Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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LexyIsNotCool

Account 31446 · Published replay history across maps and positions.

Latest recorded OS
13.5
29 Aug 2026 · Large teams · 16 players
Recorded games
95
28 Jun 2026–29 Aug 2026 UTC
Maps played
23
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
6.04
Latest recorded
13.51
Change
+7.47
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.07.611.114.718.228 Jun 2026, 02:12 UTC · OS 6.0428 Jun 2026, 09:29 UTC · OS 6.5428 Jun 2026, 09:49 UTC · OS 6.5428 Jun 2026, 10:16 UTC · OS 6.5928 Jun 2026, 10:43 UTC · OS 5.9229 Jun 2026, 10:43 UTC · OS 9.2830 Jun 2026, 08:52 UTC · OS 8.2102 Jul 2026, 09:31 UTC · OS 9.3402 Jul 2026, 10:10 UTC · OS 8.4203 Jul 2026, 13:19 UTC · OS 7.7303 Jul 2026, 14:38 UTC · OS 7.7304 Jul 2026, 06:00 UTC · OS 11.8304 Jul 2026, 06:26 UTC · OS 10.9805 Jul 2026, 00:48 UTC · OS 9.8905 Jul 2026, 01:11 UTC · OS 9.8905 Jul 2026, 02:10 UTC · OS 9.8905 Jul 2026, 08:08 UTC · OS 9.5606 Jul 2026, 09:17 UTC · OS 8.7907 Jul 2026, 09:23 UTC · OS 10.2311 Jul 2026, 08:55 UTC · OS 10.3611 Jul 2026, 09:35 UTC · OS 11.2211 Jul 2026, 10:00 UTC · OS 11.8212 Jul 2026, 02:25 UTC · OS 11.2812 Jul 2026, 08:50 UTC · OS 9.7712 Jul 2026, 10:23 UTC · OS 9.7713 Jul 2026, 10:09 UTC · OS 9.2513 Jul 2026, 10:31 UTC · OS 9.9713 Jul 2026, 10:54 UTC · OS 9.9713 Jul 2026, 11:13 UTC · OS 9.9714 Jul 2026, 09:06 UTC · OS 10.8215 Jul 2026, 09:58 UTC · OS 10.0415 Jul 2026, 11:09 UTC · OS 11.4916 Jul 2026, 08:40 UTC · OS 11.1216 Jul 2026, 09:04 UTC · OS 11.1217 Jul 2026, 10:45 UTC · OS 12.2818 Jul 2026, 05:22 UTC · OS 12.9419 Jul 2026, 00:11 UTC · OS 12.8919 Jul 2026, 10:39 UTC · OS 12.9920 Jul 2026, 08:36 UTC · OS 12.9920 Jul 2026, 08:59 UTC · OS 12.9925 Jul 2026, 09:46 UTC · OS 11.7426 Jul 2026, 02:25 UTC · OS 11.2226 Jul 2026, 04:53 UTC · OS 11.2226 Jul 2026, 08:41 UTC · OS 11.1028 Jul 2026, 09:58 UTC · OS 11.2128 Jul 2026, 10:23 UTC · OS 11.2130 Jul 2026, 09:16 UTC · OS 11.2130 Jul 2026, 09:39 UTC · OS 11.2102 Aug 2026, 08:56 UTC · OS 10.6105 Aug 2026, 09:17 UTC · OS 10.8409 Aug 2026, 04:42 UTC · OS 11.1209 Aug 2026, 04:56 UTC · OS 11.1209 Aug 2026, 05:27 UTC · OS 10.2309 Aug 2026, 06:23 UTC · OS 10.6809 Aug 2026, 07:56 UTC · OS 11.1309 Aug 2026, 08:35 UTC · OS 11.1309 Aug 2026, 09:26 UTC · OS 11.1109 Aug 2026, 09:59 UTC · OS 11.7109 Aug 2026, 10:24 UTC · OS 11.1910 Aug 2026, 09:30 UTC · OS 12.0211 Aug 2026, 10:14 UTC · OS 11.9911 Aug 2026, 10:46 UTC · OS 11.4711 Aug 2026, 11:13 UTC · OS 11.4712 Aug 2026, 09:58 UTC · OS 13.0712 Aug 2026, 10:51 UTC · OS 12.5613 Aug 2026, 09:23 UTC · OS 12.7413 Aug 2026, 10:08 UTC · OS 13.2213 Aug 2026, 10:23 UTC · OS 13.2213 Aug 2026, 10:38 UTC · OS 13.2215 Aug 2026, 00:40 UTC · OS 14.5315 Aug 2026, 01:17 UTC · OS 14.5315 Aug 2026, 01:40 UTC · OS 14.5315 Aug 2026, 02:18 UTC · OS 14.8915 Aug 2026, 02:40 UTC · OS 15.4015 Aug 2026, 03:33 UTC · OS 15.4015 Aug 2026, 13:57 UTC · OS 16.0015 Aug 2026, 14:19 UTC · OS 16.0015 Aug 2026, 15:09 UTC · OS 16.0015 Aug 2026, 15:35 UTC · OS 16.0015 Aug 2026, 16:15 UTC · OS 16.3216 Aug 2026, 09:00 UTC · OS 15.0516 Aug 2026, 10:42 UTC · OS 15.0517 Aug 2026, 09:41 UTC · OS 14.8518 Aug 2026, 10:43 UTC · OS 14.3919 Aug 2026, 10:36 UTC · OS 14.0621 Aug 2026, 08:53 UTC · OS 13.7021 Aug 2026, 10:12 UTC · OS 13.7023 Aug 2026, 10:06 UTC · OS 14.2723 Aug 2026, 11:12 UTC · OS 14.3225 Aug 2026, 10:58 UTC · OS 14.6327 Aug 2026, 23:35 UTC · OS 14.4528 Aug 2026, 01:26 UTC · OS 14.4528 Aug 2026, 11:14 UTC · OS 13.5628 Aug 2026, 11:31 UTC · OS 13.5629 Aug 2026, 04:17 UTC · OS 13.5128 Jun29 Aug

