Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 301 | [BWAE]uamadmanAvg enemy OS 23.9 | 1,265.59 | 117 | 59.0% |
| 302 | UsurpeRAvg enemy OS 36.3 | 1,265.58 | 245 | 44.9% |
| 303 | SoupdogAvg enemy OS 31.9 | 1,265.54 | 96 | 53.1% |
| 304 | KatapultAvg enemy OS 16.5 | 1,265.08 | 12 | 83.3% |
| 305 | learning_to_aimAvg enemy OS 21.0 | 1,264.78 | 12 | 75.0% |
| 306 | DarkPandemicAvg enemy OS 22.8 · 30/31 games | 1,264.05 | 31 | 64.5% |
| 307 | rainingAvg enemy OS 26.7 | 1,263.26 | 47 | 55.3% |
| 308 | Avenger[K]Avg enemy OS 23.9 | 1,263.21 | 78 | 57.7% |
| 309 | RulleRullAvg enemy OS 26.5 | 1,262.88 | 48 | 54.2% |
| 310 | _Turtle_Avg enemy OS 16.4Provisional · fewer than 10 games | 1,262.33 | 5 | 100.0% |
| 311 | Lux_PerpetuaAvg enemy OS 20.3 | 1,261.91 | 50 | 64.0% |
| 312 | Godmother13Avg enemy OS 35.0 | 1,261.87 | 113 | 52.2% |
| 313 | BloverAvg enemy OS 33.6 | 1,261.63 | 74 | 52.7% |
| 314 | CoopertyulollAvg enemy OS 15.6Provisional · fewer than 10 games | 1,260.70 | 6 | 100.0% |
| 315 | [RISK]DoomedEagleAvg enemy OS 29.8 | 1,259.93 | 36 | 52.8% |
| 316 | ShindorasAvg enemy OS 23.9 | 1,259.87 | 34 | 61.8% |
| 317 | RockFishAvg enemy OS 31.4 | 1,259.78 | 19 | 63.2% |
| 318 | OctaOctopusAvg enemy OS 20.2 | 1,259.70 | 17 | 76.5% |
| 319 | GandeszAvg enemy OS 34.6 | 1,259.65 | 55 | 50.9% |
| 319 | GrimouldAvg enemy OS 16.1Provisional · fewer than 10 games | 1,259.65 | 6 | 83.3% |
| 321 | SHOGVNAvg enemy OS 30.6 | 1,259.61 | 249 | 52.2% |
| 322 | iTz_CrimsonSushiAvg enemy OS 28.8 | 1,259.47 | 75 | 53.3% |
| 323 | TiPoiniAvg enemy OS 18.5 | 1,259.34 | 20 | 75.0% |
| 324 | [Blahaj]VictoriaAvg enemy OS 23.4 | 1,259.14 | 59 | 62.7% |
| 325 | chardogAvg enemy OS 19.3 | 1,258.72 | 11 | 81.8% |
| 326 | Reasonable1337Avg enemy OS 25.6 | 1,257.24 | 38 | 57.9% |
| 326 | savitsmeAvg enemy OS 17.4Provisional · fewer than 10 games | 1,257.24 | 5 | 100.0% |
| 328 | BM_CozzwaldAvg enemy OS 32.5 | 1,256.97 | 164 | 48.2% |
| 329 | SnejokAvg enemy OS 18.5Provisional · fewer than 10 games | 1,256.20 | 8 | 87.5% |
| 330 | JOMANAvg enemy OS 25.5 | 1,255.49 | 25 | 68.0% |
| 331 | Big_JonAvg enemy OS 19.6 | 1,255.48 | 27 | 70.4% |
| 332 | hyuAvg enemy OS 16.1Provisional · fewer than 10 games | 1,255.15 | 9 | 88.9% |
| 333 | Hairy_PotterAvg enemy OS 25.4 | 1,254.93 | 127 | 49.6% |
| 334 | Jacker4584Avg enemy OS 19.8Provisional · fewer than 10 games | 1,254.89 | 5 | 100.0% |
| 335 | TrapworkAvg enemy OS 19.3 | 1,254.69 | 161 | 62.1% |
| 336 | xXGRM_RenXxAvg enemy OS 29.6 | 1,254.29 | 46 | 60.9% |
| 337 | Un1uckyAvg enemy OS 19.3 | 1,254.26 | 11 | 81.8% |
| 338 | Marc441Avg enemy OS 19.3 | 1,253.31 | 26 | 76.9% |
| 339 | bayhemAvg enemy OS 16.6 | 1,252.64 | 13 | 76.9% |
| 340 | EsperaAvg enemy OS 28.6 | 1,252.51 | 57 | 52.6% |
| 341 | KnightV1Avg enemy OS 22.2 | 1,252.31 | 10 | 80.0% |
| 342 | [Crd]VOLTAvg enemy OS 25.8 | 1,252.12 | 127 | 54.3% |
| 343 | GalkatorAvg enemy OS 29.4 | 1,251.10 | 29 | 58.6% |
| 344 | bringsnacksAvg enemy OS 25.4 | 1,250.78 | 55 | 58.2% |
| 345 | arebeeAvg enemy OS 27.6 | 1,249.76 | 138 | 52.2% |
| 346 | 0ndraAvg enemy OS 15.9 | 1,249.40 | 19 | 73.7% |
| 347 | griffjackAvg enemy OS 23.4 | 1,248.73 | 42 | 57.1% |
| 348 | [DmE]LosingStreakAvg enemy OS 25.9 | 1,248.58 | 85 | 49.4% |
| 349 | AljonauAvg enemy OS 28.9 | 1,247.90 | 40 | 65.0% |
| 350 | realisticjoAvg enemy OS 24.3 | 1,247.70 | 74 | 56.8% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.