Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Xsicer

Account 70270 · Published replay history across maps and positions.

Latest recorded OS
30.3
20 Aug 2026 · Large teams · 16 players
Recorded games
35
07 Aug 2026–20 Aug 2026 UTC
Maps played
13
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
30.71
Latest recorded
30.33
Change
-0.38
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.29.730.030.430.731.107 Aug 2026, 21:43 UTC · OS 30.7107 Aug 2026, 23:47 UTC · OS 30.2108 Aug 2026, 00:07 UTC · OS 30.2108 Aug 2026, 00:23 UTC · OS 30.2108 Aug 2026, 00:52 UTC · OS 30.2108 Aug 2026, 01:09 UTC · OS 30.2109 Aug 2026, 19:24 UTC · OS 30.0209 Aug 2026, 19:55 UTC · OS 30.3709 Aug 2026, 20:38 UTC · OS 30.3709 Aug 2026, 21:50 UTC · OS 30.3710 Aug 2026, 00:55 UTC · OS 30.6610 Aug 2026, 01:39 UTC · OS 30.2910 Aug 2026, 02:05 UTC · OS 30.6610 Aug 2026, 02:19 UTC · OS 30.6614 Aug 2026, 22:32 UTC · OS 30.0715 Aug 2026, 00:21 UTC · OS 30.1919 Aug 2026, 03:05 UTC · OS 30.2019 Aug 2026, 03:41 UTC · OS 30.2019 Aug 2026, 04:10 UTC · OS 30.3320 Aug 2026, 00:25 UTC · OS 30.3320 Aug 2026, 01:01 UTC · OS 30.3320 Aug 2026, 01:15 UTC · OS 30.3320 Aug 2026, 01:29 UTC · OS 30.3320 Aug 2026, 02:46 UTC · OS 30.3320 Aug 2026, 03:02 UTC · OS 30.3320 Aug 2026, 04:34 UTC · OS 30.3307 Aug20 Aug

20 Aug 2026, 04:34 UTC · OS 30.33

26 recorded ratings · 07 Aug 2026–20 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 85.7% of selected games.

Selected games: 21 · Games with identified lanes: 18.

22 distinct recorded opponents · Mean opponent OS 21.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 11.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,008.0 metal3,220.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,761.8 metal3,713.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.44,360.1 energy31,695.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.27.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.43.0 units28.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • realTyrant1 game · 100.0% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

8 matched games · 12 distinct opponents · Mean opponent OS 25.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,088.1 metal3,610.8 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,868.9 metal4,433.6 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.49,842.3 energy48,679.4 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,989.0 damage9,840.2 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,619.2 damage10,096.3 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.54.0 units47.3 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.798.7 metal1,414.2 metal37.5%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,934.0 metal749.3 metal37.5%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units8.5 units37.5%3 paired games
  • NoobSlayer4 games · 50.0% of games in this matchup · Mean recorded OS 29.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AoW]Vritrasura2 games · 25.0% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [EMPR]mcdumper45931 game · 12.5% of games in this matchup · Mean recorded OS 34.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • halconcito1 game · 12.5% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MyDude1 game · 12.5% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NotReal1 game · 12.5% of games in this matchup · Mean recorded OS 38.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • or4671 game · 12.5% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PorcelaneRang1 game · 12.5% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 12.5% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pulaski1 game · 12.5% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Seer1 game · 12.5% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Warric1 game · 12.5% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

9 matched games · 9 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,730.0 metal3,234.6 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,600.8 metal3,638.3 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.46,109.0 energy43,934.9 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.398.2 damage751.7 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.807.2 damage495.0 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.38.4 units32.6 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.58.7 metal0.0 metal33.3%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal17.0 metal33.3%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%3 paired games
  • BigJohnny21 game · 11.1% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dante0nline1 game · 11.1% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fullchord1 game · 11.1% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gazbit1 game · 11.1% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Limericksan1 game · 11.1% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • meehleis1 game · 11.1% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TRancher1 game · 11.1% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ultra_Six1 game · 11.1% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ultron381 game · 11.1% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 35 published games lasting at least five minutes, linked to account 70270. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.