Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 401 | heihalloAvg enemy OS 23.6 | 1,234.44 | 27 | 59.3% |
| 402 | dlyle089Avg enemy OS 18.4 | 1,234.36 | 19 | 68.4% |
| 403 | FlerpzAvg enemy OS 25.4 | 1,233.78 | 16 | 62.5% |
| 404 | GeeGeeAvg enemy OS 30.8 | 1,233.44 | 107 | 51.4% |
| 405 | Thel_VadamAvg enemy OS 32.6 | 1,233.12 | 60 | 56.7% |
| 406 | WaboumAvg enemy OS 28.6 | 1,232.95 | 14 | 50.0% |
| 407 | 102eskadrilaAvg enemy OS 17.4 | 1,232.46 | 10 | 80.0% |
| 408 | Handicapping_mySelfAvg enemy OS 34.7 | 1,232.18 | 54 | 51.9% |
| 409 | MonkonCrackAvg enemy OS 20.2 | 1,231.10 | 28 | 71.4% |
| 410 | BeeleyAvg enemy OS 18.4 | 1,230.93 | 16 | 75.0% |
| 411 | FairydustAvg enemy OS 22.9 | 1,230.57 | 46 | 60.9% |
| 412 | YukiTheMaidAvg enemy OS 15.8Provisional · fewer than 10 games | 1,230.34 | 8 | 87.5% |
| 413 | bentheninja224466Avg enemy OS 22.2 | 1,230.33 | 20 | 60.0% |
| 414 | I_AM_SKILLISSUEAvg enemy OS 28.1 | 1,230.08 | 72 | 61.1% |
| 415 | WhereThWindsMeetAvg enemy OS 18.5 | 1,229.67 | 25 | 72.0% |
| 416 | zlaxousAvg enemy OS 17.8 | 1,229.43 | 42 | 64.3% |
| 417 | Elitenoob13Avg enemy OS 23.9 | 1,229.34 | 38 | 60.5% |
| 418 | [APM]SaleenAvg enemy OS 33.5 · 17/21 games | 1,229.13 | 21 | 57.1% |
| 419 | pyrothraxusAvg enemy OS 33.2 | 1,228.73 | 27 | 55.6% |
| 420 | [MADO]ItsNoGoodAvg enemy OS 32.3Provisional · fewer than 10 games | 1,228.50 | 8 | 62.5% |
| 421 | nadhirAvg enemy OS 33.5 | 1,228.38 | 87 | 49.4% |
| 422 | Dorsch123Avg enemy OS 24.1 | 1,227.69 | 57 | 57.9% |
| 423 | bondscaAvg enemy OS 17.1Provisional · fewer than 10 games | 1,227.22 | 5 | 100.0% |
| 424 | JasonAvg enemy OS 27.3Provisional · fewer than 10 games | 1,227.20 | 3 | 100.0% |
| 425 | bullet_spng3Avg enemy OS 16.6 | 1,227.10 | 14 | 71.4% |
| 426 | [KAK]N1cc3Avg enemy OS 28.2 | 1,226.87 | 38 | 65.8% |
| 427 | Paragon_x9Avg enemy OS 24.2 | 1,226.47 | 25 | 68.0% |
| 428 | GladisuAvg enemy OS 27.0 | 1,226.35 | 100 | 58.0% |
| 429 | SauceDispenserAvg enemy OS 33.3 | 1,226.32 | 122 | 52.5% |
| 430 | picklemytickle55Avg enemy OS 16.4 | 1,226.14 | 44 | 65.9% |
| 430 | spierizAvg enemy OS 26.4 | 1,226.14 | 37 | 56.8% |
| 432 | gimpyAvg enemy OS 21.3 | 1,225.70 | 11 | 81.8% |
| 433 | tickmovrAvg enemy OS 20.4Provisional · fewer than 10 games | 1,225.19 | 4 | 100.0% |
| 434 | JigryAvg enemy OS 26.4 | 1,225.12 | 308 | 58.4% |
| 435 | HouraiAvg enemy OS 19.0 | 1,225.01 | 31 | 67.7% |
| 436 | AldacratzAvg enemy OS 26.6 | 1,224.69 | 24 | 62.5% |
| 437 | LordyAvg enemy OS 16.9 | 1,224.53 | 25 | 72.0% |
| 438 | [AFUS]NeutronLasagnaAvg enemy OS 32.5 | 1,224.44 | 179 | 49.2% |
| 439 | Kbot_my_AholeAvg enemy OS 24.8 | 1,224.26 | 130 | 50.8% |
| 440 | NotRealAvg enemy OS 35.0 | 1,224.14 | 14 | 57.1% |
| 441 | RexalidusAvg enemy OS 25.5 | 1,224.12 | 76 | 51.3% |
| 442 | TM_YachtThenBugFixAvg enemy OS 36.1 · 61/62 games | 1,224.00 | 62 | 45.2% |
| 443 | AfussyAvg enemy OS 25.2 | 1,223.93 | 35 | 57.1% |
| 444 | wasqAvg enemy OS 16.6Provisional · fewer than 10 games | 1,223.67 | 4 | 100.0% |
| 445 | DrSmackAvg enemy OS 27.0 | 1,223.61 | 50 | 58.0% |
| 446 | MindUltraAvg enemy OS 20.7 | 1,223.58 | 17 | 70.6% |
| 447 | NotMadBroAvg enemy OS 23.0 | 1,222.82 | 22 | 72.7% |
| 448 | MKnetxTTVAvg enemy OS 32.7 | 1,222.75 | 258 | 53.5% |
| 449 | GearsharkAvg enemy OS 30.5 | 1,222.05 | 104 | 47.1% |
| 450 | rickstar19Avg enemy OS 27.2 | 1,221.46 | 66 | 56.1% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.