Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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CursedDragoon

Account 119515 · Published replay history across maps and positions.

Latest recorded OS
34.3
11 Jan 2026 · Large teams · 16 players
Recorded games
48
08 Jan 2026–11 Jan 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
37.71
Latest recorded
34.32
Change
-3.39
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.29.732.034.336.638.908 Jan 2026, 14:37 UTC · OS 37.7108 Jan 2026, 15:13 UTC · OS 37.7108 Jan 2026, 17:09 UTC · OS 36.1408 Jan 2026, 17:29 UTC · OS 36.1408 Jan 2026, 18:37 UTC · OS 35.0408 Jan 2026, 20:50 UTC · OS 34.1508 Jan 2026, 21:03 UTC · OS 33.5608 Jan 2026, 22:25 UTC · OS 33.1108 Jan 2026, 23:00 UTC · OS 33.1109 Jan 2026, 08:57 UTC · OS 33.8609 Jan 2026, 09:15 UTC · OS 33.8609 Jan 2026, 09:42 UTC · OS 33.8609 Jan 2026, 13:22 UTC · OS 33.8609 Jan 2026, 13:52 UTC · OS 33.8609 Jan 2026, 14:05 UTC · OS 33.8609 Jan 2026, 14:41 UTC · OS 33.8609 Jan 2026, 15:39 UTC · OS 34.1909 Jan 2026, 16:13 UTC · OS 34.1909 Jan 2026, 16:31 UTC · OS 34.1909 Jan 2026, 16:55 UTC · OS 33.2509 Jan 2026, 17:33 UTC · OS 33.2509 Jan 2026, 17:47 UTC · OS 33.2509 Jan 2026, 20:20 UTC · OS 33.8409 Jan 2026, 20:43 UTC · OS 33.5409 Jan 2026, 21:10 UTC · OS 33.5410 Jan 2026, 11:36 UTC · OS 32.6810 Jan 2026, 12:14 UTC · OS 33.1910 Jan 2026, 12:29 UTC · OS 33.1910 Jan 2026, 12:56 UTC · OS 33.1910 Jan 2026, 14:00 UTC · OS 31.7610 Jan 2026, 14:21 UTC · OS 31.7610 Jan 2026, 17:20 UTC · OS 32.3410 Jan 2026, 20:15 UTC · OS 30.9210 Jan 2026, 22:21 UTC · OS 30.9210 Jan 2026, 22:50 UTC · OS 30.9210 Jan 2026, 23:16 UTC · OS 30.9210 Jan 2026, 23:55 UTC · OS 30.9211 Jan 2026, 00:23 UTC · OS 30.9211 Jan 2026, 00:58 UTC · OS 34.7111 Jan 2026, 12:09 UTC · OS 34.3211 Jan 2026, 14:23 UTC · OS 34.3211 Jan 2026, 14:42 UTC · OS 34.3211 Jan 2026, 15:09 UTC · OS 34.3211 Jan 2026, 20:49 UTC · OS 34.3211 Jan 2026, 21:16 UTC · OS 34.3211 Jan 2026, 21:39 UTC · OS 34.3211 Jan 2026, 21:52 UTC · OS 34.3211 Jan 2026, 22:09 UTC · OS 34.3208 Jan11 Jan

11 Jan 2026, 22:09 UTC · OS 34.32

48 recorded ratings · 08 Jan 2026–11 Jan 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Scores: Supreme Isthmus v2.1 · Large teams · 16 players

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 13 Sep and 12 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-15
to 2026-09-21
02026-09-22
to 2026-09-28
02026-09-29
to 2026-10-05
02026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 29.8% of selected games.

Selected games: 47 · Games with identified lanes: 14.

11 distinct recorded opponents · Mean opponent OS 27.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 18.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,465.0 metal3,190.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,182.8 metal3,056.5 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.28,568.7 energy40,149.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,538.5 damage112.8 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.543.9 damage1,603.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.28.0 units37.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%3 paired games
  • Horlof1 game · 33.3% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kirby37011 game · 33.3% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • slagyr1 game · 33.3% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

11 matched games · 8 distinct opponents · Mean opponent OS 29.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,559.7 metal3,379.7 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,451.6 metal4,031.2 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.52,859.8 energy33,439.0 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.797.5 damage1,071.9 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.884.2 damage926.0 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.40.4 units30.9 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%11 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%11 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%11 paired games
  • Baby_JohnToxtox2 games · 18.2% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cC]Cane2 games · 18.2% of games in this matchup · Mean recorded OS 45.0Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MTP2 games · 18.2% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ansoronion1 game · 9.1% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • doppler_shift1 game · 9.1% of games in this matchup · Mean recorded OS 26.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RTX1770131 game · 9.1% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TarsierTactix1 game · 9.1% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Yenvon1 game · 9.1% of games in this matchup · Mean recorded OS 39.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 30 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 48 published games lasting at least five minutes, linked to account 119515. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 19:41 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.