Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 501 | ltschyAvg enemy OS 25.5 | 1,208.92 | 13 | 69.2% |
| 502 | [AE]_GodMeowAvg enemy OS 16.0 | 1,208.90 | 16 | 75.0% |
| 503 | cooolcat1239Avg enemy OS 28.3 | 1,208.82 | 54 | 55.6% |
| 504 | LucidGhostAvg enemy OS 33.2 | 1,208.80 | 42 | 47.6% |
| 505 | einar4050Avg enemy OS 24.9 | 1,208.59 | 23 | 60.9% |
| 506 | nhrAvg enemy OS 23.3 | 1,208.38 | 39 | 61.5% |
| 507 | SevendcellAvg enemy OS 19.1 | 1,208.17 | 109 | 59.6% |
| 508 | pat34Avg enemy OS 23.9 | 1,208.11 | 13 | 69.2% |
| 509 | zephyrkaiselAvg enemy OS 22.0 | 1,207.98 | 25 | 64.0% |
| 510 | Raven_00Avg enemy OS 17.1 | 1,207.82 | 27 | 74.1% |
| 511 | BengrindyAvg enemy OS 19.9 | 1,207.74 | 39 | 64.1% |
| 512 | siavashAvg enemy OS 19.2 | 1,207.73 | 27 | 70.4% |
| 513 | GoldReasonsAvg enemy OS 25.1 | 1,206.13 | 65 | 55.4% |
| 513 | Pi11ar0fAutumnAvg enemy OS 15.3Provisional · fewer than 10 games | 1,206.13 | 9 | 77.8% |
| 515 | ReedieAvg enemy OS 16.1Provisional · fewer than 10 games | 1,206.06 | 4 | 100.0% |
| 516 | ITz_Doctor_LazAvg enemy OS 30.9 | 1,205.86 | 210 | 52.4% |
| 517 | TikTokBoomAvg enemy OS 26.1 | 1,205.18 | 133 | 57.9% |
| 518 | [APM]ZeeburgAvg enemy OS 30.9 | 1,205.13 | 73 | 46.6% |
| 519 | _PolygonAvg enemy OS 29.1 · 139/141 games | 1,204.67 | 141 | 51.8% |
| 519 | ElliaKiAvg enemy OS 16.7 | 1,204.67 | 28 | 71.4% |
| 521 | SploogeMagooAvg enemy OS 23.5 | 1,204.64 | 19 | 63.2% |
| 522 | MerunasAvg enemy OS 15.7Provisional · fewer than 10 games | 1,204.42 | 3 | 100.0% |
| 523 | LordNeadorAvg enemy OS 18.0 | 1,204.20 | 22 | 68.2% |
| 524 | goopyAvg enemy OS 30.7Provisional · fewer than 10 games | 1,204.06 | 2 | 100.0% |
| 525 | deadkiller002Avg enemy OS 17.7Provisional · fewer than 10 games | 1,203.87 | 7 | 85.7% |
| 526 | 420DeaTHCultAvg enemy OS 18.4Provisional · fewer than 10 games | 1,203.83 | 3 | 100.0% |
| 527 | artgsAvg enemy OS 16.7 | 1,203.75 | 15 | 80.0% |
| 528 | Iviv122Avg enemy OS 13.3Provisional · fewer than 10 games | 1,203.61 | 4 | 100.0% |
| 529 | PrepareUrAfusAvg enemy OS 32.0 | 1,203.49 | 16 | 50.0% |
| 530 | FrontLiner69erAvg enemy OS 28.3 | 1,202.69 | 90 | 54.4% |
| 531 | GumiiAvg enemy OS 18.4Provisional · fewer than 10 games | 1,202.45 | 6 | 83.3% |
| 532 | crankygrumpsterAvg enemy OS 18.6 | 1,202.43 | 15 | 73.3% |
| 533 | pownage227Avg enemy OS 26.4 | 1,202.32 | 69 | 53.6% |
| 534 | ita_welldoneAvg enemy OS 16.6 | 1,202.18 | 13 | 76.9% |
| 535 | Squire_LAvg enemy OS 20.9Provisional · fewer than 10 games | 1,202.14 | 3 | 100.0% |
| 536 | YCplayingAvg enemy OS 18.7 | 1,201.99 | 50 | 66.0% |
| 536 | NikodgaAvg enemy OS 20.2Provisional · fewer than 10 games | 1,201.99 | 7 | 85.7% |
| 538 | NFX_ScurvyAvg enemy OS 27.3 | 1,201.79 | 53 | 50.9% |
| 539 | [HC]BobrisAvg enemy OS 16.5Provisional · fewer than 10 games | 1,201.77 | 3 | 100.0% |
| 540 | sockeymanAvg enemy OS 20.9 | 1,201.75 | 34 | 58.8% |
| 541 | MissingProgressAvg enemy OS 15.3Provisional · fewer than 10 games | 1,201.35 | 6 | 83.3% |
| 542 | [Crd]InfinitAvg enemy OS 17.3 | 1,201.30 | 12 | 83.3% |
| 543 | luistar15Avg enemy OS 17.0 | 1,201.29 | 13 | 69.2% |
| 544 | Benji_Avg enemy OS 27.3 | 1,201.20 | 159 | 56.0% |
| 544 | LoothierAvg enemy OS 21.6 | 1,201.20 | 40 | 62.5% |
| 546 | [Crd]LethenarAvg enemy OS 19.9 | 1,200.92 | 56 | 58.9% |
| 547 | DanjisanAvg enemy OS 21.1 | 1,200.82 | 32 | 65.6% |
| 548 | TetrakillAvg enemy OS 16.8 | 1,200.62 | 21 | 66.7% |
| 549 | AdeusAvg enemy OS 32.1 | 1,200.52 | 198 | 49.5% |
| 550 | AzkinAvg enemy OS 17.0Provisional · fewer than 10 games | 1,200.37 | 6 | 83.3% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.