Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

Overall rankings

Results-based · early model

Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.

14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.

RankPlayerRatingGamesWin rate
201BM_VictorXIIAvg enemy OS 34.21,308.873655.6%
202SirChocoThundaAvg enemy OS 28.91,308.831861.1%
203[Bats]Leif77Avg enemy OS 28.91,308.648053.8%
204MajnuBhaiAvg enemy OS 28.71,308.1610356.3%
205ITz_MythocondriaAvg enemy OS 24.81,308.123161.3%
206SarkaztikAvg enemy OS 30.41,307.824365.1%
207CrouxyAvg enemy OS 24.61,307.537657.9%
208EnoAvg enemy OS 26.1Provisional · fewer than 10 games1,306.824100.0%
209cocoapuffs411Avg enemy OS 26.51,306.323652.8%
210OliusAvg enemy OS 14.61,306.261190.9%
211DHmeAvg enemy OS 32.01,306.127054.3%
212[GerBoyz]StinkfischAvg enemy OS 25.91,305.839756.7%
213PRO_cheAvg enemy OS 26.01,305.226953.6%
214[DmE]KeanuWeebsAvg enemy OS 30.6Provisional · fewer than 10 games1,304.96977.8%
215DAKILAAvg enemy OS 19.61,304.635468.5%
216LelalolulAvg enemy OS 20.41,304.035766.7%
217RompyAvg enemy OS 34.51,303.4219245.8%
218IcouldbeToxicAvg enemy OS 34.21,303.101172.7%
219XxfuryxXAvg enemy OS 22.71,303.0210463.5%
220TyrygosaAvg enemy OS 19.2Provisional · fewer than 10 games1,302.21887.5%
221[Bats]YingYangAvg enemy OS 22.71,301.119267.4%
222Icy2Avg enemy OS 17.61,300.284568.9%
223aikatsuAvg enemy OS 30.81,299.9618653.2%
224[GerBoyz]germanNr32Avg enemy OS 23.71,299.777661.8%
225ToppledturtleAvg enemy OS 28.31,299.621376.9%
226HonkwaddleAvg enemy OS 27.31,299.451770.6%
227DRMAvg enemy OS 34.61,299.4421048.6%
228ComDeliveryAvg enemy OS 26.71,299.308554.1%
229SyphosAvg enemy OS 36.21,299.2815650.0%
230JelloTelloAvg enemy OS 14.2Provisional · fewer than 10 games1,299.276100.0%
231CrazydoggAvg enemy OS 29.91,298.832161.9%
232SW33T_JPAvg enemy OS 24.91,298.634062.5%
233C0np0cAvg enemy OS 25.31,298.5110155.4%
234IhavenoIQAvg enemy OS 26.01,298.379158.2%
235HotNuggetsAvg enemy OS 18.81,297.662576.0%
236SusCheezeAvg enemy OS 23.21,295.121560.0%
237ToncardoAvg enemy OS 19.51,294.973868.4%
2384ndyAvg enemy OS 30.01,294.644153.7%
239CartanAvg enemy OS 20.8Provisional · fewer than 10 games1,294.227100.0%
240hainTsuAvg enemy OS 30.11,293.186157.4%
241[DmE]AceOfSpadedsAvg enemy OS 19.71,291.586065.0%
242[MADO]MooDAvg enemy OS 27.01,291.506464.1%
243[MooDeng]NongJohnAvg enemy OS 29.11,291.479852.0%
244stonekattAvg enemy OS 30.51,291.007057.1%
245SlumpAvg enemy OS 35.61,290.607454.1%
246KazahAvg enemy OS 24.0Provisional · fewer than 10 games1,290.31785.7%
247Stryker7Avg enemy OS 34.71,289.417549.3%
248AuqiaAvg enemy OS 30.31,288.993852.6%
249__Bear__Avg enemy OS 27.71,288.894057.5%
250ITz_GreenyAvg enemy OS 31.11,288.806550.8%
How the rankings work

Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.

Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.

The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.

Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.