Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Knuckles2095

Account 358776 · Published replay history across maps and positions.

Latest recorded OS
24.4
12 Oct 2026 · Small teams · 8 players
Recorded games
302
30 Jun 2026–12 Oct 2026 UTC
Maps played
83
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 8 players.

First recorded
13.70
Latest recorded
21.23
Change
+7.53
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.89.214.620.025.430 Jun 2026, 18:18 UTC · OS 13.7030 Jun 2026, 23:08 UTC · OS 12.3430 Jun 2026, 23:21 UTC · OS 12.3401 Jul 2026, 07:01 UTC · OS 10.4601 Jul 2026, 07:32 UTC · OS 12.6101 Jul 2026, 09:18 UTC · OS 13.4501 Jul 2026, 13:11 UTC · OS 11.7601 Jul 2026, 13:31 UTC · OS 11.7601 Jul 2026, 13:49 UTC · OS 11.7601 Jul 2026, 17:45 UTC · OS 14.7601 Jul 2026, 18:13 UTC · OS 14.7601 Jul 2026, 18:35 UTC · OS 13.0503 Jul 2026, 11:07 UTC · OS 8.5403 Jul 2026, 11:45 UTC · OS 8.5403 Jul 2026, 12:17 UTC · OS 8.5403 Jul 2026, 12:47 UTC · OS 8.5403 Jul 2026, 13:24 UTC · OS 8.5403 Jul 2026, 15:47 UTC · OS 8.5603 Jul 2026, 16:13 UTC · OS 8.5604 Jul 2026, 12:14 UTC · OS 7.4404 Jul 2026, 21:28 UTC · OS 9.6104 Jul 2026, 22:49 UTC · OS 8.4304 Jul 2026, 23:15 UTC · OS 9.2704 Jul 2026, 23:41 UTC · OS 9.2705 Jul 2026, 00:03 UTC · OS 7.4905 Jul 2026, 00:37 UTC · OS 6.6605 Jul 2026, 12:30 UTC · OS 8.6105 Jul 2026, 12:46 UTC · OS 8.4905 Jul 2026, 14:31 UTC · OS 9.9105 Jul 2026, 17:46 UTC · OS 12.0605 Jul 2026, 19:14 UTC · OS 10.9905 Jul 2026, 19:39 UTC · OS 11.8605 Jul 2026, 19:57 UTC · OS 11.3405 Jul 2026, 20:20 UTC · OS 12.1205 Jul 2026, 20:52 UTC · OS 11.3305 Jul 2026, 21:08 UTC · OS 11.6405 Jul 2026, 21:30 UTC · OS 12.1006 Jul 2026, 07:04 UTC · OS 10.5106 Jul 2026, 08:20 UTC · OS 10.4206 Jul 2026, 09:01 UTC · OS 11.2606 Jul 2026, 09:33 UTC · OS 11.8806 Jul 2026, 10:58 UTC · OS 10.9406 Jul 2026, 11:42 UTC · OS 11.5406 Jul 2026, 19:18 UTC · OS 11.2309 Jul 2026, 22:05 UTC · OS 13.9909 Jul 2026, 22:27 UTC · OS 14.4610 Jul 2026, 08:33 UTC · OS 14.2910 Jul 2026, 09:31 UTC · OS 14.8210 Jul 2026, 10:00 UTC · OS 14.3410 Jul 2026, 10:26 UTC · OS 14.3410 Jul 2026, 14:20 UTC · OS 12.9610 Jul 2026, 14:56 UTC · OS 13.0310 Jul 2026, 15:15 UTC · OS 13.2310 Jul 2026, 15:55 UTC · OS 13.4610 Jul 2026, 16:07 UTC · OS 13.4610 Jul 2026, 19:49 UTC · OS 14.0410 Jul 2026, 20:07 UTC · OS 14.0410 Jul 2026, 22:05 UTC · OS 13.1410 Jul 2026, 22:17 UTC · OS 13.5911 Jul 2026, 11:05 UTC · OS 14.0211 Jul 2026, 11:25 UTC · OS 14.0211 Jul 2026, 11:47 UTC · OS 13.1711 Jul 2026, 12:21 UTC · OS 13.6411 Jul 2026, 15:09 UTC · OS 14.0911 Jul 2026, 15:47 UTC · OS 14.0911 Jul 2026, 23:40 UTC · OS 14.3812 Jul 2026, 00:11 UTC · OS 15.3312 Jul 2026, 14:15 UTC · OS 14.9412 Jul 2026, 14:40 UTC · OS 14.9412 Jul 2026, 15:49 UTC · OS 15.4612 Jul 2026, 16:19 UTC · OS 15.6813 Jul 2026, 13:50 UTC · OS 15.3313 Jul 2026, 16:32 UTC · OS 14.6213 Jul 2026, 17:13 UTC · OS 14.6213 Jul 2026, 18:18 UTC · OS 14.7013 Jul 2026, 18:42 UTC · OS 14.7013 Jul 2026, 19:59 UTC · OS 15.3813 Jul 2026, 21:15 UTC · OS 16.2113 Jul 2026, 21:45 UTC · OS 15.8313 Jul 2026, 