29 Aug 2026, 04:17 UTC · OS 13.51

95 recorded ratings · 28 Jun 2026–29 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 34.6% of selected games.

Selected games: 52 · Games with identified lanes: 18.

29 distinct recorded opponents · Mean opponent OS 17.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,121.5 metal3,778.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,776.9 metal3,747.5 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.34,789.0 energy45,633.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,744.4 damage611.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.711.3 damage4,722.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.32.2 units37.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.300.0 metal570.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.570.0 metal300.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units0.0 units25.0%1 paired game
  • choom1 game · 25.0% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heroic_El_Paska1 game · 25.0% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ST_Helios1 game · 25.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tribarry1 game · 25.0% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 20.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,102.0 metal4,473.3 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,920.2 metal4,609.1 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.54,753.4 energy50,074.8 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,308.9 damage8,711.9 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,901.7 damage7,255.5 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.46.0 units44.5 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [LAR]_Dyrrachas1 game · 16.7% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBI1 game · 16.7% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chemicals1 game · 16.7% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 16.7% of games in this matchup · Mean recorded OS 26.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ihnimah1 game · 16.7% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JonnyMolotov1 game · 16.7% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maraposo1 game · 16.7% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • phalicwizzars1 game · 16.7% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PixelPeeker1 game · 16.7% of games in this matchup · Mean recorded OS 41.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_but_sure1 game · 16.7% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torn1 game · 16.7% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Werwolf6161 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 12.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,351.4 metal3,538.3 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,468.4 metal3,793.6 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.49,791.7 energy44,199.0 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,510.5 damage7,358.0 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,389.7 damage7,079.9 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.46.7 units37.9 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,007.7 metal300.7 metal50.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.532.0 metal800.5 metal50.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units4.3 units50.0%3 paired games
  • [CRD]Demereth1 game · 16.7% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcOrP1 game · 16.7% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dark_Trooper0071 game · 16.7% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DayByDay1 game · 16.7% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElectusJ1 game · 16.7% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ice3691 game · 16.7% of games in this matchup · Mean recorded OS 6.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 16.7% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • notninja971 game · 16.7% of games in this matchup · Mean recorded OS 3.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PsDaemonAir1 game · 16.7% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shinobyo1 game · 16.7% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheCantMan011 game · 16.7% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WafflesYo1 game · 16.7% of games in this matchup · Mean recorded OS 3.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 1 distinct opponent · Mean opponent OS 12.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,179.2 metal3,449.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,258.9 metal3,975.5 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.50,782.8 energy42,608.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage77.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.77.3 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.0 units30.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal0.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal51.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%1 paired game
  • [TTV]Cookie2 games · 100.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 31 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 95 published games lasting at least five minutes, linked to account 31446. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.