Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[DmE]Backfl0

Account 593640 · Published replay history across maps and positions.Previously seen as skeetyd

Latest recorded OS
19.2
20 Sep 2026 · Large teams · 16 players
Recorded games
128
27 Jun 2026–20 Sep 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
5.72
Latest recorded
19.21
Change
+13.49
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-0.16.212.518.925.227 Jun 2026, 22:59 UTC · OS 5.7227 Jun 2026, 23:34 UTC · OS 4.8828 Jun 2026, 00:11 UTC · OS 5.4028 Jun 2026, 01:56 UTC · OS 5.1028 Jun 2026, 02:13 UTC · OS 5.1028 Jun 2026, 20:57 UTC · OS 6.9528 Jun 2026, 23:05 UTC · OS 5.5428 Jun 2026, 23:36 UTC · OS 6.5029 Jun 2026, 02:42 UTC · OS 5.9930 Jun 2026, 03:39 UTC · OS 7.4001 Jul 2026, 01:05 UTC · OS 6.1501 Jul 2026, 01:18 UTC · OS 6.1504 Jul 2026, 03:16 UTC · OS 3.2105 Jul 2026, 17:01 UTC · OS 4.6405 Jul 2026, 22:00 UTC · OS 5.9105 Jul 2026, 22:34 UTC · OS 6.5405 Jul 2026, 23:51 UTC · OS 6.4407 Jul 2026, 02:59 UTC · OS 6.4208 Jul 2026, 05:45 UTC · OS 7.7011 Jul 2026, 03:28 UTC · OS 8.7411 Jul 2026, 03:51 UTC · OS 8.7411 Jul 2026, 05:02 UTC · OS 9.3011 Jul 2026, 23:19 UTC · OS 9.7011 Jul 2026, 23:58 UTC · OS 9.2612 Jul 2026, 00:47 UTC · OS 8.5812 Jul 2026, 01:18 UTC · OS 9.0712 Jul 2026, 20:48 UTC · OS 11.9914 Jul 2026, 04:21 UTC · OS 9.7315 Jul 2026, 01:57 UTC · OS 10.3615 Jul 2026, 21:46 UTC · OS 11.2715 Jul 2026, 23:12 UTC · OS 10.0815 Jul 2026, 23:52 UTC · OS 10.7117 Jul 2026, 02:50 UTC · OS 10.5019 Jul 2026, 03:27 UTC · OS 11.4919 Jul 2026, 04:10 UTC · OS 10.9219 Jul 2026, 04:31 UTC · OS 10.9219 Jul 2026, 18:33 UTC · OS 10.6519 Jul 2026, 19:22 UTC · OS 10.9719 Jul 2026, 23:11 UTC · OS 12.3420 Jul 2026, 02:43 UTC · OS 11.4620 Jul 2026, 03:18 UTC · OS 11.4621 Jul 2026, 19:28 UTC · OS 12.4321 Jul 2026, 20:28 UTC · OS 11.5822 Jul 2026, 00:42 UTC · OS 10.4622 Jul 2026, 01:18 UTC · OS 11.0622 Jul 2026, 02:25 UTC · OS 11.4523 Jul 2026, 03:08 UTC · OS 10.9325 Jul 2026, 22:45 UTC · OS 10.5925 Jul 2026, 23:40 UTC · OS 10.9226 Jul 2026, 01:36 UTC · OS 11.4026 Jul 2026, 02:37 UTC · OS 11.8526 Jul 2026, 03:41 UTC · OS 12.2426 Jul 2026, 22:57 UTC · OS 13.3927 Jul 2026, 00:35 UTC · OS 13.0127 Jul 2026, 03:18 UTC · OS 11.9928 Jul 2026, 00:53 UTC · OS 12.4729 Jul 2026, 01:40 UTC · OS 12.3029 Jul 2026, 02:43 UTC · OS 12.7330 Jul 2026, 04:12 UTC · OS 11.8931 Jul 2026, 03:41 UTC · OS 12.2901 Aug 2026, 02:28 UTC · OS 11.8902 Aug 2026, 02:16 UTC · OS 12.7402 Aug 2026, 02:53 UTC · OS 12.9903 Aug 2026, 01:00 UTC · OS 13.2403 Aug 2026, 21:25 UTC · OS 13.1703 Aug 2026, 22:07 UTC · OS 13.4704 Aug 2026, 02:26 UTC · OS 14.2705 Aug 2026, 17:22 UTC · OS 14.2505 Aug 2026, 21:20 UTC · OS 14.2005 Aug 2026, 23:35 UTC · OS 13.9706 Aug 2026, 00:22 UTC · OS 14.4306 Aug 2026, 03:26 UTC · OS 15.2006 Aug 2026, 05:21 UTC · OS 15.6406 Aug 2026, 23:06 UTC · OS 17.1207 Aug 2026, 00:00 UTC · OS 16.8707 Aug 2026, 00:37 UTC · OS 17.1908 Aug 2026, 03:40 UTC · OS 17.4710 Aug 2026, 01:31 UTC · OS 17.1010 Aug 2026, 02:26 UTC · OS 17.4911 Aug 2026, 19:45 UTC · OS 17.0311 Aug 2026, 20:26 UTC · OS 16.6612 Aug 2026, 00:27 UTC · OS 16.2912 Aug 2026, 01:54 UTC · OS 16.4513 Aug 2026, 01:45 UTC · OS 16.5615 Aug 2026, 02:36 UTC · OS 16.1116 Aug 2026, 01:42 UTC · OS 16.4416 Aug 2026, 02:53 UTC · OS 16.0417 Aug 2026, 01:45 UTC · OS 16.2418 Aug 2026, 02:02 UTC · OS 16.1418 Aug 2026, 03:18 UTC · OS 16.6118 Aug 2026, 18:32 UTC · OS 16.8618 Aug 2026, 19:17 UTC · OS 17.1219 Aug 2026, 00:55 UTC · OS 17.0019 Aug 2026, 02:29 UTC · OS 17.4819 Aug 2026, 03:22 UTC · OS 17.8820 Aug 2026, 02:05 UTC · OS 18.1920 Aug 2026, 19:33 UTC · OS 18.3220 Aug 2026, 20:28 UTC · OS 18.6620 Aug 2026, 21:06 UTC · OS 19.0320 Aug 2026, 22:55 UTC · OS 18.7220 Aug 2026, 23:53 UTC · OS 19.0321 Aug 2026, 00:46 UTC · OS 19.4221 Aug 2026, 02:06 UTC · OS 19.2423 Aug 2026, 03:48 UTC · OS 20.4823 Aug 2026, 04:27 UTC · OS 20.9424 Aug 2026, 01:32 UTC · OS 21.3724 Aug 2026, 20:11 UTC · OS 21.4124 Aug 2026, 21:16 UTC · OS 21.8524 Aug 2026, 23:29 UTC · OS 20.9325 Aug 2026, 02:20 UTC · OS 20.8126 Aug 2026, 20:28 UTC · OS 19.6127 Aug 2026, 02:06 UTC · OS 19.5828 Aug 2026, 01:47 UTC · OS 19.2730 Aug 2026, 23:48 UTC · OS 19.7931 Aug 2026, 18:57 UTC · OS 18.9631 Aug 2026, 21:15 UTC · OS 18.6601 Sep 2026, 01:27 UTC · OS 18.2506 Sep 2026, 20:22 UTC · OS 18.2406 Sep 2026, 21:16 UTC · OS 17.9007 Sep 2026, 19:33 UTC · OS 18.4507 Sep 2026, 23:25 UTC · OS 18.5508 Sep 2026, 00:56 UTC · OS 18.6020 Sep 2026, 19:40 UTC · OS 19.2127 Jun20 Sep

