Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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nobel_inheritor

Account 595493 · Published replay history across maps and positions.

Latest recorded OS
12.0
07 Oct 2026 · Team free-for-all · 6 players
Recorded games
232
06 Jul 2026–07 Oct 2026 UTC
Maps played
81
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Small teams · 8 players, the format with the most ratings. Their latest game was Team free-for-all · 6 players.

First recorded
15.54
Latest recorded
26.72
Change
+11.18
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.217.622.126.531.014 Jul 2026, 07:34 UTC · OS 15.5417 Jul 2026, 19:43 UTC · OS 18.4418 Jul 2026, 05:20 UTC · OS 16.6618 Jul 2026, 19:17 UTC · OS 16.2122 Jul 2026, 17:47 UTC · OS 18.4323 Jul 2026, 20:25 UTC · OS 21.3323 Jul 2026, 22:44 UTC · OS 21.7023 Jul 2026, 23:30 UTC · OS 22.1323 Jul 2026, 23:56 UTC · OS 21.5624 Jul 2026, 12:31 UTC · OS 22.5825 Jul 2026, 06:50 UTC · OS 23.6525 Jul 2026, 18:35 UTC · OS 23.7625 Jul 2026, 19:36 UTC · OS 23.8725 Jul 2026, 19:56 UTC · OS 23.8725 Jul 2026, 20:35 UTC · OS 22.5326 Jul 2026, 06:43 UTC · OS 22.1428 Jul 2026, 20:25 UTC · OS 21.8630 Jul 2026, 10:01 UTC · OS 21.4601 Aug 2026, 13:30 UTC · OS 22.8001 Aug 2026, 20:22 UTC · OS 23.2101 Aug 2026, 21:04 UTC · OS 24.1101 Aug 2026, 21:46 UTC · OS 24.1001 Aug 2026, 22:07 UTC · OS 24.3201 Aug 2026, 22:46 UTC · OS 23.5505 Aug 2026, 11:58 UTC · OS 23.4005 Aug 2026, 12:26 UTC · OS 23.6706 Aug 2026, 06:08 UTC · OS 22.9506 Aug 2026, 06:28 UTC · OS 22.9506 Aug 2026, 06:55 UTC · OS 22.8506 Aug 2026, 07:34 UTC · OS 23.1906 Aug 2026, 08:01 UTC · OS 22.8606 Aug 2026, 08:26 UTC · OS 22.8606 Aug 2026, 09:31 UTC · OS 21.9106 Aug 2026, 09:58 UTC · OS 21.6906 Aug 2026, 12:21 UTC · OS 21.8706 Aug 2026, 12:34 UTC · OS 21.4008 Aug 2026, 07:25 UTC · OS 23.8908 Aug 2026, 08:00 UTC · OS 23.6108 Aug 2026, 09:13 UTC · OS 23.9608 Aug 2026, 09:40 UTC · OS 24.6308 Aug 2026, 10:06 UTC · OS 25.1608 Aug 2026, 10:33 UTC · OS 25.8508 Aug 2026, 11:13 UTC · OS 25.7009 Aug 2026, 11:00 UTC · OS 25.7109 Aug 2026, 12:24 UTC · OS 25.2409 Aug 2026, 19:31 UTC · OS 25.6610 Aug 2026, 09:27 UTC · OS 25.8410 Aug 2026, 09:52 UTC · OS 25.8410 Aug 2026, 10:18 UTC · OS 26.0110 Aug 2026, 10:39 UTC · OS 26.0110 Aug 2026, 12:02 UTC · OS 26.8410 Aug 2026, 12:25 UTC · OS 27.2110 Aug 2026, 12:33 UTC · OS 27.2110 Aug 2026, 13:24 UTC · OS 26.9911 Aug 2026, 10:51 UTC · OS 26.6711 Aug 2026, 16:34 UTC · OS 26.3111 Aug 2026, 17:00 UTC · OS 26.0812 Aug 2026, 13:09 UTC · OS 26.2312 Aug 2026, 18:03 UTC · OS 25.9912 Aug 2026, 18:25 UTC · OS 26.3712 Aug 2026, 18:52 UTC · OS 26.2012 Aug 2026, 19:09 UTC · OS 26.2012 Aug 2026, 19:32 UTC · OS 26.0115 Aug 2026, 09:32 UTC · OS 26.2615 Aug 2026, 10:00 UTC · OS 26.0415 Aug 2026, 10:23 UTC · OS 26.5815 Aug 2026, 10:44 UTC · OS 26.5815 Aug 2026, 14:32 UTC · OS 25.9822 Aug 2026, 09:34 UTC · OS 26.4022 Aug 2026, 09:48 UTC · OS 26.4030 Sep 2026, 15:08 UTC · OS 28.6230 Sep 2026, 16:49 UTC · OS 28.5302 Oct 2026, 20:30 UTC · OS 28.2302 Oct 2026, 20:42 UTC · OS 27.9005 Oct 2026, 05:10 UTC · OS 27.2105 Oct 2026, 05:24 UTC · OS 27.2105 Oct 2026, 10:06 UTC · OS 26.7214 Jul05 Oct

05 Oct 2026, 10:06 UTC · OS 26.72

77 recorded ratings · 14 Jul 2026–05 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
132026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 80.0% of selected games.

Selected games: 5 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 15.3 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,335.6 metal3,962.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,176.0 metal4,186.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.44,035.1 energy48,960.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,409.1 damage6,621.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,305.5 damage6,279.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.48.0 units45.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.664.0 metal600.5 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.313.0 metal1,118.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.0 units5.5 units25.0%1 paired game
  • applesNbananas1 game · 25.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Duply1 game · 25.0% of games in this matchup · Mean recorded OS 5.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • eletric021 game · 25.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mestertool1 game · 25.0% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Obamas_left_ball1 game · 25.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • samu31 game · 25.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ScruffyGuff1 game · 25.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • veerappan1 game · 25.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 232 published games lasting at least five minutes, linked to account 595493. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.