22:21 UTC · OS 16.3214 Jul 2026, 05:33 UTC · OS 15.9914 Jul 2026, 07:29 UTC · OS 16.1714 Jul 2026, 10:24 UTC · OS 15.5214 Jul 2026, 14:00 UTC · OS 14.6714 Jul 2026, 17:45 UTC · OS 13.8214 Jul 2026, 20:04 UTC · OS 13.1315 Jul 2026, 11:12 UTC · OS 13.1615 Jul 2026, 11:45 UTC · OS 13.1616 Jul 2026, 11:07 UTC · OS 14.1816 Jul 2026, 12:20 UTC · OS 13.9716 Jul 2026, 21:37 UTC · OS 14.3817 Jul 2026, 10:20 UTC · OS 14.5817 Jul 2026, 10:51 UTC · OS 14.5817 Jul 2026, 12:30 UTC · OS 14.5917 Jul 2026, 12:45 UTC · OS 14.5917 Jul 2026, 13:11 UTC · OS 15.4117 Jul 2026, 13:52 UTC · OS 15.2217 Jul 2026, 14:35 UTC · OS 15.2219 Jul 2026, 08:43 UTC · OS 14.9519 Jul 2026, 09:13 UTC · OS 15.3119 Jul 2026, 09:36 UTC · OS 15.3119 Jul 2026, 17:39 UTC · OS 15.4119 Jul 2026, 18:17 UTC · OS 14.9019 Jul 2026, 20:24 UTC · OS 14.9520 Jul 2026, 11:57 UTC · OS 14.8620 Jul 2026, 12:39 UTC · OS 14.5820 Jul 2026, 12:59 UTC · OS 14.5820 Jul 2026, 13:42 UTC · OS 14.4320 Jul 2026, 14:22 UTC · OS 14.7920 Jul 2026, 14:53 UTC · OS 14.7920 Jul 2026, 15:25 UTC · OS 15.0020 Jul 2026, 16:05 UTC · OS 14.9620 Jul 2026, 19:35 UTC · OS 14.5820 Jul 2026, 19:51 UTC · OS 14.5821 Jul 2026, 09:39 UTC · OS 15.1021 Jul 2026, 12:46 UTC · OS 14.7721 Jul 2026, 20:33 UTC · OS 14.3821 Jul 2026, 20:59 UTC · OS 14.7821 Jul 2026, 21:27 UTC · OS 14.3921 Jul 2026, 21:53 UTC · OS 14.3922 Jul 2026, 05:40 UTC · OS 14.8922 Jul 2026, 06:06 UTC · OS 15.2722 Jul 2026, 11:06 UTC · OS 15.0622 Jul 2026, 11:29 UTC · OS 15.0622 Jul 2026, 17:02 UTC · OS 15.1222 Jul 2026, 18:11 UTC · OS 15.4422 Jul 2026, 18:24 UTC · OS 15.4423 Jul 2026, 10:58 UTC · OS 15.1523 Jul 2026, 11:17 UTC · OS 14.9224 Jul 2026, 07:26 UTC · OS 14.7524 Jul 2026, 10:05 UTC · OS 14.5324 Jul 2026, 10:53 UTC · OS 14.2524 Jul 2026, 11:47 UTC · OS 14.6424 Jul 2026, 12:55 UTC · OS 14.9424 Jul 2026, 13:33 UTC · OS 14.9424 Jul 2026, 14:04 UTC · OS 14.3324 Jul 2026, 15:03 UTC · OS 14.6424 Jul 2026, 16:22 UTC · OS 15.3124 Jul 2026, 16:37 UTC · OS 15.6424 Jul 2026, 17:38 UTC · OS 14.8724 Jul 2026, 20:36 UTC · OS 15.1324 Jul 2026, 21:22 UTC · OS 15.5424 Jul 2026, 21:58 UTC · OS 14.9225 Jul 2026, 08:53 UTC · OS 14.5525 Jul 2026, 09:34 UTC · OS 14.5525 Jul 2026, 10:55 UTC · OS 14.5525 Jul 2026, 11:17 UTC · OS 14.5525 Jul 2026, 11:38 UTC · OS 14.5525 Jul 2026, 12:51 UTC · OS 16.6925 Jul 2026, 13:24 UTC · OS 16.9325 Jul 2026, 13:48 UTC · OS 17.1725 Jul 2026, 14:04 UTC · OS 17.1725 Jul 2026, 14:22 UTC · OS 17.1525 Jul 2026, 14:52 UTC · OS 16.8425 Jul 2026, 18:36 UTC · OS 17.0725 Jul 2026, 19:00 UTC · OS 17.0725 Jul 2026, 19:23 UTC · OS 16.9425 Jul 2026, 19:45 UTC · OS 16.9425 Jul 2026, 20:08 UTC · OS 16.9425 Jul 2026, 20:29 UTC · OS 16.9425 Jul 2026, 20:59 UTC · OS 17.5326 Jul 2026, 08:52 UTC · OS 16.8526 Jul 2026, 09:24 UTC · OS 16.8527 Jul 2026, 07:42 UTC · OS 16.8427 Jul 2026, 07:57 UTC · OS 17.1927 Jul 2026, 10:36 UTC · OS 16.8827 Jul 2026, 11:14 UTC · OS 16.8827 Jul 2026, 11:59 UTC · OS 16.8827 Jul 2026, 12:13 UTC · OS 16.8827 Jul 2026, 13:35 UTC · OS 16.8827 Jul 2026, 18:52 UTC · OS 17.7728 Jul 2026, 07:56 UTC · OS 