Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 201 | BM_VictorXIIAvg enemy OS 34.2 | 1,308.87 | 36 | 55.6% |
| 202 | SirChocoThundaAvg enemy OS 28.9 | 1,308.83 | 18 | 61.1% |
| 203 | [Bats]Leif77Avg enemy OS 28.9 | 1,308.64 | 80 | 53.8% |
| 204 | MajnuBhaiAvg enemy OS 28.7 | 1,308.16 | 103 | 56.3% |
| 205 | ITz_MythocondriaAvg enemy OS 24.8 | 1,308.12 | 31 | 61.3% |
| 206 | SarkaztikAvg enemy OS 30.4 | 1,307.82 | 43 | 65.1% |
| 207 | CrouxyAvg enemy OS 24.6 | 1,307.53 | 76 | 57.9% |
| 208 | EnoAvg enemy OS 26.1Provisional · fewer than 10 games | 1,306.82 | 4 | 100.0% |
| 209 | cocoapuffs411Avg enemy OS 26.5 | 1,306.32 | 36 | 52.8% |
| 210 | OliusAvg enemy OS 14.6 | 1,306.26 | 11 | 90.9% |
| 211 | DHmeAvg enemy OS 32.0 | 1,306.12 | 70 | 54.3% |
| 212 | [GerBoyz]StinkfischAvg enemy OS 25.9 | 1,305.83 | 97 | 56.7% |
| 213 | PRO_cheAvg enemy OS 26.0 | 1,305.22 | 69 | 53.6% |
| 214 | [DmE]KeanuWeebsAvg enemy OS 30.6Provisional · fewer than 10 games | 1,304.96 | 9 | 77.8% |
| 215 | DAKILAAvg enemy OS 19.6 | 1,304.63 | 54 | 68.5% |
| 216 | LelalolulAvg enemy OS 20.4 | 1,304.03 | 57 | 66.7% |
| 217 | RompyAvg enemy OS 34.5 | 1,303.42 | 192 | 45.8% |
| 218 | IcouldbeToxicAvg enemy OS 34.2 | 1,303.10 | 11 | 72.7% |
| 219 | XxfuryxXAvg enemy OS 22.7 | 1,303.02 | 104 | 63.5% |
| 220 | TyrygosaAvg enemy OS 19.2Provisional · fewer than 10 games | 1,302.21 | 8 | 87.5% |
| 221 | [Bats]YingYangAvg enemy OS 22.7 | 1,301.11 | 92 | 67.4% |
| 222 | Icy2Avg enemy OS 17.6 | 1,300.28 | 45 | 68.9% |
| 223 | aikatsuAvg enemy OS 30.8 | 1,299.96 | 186 | 53.2% |
| 224 | [GerBoyz]germanNr32Avg enemy OS 23.7 | 1,299.77 | 76 | 61.8% |
| 225 | ToppledturtleAvg enemy OS 28.3 | 1,299.62 | 13 | 76.9% |
| 226 | HonkwaddleAvg enemy OS 27.3 | 1,299.45 | 17 | 70.6% |
| 227 | DRMAvg enemy OS 34.6 | 1,299.44 | 210 | 48.6% |
| 228 | ComDeliveryAvg enemy OS 26.7 | 1,299.30 | 85 | 54.1% |
| 229 | SyphosAvg enemy OS 36.2 | 1,299.28 | 156 | 50.0% |
| 230 | JelloTelloAvg enemy OS 14.2Provisional · fewer than 10 games | 1,299.27 | 6 | 100.0% |
| 231 | CrazydoggAvg enemy OS 29.9 | 1,298.83 | 21 | 61.9% |
| 232 | SW33T_JPAvg enemy OS 24.9 | 1,298.63 | 40 | 62.5% |
| 233 | C0np0cAvg enemy OS 25.3 | 1,298.51 | 101 | 55.4% |
| 234 | IhavenoIQAvg enemy OS 26.0 | 1,298.37 | 91 | 58.2% |
| 235 | HotNuggetsAvg enemy OS 18.8 | 1,297.66 | 25 | 76.0% |
| 236 | SusCheezeAvg enemy OS 23.2 | 1,295.12 | 15 | 60.0% |
| 237 | ToncardoAvg enemy OS 19.5 | 1,294.97 | 38 | 68.4% |
| 238 | 4ndyAvg enemy OS 30.0 | 1,294.64 | 41 | 53.7% |
| 239 | CartanAvg enemy OS 20.8Provisional · fewer than 10 games | 1,294.22 | 7 | 100.0% |
| 240 | hainTsuAvg enemy OS 30.1 | 1,293.18 | 61 | 57.4% |
| 241 | [DmE]AceOfSpadedsAvg enemy OS 19.7 | 1,291.58 | 60 | 65.0% |
| 242 | [MADO]MooDAvg enemy OS 27.0 | 1,291.50 | 64 | 64.1% |
| 243 | [MooDeng]NongJohnAvg enemy OS 29.1 | 1,291.47 | 98 | 52.0% |
| 244 | stonekattAvg enemy OS 30.5 | 1,291.00 | 70 | 57.1% |
| 245 | SlumpAvg enemy OS 35.6 | 1,290.60 | 74 | 54.1% |
| 246 | KazahAvg enemy OS 24.0Provisional · fewer than 10 games | 1,290.31 | 7 | 85.7% |
| 247 | Stryker7Avg enemy OS 34.7 | 1,289.41 | 75 | 49.3% |
| 248 | AuqiaAvg enemy OS 30.3 | 1,288.99 | 38 | 52.6% |
| 249 | __Bear__Avg enemy OS 27.7 | 1,288.89 | 40 | 57.5% |
| 250 | ITz_GreenyAvg enemy OS 31.1 | 1,288.80 | 65 | 50.8% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.