20 Sep 2026, 19:40 UTC · OS 19.21

123 recorded ratings · 27 Jun 2026–20 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 26.9% of selected games.

Selected games: 26 · Games with identified lanes: 7.

12 distinct recorded opponents · Mean opponent OS 14.1 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 9.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,838.6 metal3,363.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,647.9 metal3,807.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.47,513.0 energy46,656.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,435.8 damage4,378.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.6,204.8 damage4,110.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.45.0 units52.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Epoxid1 game · 100.0% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MommaM761 game · 100.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 14.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,808.6 metal3,581.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,241.8 metal3,584.3 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.45,180.7 energy41,521.6 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,724.8 damage6,357.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,082.7 damage5,994.2 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.46.2 units40.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.215.0 metal271.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.431.0 metal347.5 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units3.5 units25.0%1 paired game
  • [ZILL]Darttagon1 game · 25.0% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BozHyper1 game · 25.0% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EnclaveGeneralSlick1 game · 25.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FAF_ChaosOnichan1 game · 25.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kacperpl1 game · 25.0% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 25.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • silent_man0071 game · 25.0% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xultanis1 game · 25.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,223.4 metal3,246.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,340.9 metal4,150.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,211.1 energy35,267.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage29.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.0 units38.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [NAV]Blormixx1 game · 50.0% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SDNzzz9551 game · 50.0% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 16 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 128 published games lasting at least five minutes, linked to account 593640. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.