17.0428 Jul 2026, 08:26 UTC · OS 17.0428 Jul 2026, 09:20 UTC · OS 17.4128 Jul 2026, 09:58 UTC · OS 17.8228 Jul 2026, 10:21 UTC · OS 18.2028 Jul 2026, 11:11 UTC · OS 17.9628 Jul 2026, 11:40 UTC · OS 17.9628 Jul 2026, 12:04 UTC · OS 17.7528 Jul 2026, 12:47 UTC · OS 17.8728 Jul 2026, 13:21 UTC · OS 17.8728 Jul 2026, 13:43 UTC · OS 18.4628 Jul 2026, 14:03 UTC · OS 18.2028 Jul 2026, 14:23 UTC · OS 18.2028 Jul 2026, 14:59 UTC · OS 18.2828 Jul 2026, 19:37 UTC · OS 18.0928 Jul 2026, 20:03 UTC · OS 18.0929 Jul 2026, 07:08 UTC · OS 18.1429 Jul 2026, 08:18 UTC · OS 18.1401 Aug 2026, 19:03 UTC · OS 18.4701 Aug 2026, 19:28 UTC · OS 18.3001 Aug 2026, 19:51 UTC · OS 18.3601 Aug 2026, 20:58 UTC · OS 18.6901 Aug 2026, 21:22 UTC · OS 18.9101 Aug 2026, 21:56 UTC · OS 19.1302 Aug 2026, 09:39 UTC · OS 19.3202 Aug 2026, 11:40 UTC · OS 18.7202 Aug 2026, 11:56 UTC · OS 19.0502 Aug 2026, 13:08 UTC · OS 18.7502 Aug 2026, 13:38 UTC · OS 18.4202 Aug 2026, 14:04 UTC · OS 18.0002 Aug 2026, 14:46 UTC · OS 18.6102 Aug 2026, 15:11 UTC · OS 18.2702 Aug 2026, 15:37 UTC · OS 18.0903 Aug 2026, 16:13 UTC · OS 18.0403 Aug 2026, 17:38 UTC · OS 18.1003 Aug 2026, 18:45 UTC · OS 18.6806 Aug 2026, 16:34 UTC · OS 18.3706 Aug 2026, 18:19 UTC · OS 18.3307 Aug 2026, 18:27 UTC · OS 18.3308 Aug 2026, 11:31 UTC · OS 18.1008 Aug 2026, 12:17 UTC · OS 17.8608 Aug 2026, 12:41 UTC · OS 17.5408 Aug 2026, 13:07 UTC · OS 17.5409 Aug 2026, 10:07 UTC · OS 17.5809 Aug 2026, 10:31 UTC · OS 17.5809 Aug 2026, 10:47 UTC · OS 17.8209 Aug 2026, 11:30 UTC · OS 17.8409 Aug 2026, 12:03 UTC · OS 18.1609 Aug 2026, 12:26 UTC · OS 18.1610 Aug 2026, 14:50 UTC · OS 18.7710 Aug 2026, 15:10 UTC · OS 18.7710 Aug 2026, 15:47 UTC · OS 18.9710 Aug 2026, 17:39 UTC · OS 19.1310 Aug 2026, 18:06 UTC · OS 19.1310 Aug 2026, 18:51 UTC · OS 19.7611 Aug 2026, 16:57 UTC · OS 20.0811 Aug 2026, 17:17 UTC · OS 20.0811 Aug 2026, 17:48 UTC · OS 20.0812 Aug 2026, 16:17 UTC · OS 20.0812 Aug 2026, 16:46 UTC · OS 20.3212 Aug 2026, 17:35 UTC · OS 20.0112 Aug 2026, 17:56 UTC · OS 20.0112 Aug 2026, 18:23 UTC · OS 20.6313 Aug 2026, 17:14 UTC · OS 20.6713 Aug 2026, 17:37 UTC · OS 20.3613 Aug 2026, 17:54 UTC · OS 20.7313 Aug 2026, 18:11 UTC · OS 20.9813 Aug 2026, 18:40 UTC · OS 21.3013 Aug 2026, 18:59 UTC · OS 21.1313 Aug 2026, 19:22 UTC · OS 20.8914 Aug 2026, 18:36 UTC · OS 21.3314 Aug 2026, 19:18 UTC · OS 21.3319 Aug 2026, 07:38 UTC · OS 21.9119 Aug 2026, 07:55 UTC · OS 21.9120 Aug 2026, 19:39 UTC · OS 21.8021 Aug 2026, 15:56 UTC · OS 21.5621 Aug 2026, 20:15 UTC · OS 21.9522 Aug 2026, 07:45 UTC · OS 22.1922 Aug 2026, 09:59 UTC · OS 22.5022 Aug 2026, 13:57 UTC · OS 21.5822 Aug 2026, 14:34 UTC · OS 21.5822 Aug 2026, 15:02 UTC · OS 21.8423 Aug 2026, 18:23 UTC · OS 21.6123 Aug 2026, 18:39 UTC · OS 21.6123 Aug 2026, 19:17 UTC · OS 21.7925 Aug 2026, 18:39 UTC · OS 21.2625 Aug 2026, 19:50 UTC · OS 21.0014 Sep 2026, 17:30 UTC · OS 21.2419 Sep 2026, 19:43 UTC · OS 21.0524 Sep 2026, 20:45 UTC · OS 20.6924 Sep 2026, 21:23 UTC · OS 20.6908 Oct 2026, 17:09 UTC · OS 21.2308 Oct 2026, 17:40 UTC · OS 21.2330 Jun08 Oct

