Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Echelon_X

Account 505912 · Published replay history across maps and positions.

Latest recorded OS
12.8
14 Oct 2026 · Large teams · 16 players
Recorded games
57
27 Jun 2026–14 Oct 2026 UTC
Maps played
10
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
12.34
Latest recorded
12.78
Change
+0.44
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.011.212.313.514.627 Jun 2026, 11:00 UTC · OS 12.3429 Jun 2026, 06:42 UTC · OS 10.6229 Jun 2026, 07:20 UTC · OS 10.9029 Jun 2026, 15:59 UTC · OS 11.5829 Jun 2026, 16:25 UTC · OS 11.5829 Jun 2026, 16:43 UTC · OS 11.5829 Jun 2026, 21:59 UTC · OS 10.8730 Jun 2026, 08:59 UTC · OS 10.6230 Jun 2026, 12:45 UTC · OS 10.8330 Jun 2026, 13:23 UTC · OS 11.1730 Jun 2026, 14:47 UTC · OS 11.4901 Jul 2026, 11:20 UTC · OS 12.1401 Jul 2026, 17:02 UTC · OS 12.2901 Jul 2026, 17:22 UTC · OS 12.2902 Jul 2026, 11:05 UTC · OS 12.1202 Jul 2026, 17:40 UTC · OS 12.6403 Jul 2026, 08:39 UTC · OS 13.3303 Jul 2026, 21:13 UTC · OS 13.2804 Jul 2026, 10:36 UTC · OS 13.2904 Jul 2026, 17:24 UTC · OS 13.1304 Jul 2026, 17:47 UTC · OS 13.1305 Jul 2026, 07:06 UTC · OS 13.5305 Jul 2026, 08:38 UTC · OS 13.4205 Jul 2026, 15:34 UTC · OS 12.6505 Jul 2026, 19:49 UTC · OS 12.8206 Jul 2026, 10:17 UTC · OS 13.2506 Jul 2026, 10:43 UTC · OS 13.2506 Jul 2026, 11:07 UTC · OS 13.5206 Jul 2026, 20:59 UTC · OS 14.0107 Jul 2026, 16:16 UTC · OS 13.3507 Jul 2026, 18:25 UTC · OS 12.9608 Jul 2026, 10:30 UTC · OS 13.0108 Jul 2026, 11:22 UTC · OS 13.6708 Jul 2026, 13:00 UTC · OS 13.5108 Jul 2026, 17:57 UTC · OS 13.2109 Jul 2026, 19:31 UTC · OS 13.5410 Jul 2026, 06:32 UTC · OS 13.6310 Jul 2026, 10:58 UTC · OS 13.3511 Jul 2026, 12:03 UTC · OS 13.1511 Jul 2026, 20:34 UTC · OS 12.3712 Jul 2026, 18:07 UTC · OS 11.3613 Jul 2026, 06:21 UTC · OS 12.1713 Jul 2026, 17:28 UTC · OS 11.5514 Jul 2026, 13:58 UTC · OS 11.5514 Jul 2026, 14:31 UTC · OS 11.5514 Jul 2026, 19:13 UTC · OS 11.3615 Jul 2026, 08:20 UTC · OS 10.9015 Jul 2026, 09:58 UTC · OS 11.0115 Jul 2026, 16:48 UTC · OS 11.1411 Aug 2026, 22:01 UTC · OS 11.2113 Aug 2026, 12:34 UTC · OS 11.4614 Aug 2026, 20:28 UTC · OS 12.1515 Aug 2026, 15:37 UTC · OS 12.3913 Oct 2026, 18:26 UTC · OS 12.7013 Oct 2026, 18:46 UTC · OS 12.8313 Oct 2026, 23:50 UTC · OS 12.7814 Oct 2026, 00:21 UTC · OS 12.7827 Jun14 Oct

14 Oct 2026, 00:21 UTC · OS 12.78

57 recorded ratings · 27 Jun 2026–14 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 14:56 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
42026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 42.9% of selected games.

Selected games: 21 · Games with identified lanes: 9.

14 distinct recorded opponents · Mean opponent OS 20.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 26.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,790.0 metal3,727.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,698.1 metal4,372.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,107.0 energy57,465.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6.3 damage1,846.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,907.4 damage19.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.44.0 units44.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Adeus1 game · 50.0% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hofmann1 game · 50.0% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 23.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,171.7 metal3,857.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,023.7 metal4,204.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.43,747.7 energy44,917.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,960.6 damage7,274.8 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,797.1 damage6,100.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.0 units44.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BusterBaggins1 game · 33.3% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Concinus1 game · 33.3% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crunchybots1 game · 33.3% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrogSkull1 game · 33.3% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_but_sure1 game · 33.3% of games in this matchup · Mean recorded OS 28.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Waboum1 game · 33.3% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 17.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,478.6 metal4,266.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,223.8 metal3,911.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.51,669.4 energy47,718.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,866.5 damage11,875.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,466.3 damage11,141.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.36.0 units43.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • aedile1 game · 50.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • izzeporra1 game · 50.0% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lilfoot1 game · 50.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 50.0% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 14.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,089.3 metal2,716.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,116.9 metal3,612.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.35,980.8 energy33,040.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage1,770.8 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,690.3 damage400.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.46.5 units25.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • companyofheroesfan1 game · 50.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vangola1 game · 50.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 9 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 57 published games lasting at least five minutes, linked to account 505912. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.