Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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SDNzzz955

Account 593638 · Published replay history across maps and positions.

Latest recorded OS
10.6
06 Sep 2026 · Large teams · 16 players
Recorded games
67
30 Jun 2026–06 Sep 2026 UTC
Maps played
4
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
7.12
Latest recorded
10.63
Change
+3.51
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.18.712.315.919.530 Jun 2026, 03:39 UTC · OS 7.1204 Jul 2026, 03:16 UTC · OS 7.0005 Jul 2026, 17:01 UTC · OS 8.6605 Jul 2026, 22:00 UTC · OS 9.3805 Jul 2026, 22:34 UTC · OS 10.1207 Jul 2026, 02:59 UTC · OS 11.5208 Jul 2026, 05:45 UTC · OS 12.3509 Jul 2026, 21:18 UTC · OS 12.3511 Jul 2026, 03:28 UTC · OS 11.4411 Jul 2026, 03:51 UTC · OS 11.4411 Jul 2026, 05:02 UTC · OS 12.1012 Jul 2026, 00:47 UTC · OS 12.5812 Jul 2026, 01:18 UTC · OS 13.1714 Jul 2026, 01:39 UTC · OS 14.5014 Jul 2026, 03:32 UTC · OS 13.8314 Jul 2026, 03:45 UTC · OS 13.8314 Jul 2026, 04:21 UTC · OS 13.8715 Jul 2026, 01:57 UTC · OS 14.6217 Jul 2026, 01:59 UTC · OS 16.0117 Jul 2026, 02:50 UTC · OS 16.8819 Jul 2026, 03:27 UTC · OS 17.5719 Jul 2026, 04:10 UTC · OS 16.8819 Jul 2026, 04:31 UTC · OS 16.8819 Jul 2026, 23:11 UTC · OS 17.0420 Jul 2026, 02:43 UTC · OS 15.9620 Jul 2026, 03:18 UTC · OS 16.5421 Jul 2026, 19:28 UTC · OS 17.1721 Jul 2026, 20:28 UTC · OS 16.1526 Jul 2026, 03:41 UTC · OS 15.6527 Jul 2026, 03:18 UTC · OS 14.7827 Jul 2026, 21:25 UTC · OS 15.4128 Jul 2026, 17:02 UTC · OS 14.4828 Jul 2026, 18:41 UTC · OS 14.7129 Jul 2026, 02:43 UTC · OS 14.7329 Jul 2026, 19:12 UTC · OS 13.6631 Jul 2026, 03:41 UTC · OS 12.7801 Aug 2026, 02:28 UTC · OS 11.7402 Aug 2026, 02:16 UTC · OS 12.1602 Aug 2026, 02:53 UTC · OS 12.4703 Aug 2026, 01:00 UTC · OS 12.7904 Aug 2026, 02:26 UTC · OS 12.2709 Aug 2026, 01:55 UTC · OS 12.2609 Aug 2026, 04:44 UTC · OS 11.8910 Aug 2026, 02:26 UTC · OS 11.5311 Aug 2026, 16:51 UTC · OS 11.4811 Aug 2026, 19:45 UTC · OS 11.9011 Aug 2026, 20:26 UTC · OS 11.4415 Aug 2026, 02:36 UTC · OS 10.9616 Aug 2026, 01:42 UTC · OS 11.3916 Aug 2026, 02:53 UTC · OS 10.8816 Aug 2026, 22:30 UTC · OS 10.4817 Aug 2026, 01:45 UTC · OS 11.0018 Aug 2026, 03:18 UTC · OS 10.8818 Aug 2026, 19:17 UTC · OS 11.2019 Aug 2026, 02:29 UTC · OS 10.9319 Aug 2026, 03:22 UTC · OS 11.4519 Aug 2026, 20:02 UTC · OS 11.8621 Aug 2026, 02:06 UTC · OS 11.4022 Aug 2026, 01:38 UTC · OS 11.8122 Aug 2026, 02:48 UTC · OS 12.2623 Aug 2026, 03:48 UTC · OS 12.3023 Aug 2026, 04:27 UTC · OS 12.8928 Aug 2026, 01:47 UTC · OS 12.2830 Aug 2026, 23:48 UTC · OS 12.0806 Sep 2026, 20:22 UTC · OS 10.6330 Jun06 Sep

06 Sep 2026, 20:22 UTC · OS 10.63

65 recorded ratings · 30 Jun 2026–06 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 38.9% of selected games.

Selected games: 18 · Games with identified lanes: 7.

12 distinct recorded opponents · Mean opponent OS 12.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 10.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,280.5 metal3,371.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,169.3 metal4,434.5 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.34,122.1 energy46,921.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.29.5 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.5 units37.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • skeetyd1 game · 50.0% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheThirdBeach1 game · 50.0% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,001.7 metal3,717.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,041.1 metal4,140.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,539.8 energy49,091.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,552.9 damage4,736.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,771.2 damage3,940.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.64.0 units46.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.54.0 metal573.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.648.0 metal1,792.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units10.0 units50.0%1 paired game
  • _mzilikazi_1 game · 50.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Asciim0v1 game · 50.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Somenerd1 game · 50.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sunny9111 game · 50.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 11.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,223.4 metal3,517.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,927.7 metal3,594.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,236.9 energy43,452.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,277.7 damage4,409.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,780.7 damage4,377.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.53.7 units41.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.436.0 metal334.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.324.0 metal448.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units4.5 units33.3%1 paired game
  • Antimated1 game · 33.3% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epoxid1 game · 33.3% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HookesLaw1 game · 33.3% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MommaM761 game · 33.3% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Narwha11 game · 33.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Oprate1 game · 33.3% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 8 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 67 published games lasting at least five minutes, linked to account 593638. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.