08 Oct 2026, 17:40 UTC · OS 21.23

264 recorded ratings · 30 Jun 2026–08 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
22026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 60.0% of selected games.

Selected games: 10 · Games with identified lanes: 6.

11 distinct recorded opponents · Mean opponent OS 23.0 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,486.8 metal3,937.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,110.3 metal3,537.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.41,763.6 energy44,221.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,293.7 damage11,615.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.13,447.8 damage9,941.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.28.0 units49.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BlinD1 game · 100.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pinindajin1 game · 100.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 26.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,148.4 metal4,310.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,889.3 metal4,506.2 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.40,186.1 energy48,359.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,047.1 damage8,448.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,765.0 damage5,993.9 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.37.5 units51.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 25.0% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobbyBiggy1 game · 25.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreedomToEco_XepA1 game · 25.0% of games in this matchup · Mean recorded OS 34.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesusIsGod1 game · 25.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kenchi1 game · 25.0% of games in this matchup · Mean recorded OS 28.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • salos1 game · 25.0% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sub23rag1 game · 25.0% of games in this matchup · Mean recorded OS 44.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • virusT151 game · 25.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 15.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,010.2 metal3,670.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,951.4 metal4,262.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.21,495.0 energy35,217.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.489.5 damage334.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.334.5 damage489.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • rumbleVn1 game · 100.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 302 published games lasting at least five minutes, linked to account 358776. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.