BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 203319

Blover

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
36.9
29 Sep 2026 · Large teams · 16 players
Recorded games
62
30 Aug 2026–29 Sep 2026 UTC
Maps played
3
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

182026-09-05
to 2026-09-11
142026-09-12
to 2026-09-18
102026-09-19
to 2026-09-25
52026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 71.7% of selected games.

Selected games: 60 · Games with identified lanes: 43.

44 distinct recorded opponents · Mean opponent OS 34.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

16 matched games · 13 distinct opponents · Mean opponent OS 33.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,546.6 metal3,713.4 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,201.5 metal4,388.0 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.27,749.0 energy45,149.6 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,484.9 damage1,350.0 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,140.2 damage2,102.9 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.30.2 units38.4 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.6.3 units4.3 units18.8%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.590.4 metal517.9 metal100.0%16 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.813.1 metal327.8 metal100.0%16 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units1.1 units100.0%16 paired games
  • JesterB2 games · 12.5% of games in this matchup · Mean recorded OS 33.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt2 games · 12.5% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UrMomsAFUSGreeder2 games · 12.5% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • armjanus1 game · 6.2% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJohnny21 game · 6.2% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FireStorm4241 game · 6.2% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KingBenjai1 game · 6.2% of games in this matchup · Mean recorded OS 44.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kontraption1 game · 6.2% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mobius11 game · 6.2% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SeduceUrAfus1 game · 6.2% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • soteiru1 game · 6.2% of games in this matchup · Mean recorded OS 28.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheBBH1 game · 6.2% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 6.2% of games in this matchup · Mean recorded OS 46.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

9 matched games · 16 distinct opponents · Mean opponent OS 35.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,468.0 metal3,919.9 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,232.2 metal4,517.5 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.40,346.3 energy48,029.9 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,452.1 damage11,597.5 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,932.2 damage9,779.7 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.45.9 units50.4 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.16.5 units9.0 units22.2%2 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,120.4 metal882.9 metal100.0%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.878.1 metal1,324.3 metal100.0%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.9 units6.8 units100.0%9 paired games
  • _X_2 games · 22.2% of games in this matchup · Mean recorded OS 45.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha2 games · 22.2% of games in this matchup · Mean recorded OS 34.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [BS]SimpleEconomyAI1 game · 11.1% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • __Bear__1 game · 11.1% of games in this matchup · Mean recorded OS 34.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 11.1% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 11.1% of games in this matchup · Mean recorded OS 48.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IceJaw1 game · 11.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IMBALANCED1 game · 11.1% of games in this matchup · Mean recorded OS 41.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OUDLES1 game · 11.1% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PacificEther1 game · 11.1% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rosie1 game · 11.1% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tregan1 game · 11.1% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UrMomsAFUSGreeder1 game · 11.1% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xabre1 game · 11.1% of games in this matchup · Mean recorded OS 48.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yubiyubi1 game · 11.1% of games in this matchup · Mean recorded OS 44.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yueeekiller241 game · 11.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 27.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,699.4 metal3,694.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,816.4 metal4,605.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.45,269.0 energy49,203.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,986.4 damage10,405.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,802.1 damage15,408.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.56.5 units51.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.881.5 metal1,057.2 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,354.0 metal732.2 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.5 units9.2 units100.0%2 paired games
  • [Crd]DeAnthony1 game · 50.0% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GHT]Gammablast5671 game · 50.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NEXUS_VI1 game · 50.0% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObeIix1 game · 50.0% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

16 matched games · 14 distinct opponents · Mean opponent OS 36.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,059.4 metal3,807.3 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,791.6 metal4,371.2 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.40,001.6 energy34,900.0 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,521.4 damage3,297.9 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,068.1 damage2,019.3 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.36.7 units33.6 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.3.5 units4.0 units25.0%4 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.204.9 metal400.7 metal81.2%13 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.291.5 metal296.5 metal81.2%13 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.1 units1.1 units81.2%13 paired games
  • GazzGrim2 games · 12.5% of games in this matchup · Mean recorded OS 28.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • krtf2 games · 12.5% of games in this matchup · Mean recorded OS 43.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Degu1234561 game · 6.2% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DrSmack1 game · 6.2% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 6.2% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoze1 game · 6.2% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 6.2% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 6.2% of games in this matchup · Mean recorded OS 51.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • learning_to_aim1 game · 6.2% of games in this matchup · Mean recorded OS 28.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_HYDRA1 game · 6.2% of games in this matchup · Mean recorded OS 54.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 6.2% of games in this matchup · Mean recorded OS 47.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TM_autopilot1 game · 6.2% of games in this matchup · Mean recorded OS 57.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 6.2% of games in this matchup · Mean recorded OS 31.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yaboicody1 game · 6.2% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 15 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

59.2 / 100

13 scored games · 86.7% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 66.0 recent vs 61.2 earlier, split at 11 Sep 2026. Approximate change range: -11.1 to 18.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

59.8 / 100

10 scored games · 76.9% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: No clear change. Recorded game scores 63.7 recent vs 68.1 earlier, split at 13 Sep 2026. Approximate change range: -23.6 to 12.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

51.3 / 100

9 scored games · 90.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

48.7 / 100

6 scored games · 75.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:48 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

11 selected games

Opens with Grunt 90.9%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Grunt was the first observed fighting unit start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

Beach sea

14 selected games

Opens with Skater 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Skater was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Explore this position

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Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 62 published games lasting at least five minutes, linked to account 203319. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 95.2% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.