 16.7% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 19.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,081.8 metal3,602.0 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,967.2 metal4,212.2 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.35,749.1 energy45,469.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,802.8 damage4,886.4 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,534.7 damage8,093.4 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.44.6 units47.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ChaoticNoob1 game · 20.0% of games in this matchup · Mean recorded OS 29.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chrisillingworth1 game · 20.0% of games in this matchup · Mean recorded OS 4.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Danjisan1 game · 20.0% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FLL_FRNTL_NDTY1 game · 20.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OneTrickTech1 game · 20.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • phoob1 game · 20.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • razzz1 game · 20.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • realisticjo1 game · 20.0% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Simimagic1 game · 20.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Testrol1 game · 20.0% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 22.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,385.4 metal4,177.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,959.6 metal4,542.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.39,116.7 energy50,970.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,172.6 damage9,438.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,119.2 damage7,515.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.3 units43.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [CRD]Demereth1 game · 33.3% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ippe1 game · 33.3% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kenchi1 game · 33.3% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LoveCommando1 game · 33.3% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SneakyFoodThief1 game · 33.3% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stefan11561 game · 33.3% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

11 matched games · 11 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,581.5 metal3,628.7 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,595.6 metal4,366.6 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.44,313.2 energy39,454.3 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,621.6 damage864.3 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,085.9 damage1,547.3 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.43.0 units36.0 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Astrophysicist1 game · 9.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ayyans1 game · 9.1% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blorp1 game · 9.1% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chesiren1 game · 9.1% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DasieBoss1 game · 9.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • enderOS11 game · 9.1% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KALRU1 game · 9.1% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lvxmas1 game · 9.1% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maxwell_Liu_1561 game · 9.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • redboxion1 game · 9.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SHAhh1 game · 9.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 10 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 135 published games lasting at least five minutes, linked to account 567123. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.