Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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BobbyBiggy

Account 586032 · Published replay history across maps and positions.

Latest recorded OS
18.6
24 Aug 2026 · Large teams · 16 players
Recorded games
47
04 Jul 2026–24 Aug 2026 UTC
Maps played
3
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
20.59
Latest recorded
18.61
Change
-1.98
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.17.318.820.321.823.304 Jul 2026, 22:03 UTC · OS 20.5905 Jul 2026, 11:02 UTC · OS 21.4205 Jul 2026, 13:19 UTC · OS 21.0605 Jul 2026, 22:27 UTC · OS 20.7805 Jul 2026, 23:06 UTC · OS 20.7806 Jul 2026, 10:32 UTC · OS 21.7606 Jul 2026, 11:07 UTC · OS 21.4506 Jul 2026, 12:14 UTC · OS 21.4506 Jul 2026, 13:01 UTC · OS 21.8006 Jul 2026, 13:26 UTC · OS 21.8006 Jul 2026, 22:17 UTC · OS 21.4207 Jul 2026, 12:05 UTC · OS 21.0707 Jul 2026, 13:39 UTC · OS 21.9807 Jul 2026, 14:17 UTC · OS 21.9808 Jul 2026, 00:22 UTC · OS 22.2208 Jul 2026, 13:31 UTC · OS 22.4610 Jul 2026, 22:44 UTC · OS 22.0310 Jul 2026, 23:13 UTC · OS 21.6712 Jul 2026, 17:46 UTC · OS 21.7014 Jul 2026, 05:44 UTC · OS 22.5114 Jul 2026, 06:28 UTC · OS 22.5115 Jul 2026, 01:51 UTC · OS 21.8315 Jul 2026, 19:41 UTC · OS 21.2816 Jul 2026, 23:12 UTC · OS 21.1016 Jul 2026, 23:35 UTC · OS 21.4717 Jul 2026, 13:52 UTC · OS 20.8817 Jul 2026, 23:17 UTC · OS 20.4419 Jul 2026, 10:39 UTC · OS 19.8619 Jul 2026, 11:03 UTC · OS 19.8619 Jul 2026, 23:53 UTC · OS 19.1129 Jul 2026, 21:40 UTC · OS 18.9503 Aug 2026, 18:24 UTC · OS 18.5905 Aug 2026, 16:03 UTC · OS 19.2208 Aug 2026, 06:54 UTC · OS 18.6409 Aug 2026, 06:23 UTC · OS 18.2809 Aug 2026, 17:29 UTC · OS 18.5909 Aug 2026, 18:47 UTC · OS 18.1309 Aug 2026, 19:38 UTC · OS 18.6110 Aug 2026, 14:46 UTC · OS 18.9110 Aug 2026, 15:06 UTC · OS 18.9110 Aug 2026, 17:57 UTC · OS 19.4111 Aug 2026, 14:43 UTC · OS 19.3411 Aug 2026, 17:27 UTC · OS 19.6511 Aug 2026, 19:01 UTC · OS 19.2811 Aug 2026, 20:01 UTC · OS 19.2821 Aug 2026, 21:12 UTC · OS 19.5624 Aug 2026, 19:59 UTC · OS 18.6104 Jul24 Aug

24 Aug 2026, 19:59 UTC · OS 18.61

47 recorded ratings · 04 Jul 2026–24 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 61.1% of selected games.

Selected games: 18 · Games with identified lanes: 11.

18 distinct recorded opponents · Mean opponent OS 17.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 10.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,597.2 metal3,665.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,650.0 metal4,229.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.38,939.1 energy38,978.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units31.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Damiak1 game · 100.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 19.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,600.3 metal4,158.6 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,219.9 metal4,332.0 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.50,439.8 energy47,861.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,526.9 damage10,663.7 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,326.1 damage9,840.5 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.44.4 units46.1 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 20.0% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CRD]Demereth1 game · 20.0% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EdiK1 game · 20.0% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heineke1 game · 20.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Knuckles20951 game · 20.0% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kurultai1 game · 20.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • loslmo1 game · 20.0% of games in this matchup · Mean recorded OS 8.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 20.0% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The_Dwarf1 game · 20.0% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zZaXoSs1 game · 20.0% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 18.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,467.0 metal4,041.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,644.5 metal4,455.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,766.1 energy56,029.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,253.3 damage11,010.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,838.5 damage13,139.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.50.5 units45.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Beenami1 game · 50.0% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 50.0% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • L0lRobin1 game · 50.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mr_masterboy1 game · 50.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 15.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,683.3 metal3,296.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,944.2 metal3,875.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.54,834.4 energy34,438.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10.4 damage884.8 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage749.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.36.7 units33.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal680.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal256.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units8.0 units33.3%1 paired game
  • Heavendrake1 game · 33.3% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • poldacz1381 game · 33.3% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SpookySpyder1 game · 33.3% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 47 published games lasting at least five minutes, linked to account 586032. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.