Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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MrWhirlpool

Account 625981 · Published replay history across maps and positions.

Latest recorded OS
23.9
12 Aug 2026 · Large teams · 16 players
Recorded games
26
08 Aug 2026–12 Aug 2026 UTC
Maps played
8
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
23.91
Change
+7.24
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.416.119.923.627.408 Aug 2026, 21:58 UTC · OS 16.6709 Aug 2026, 00:18 UTC · OS 15.8509 Aug 2026, 02:54 UTC · OS 14.3509 Aug 2026, 03:15 UTC · OS 14.3509 Aug 2026, 05:01 UTC · OS 14.7709 Aug 2026, 18:38 UTC · OS 16.7510 Aug 2026, 01:09 UTC · OS 18.3310 Aug 2026, 01:30 UTC · OS 18.3310 Aug 2026, 02:00 UTC · OS 18.3310 Aug 2026, 02:16 UTC · OS 18.3310 Aug 2026, 02:34 UTC · OS 18.3310 Aug 2026, 03:06 UTC · OS 18.3310 Aug 2026, 03:46 UTC · OS 18.3310 Aug 2026, 05:23 UTC · OS 18.3311 Aug 2026, 01:51 UTC · OS 23.8211 Aug 2026, 03:31 UTC · OS 25.2411 Aug 2026, 03:49 UTC · OS 25.2412 Aug 2026, 02:21 UTC · OS 24.1812 Aug 2026, 03:20 UTC · OS 25.4012 Aug 2026, 03:54 UTC · OS 23.9108 Aug12 Aug

12 Aug 2026, 03:54 UTC · OS 23.91

20 recorded ratings · 08 Aug 2026–12 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 82.3% of selected games.

Selected games: 17 · Games with identified lanes: 14.

26 distinct recorded opponents · Mean opponent OS 15.0 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

9 matched games · 17 distinct opponents · Mean opponent OS 15.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,578.9 metal3,725.5 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,911.2 metal3,982.2 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.49,195.4 energy45,905.4 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,641.7 damage6,820.4 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,389.7 damage7,637.0 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.49.1 units44.4 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ricardo_The_White2 games · 22.2% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 15435531941 game · 11.1% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BarBarism1 game · 11.1% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BetterRun3211 game · 11.1% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Brogus1 game · 11.1% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 11.1% of games in this matchup · Mean recorded OS 5.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crizpy_Potata1 game · 11.1% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dairy1 game · 11.1% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Del_Op1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GandalfThePrime1 game · 11.1% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesusIsGod1 game · 11.1% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Joeyy0_01 game · 11.1% of games in this matchup · Mean recorded OS 5.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pinny_Skenis1 game · 11.1% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RealAnarchy1 game · 11.1% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Scranax1 game · 11.1% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • totalsteve1 game · 11.1% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Transrain_Lee881 game · 11.1% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 14.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,737.6 metal3,520.9 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,562.8 metal3,961.5 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.46,200.7 energy46,750.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,003.2 damage5,335.1 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,125.6 damage4,927.2 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.52.6 units40.9 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BetterRun3211 game · 20.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChaoticNoob1 game · 20.0% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chizu761 game · 20.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • defma1 game · 20.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Komander051 game · 20.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ProdByCasa1 game · 20.0% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Raw_Sin1 game · 20.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rhunell1 game · 20.0% of games in this matchup · Mean recorded OS 4.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Valto1 game · 20.0% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VORG1 game · 20.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 26 published games lasting at least five minutes, linked to account 625981. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.