Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Duply

Account 487897 · Published replay history across maps and positions.

Latest recorded OS
6.0
15 Aug 2026 · Large teams · 16 players
Recorded games
41
20 Jul 2026–15 Aug 2026 UTC
Maps played
18
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
4.20
Latest recorded
6.02
Change
+1.82
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.44.56.68.610.720 Jul 2026, 02:00 UTC · OS 4.2020 Jul 2026, 03:05 UTC · OS 3.5320 Jul 2026, 11:57 UTC · OS 3.5321 Jul 2026, 04:43 UTC · OS 5.0521 Jul 2026, 17:47 UTC · OS 7.1022 Jul 2026, 02:49 UTC · OS 7.2822 Jul 2026, 11:06 UTC · OS 6.1322 Jul 2026, 11:29 UTC · OS 6.1322 Jul 2026, 14:18 UTC · OS 4.4722 Jul 2026, 14:43 UTC · OS 3.9622 Jul 2026, 15:12 UTC · OS 3.9622 Jul 2026, 16:41 UTC · OS 4.5222 Jul 2026, 17:17 UTC · OS 5.4322 Jul 2026, 22:59 UTC · OS 4.0623 Jul 2026, 11:59 UTC · OS 6.3124 Jul 2026, 00:00 UTC · OS 8.0624 Jul 2026, 00:24 UTC · OS 8.0624 Jul 2026, 02:59 UTC · OS 8.0624 Jul 2026, 03:16 UTC · OS 6.9824 Jul 2026, 03:39 UTC · OS 6.9824 Jul 2026, 04:11 UTC · OS 6.8524 Jul 2026, 04:43 UTC · OS 7.6924 Jul 2026, 15:25 UTC · OS 8.3525 Jul 2026, 11:17 UTC · OS 9.2725 Jul 2026, 13:15 UTC · OS 8.6025 Jul 2026, 13:48 UTC · OS 7.9225 Jul 2026, 14:04 UTC · OS 7.9226 Jul 2026, 11:39 UTC · OS 8.0726 Jul 2026, 13:48 UTC · OS 9.5803 Aug 2026, 00:36 UTC · OS 7.3403 Aug 2026, 00:57 UTC · OS 7.3403 Aug 2026, 01:30 UTC · OS 7.3409 Aug 2026, 12:22 UTC · OS 6.2614 Aug 2026, 21:37 UTC · OS 6.0615 Aug 2026, 12:21 UTC · OS 5.5815 Aug 2026, 12:49 UTC · OS 6.1615 Aug 2026, 13:26 UTC · OS 6.1615 Aug 2026, 18:55 UTC · OS 6.4115 Aug 2026, 19:29 UTC · OS 6.4115 Aug 2026, 20:26 UTC · OS 5.5515 Aug 2026, 21:16 UTC · OS 6.0220 Jul15 Aug

15 Aug 2026, 21:16 UTC · OS 6.02

41 recorded ratings · 20 Jul 2026–15 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 88.9% of selected games.

Selected games: 18 · Games with identified lanes: 16.

29 distinct recorded opponents · Mean opponent OS 15.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 16.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,226.6 metal3,604.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,423.7 metal4,269.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,587.9 energy29,959.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage74.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • MRcharles961 game · 100.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 17.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,047.8 metal4,196.9 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,270.9 metal4,276.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.41,853.3 energy48,277.1 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,321.9 damage8,177.9 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,607.4 damage6,710.0 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.38.0 units44.0 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]Kraken1 game · 20.0% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Brogus1 game · 20.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chemicals1 game · 20.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cjb2301 game · 20.0% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dylsu1 game · 20.0% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • field_marshal1 game · 20.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hobas1 game · 20.0% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nobel_inheritor1 game · 20.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 20.0% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SamsoniteMines1 game · 20.0% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

8 matched games · 16 distinct opponents · Mean opponent OS 14.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,344.7 metal3,837.4 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,862.7 metal3,907.8 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.45,685.5 energy45,492.4 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,188.5 damage6,321.5 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,649.7 damage6,605.1 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.38.9 units41.8 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AtriumCordis1 game · 12.5% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axsk1 game · 12.5% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BasTid1 game · 12.5% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bluemantis1 game · 12.5% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 12.5% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CookiiEats1 game · 12.5% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ichorsin1 game · 12.5% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Imothek1 game · 12.5% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leevi20001 game · 12.5% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lomelli1 game · 12.5% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maximussa1 game · 12.5% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrxZat1 game · 12.5% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • occc123zxc1 game · 12.5% of games in this matchup · Mean recorded OS 4.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OhhGee1 game · 12.5% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Schnitzel_von_Wagen1 game · 12.5% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • viper551 game · 12.5% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 13.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,228.8 metal3,325.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,572.2 metal3,489.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.43,353.4 energy33,774.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage352.9 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.352.9 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.35.5 units28.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BugBuffman1 game · 50.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrRikisipi1 game · 50.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 41 published games lasting at least five minutes, linked to account 487897. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.