Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
Large teams · 16 players
First recorded
23.34
Latest recorded
21.93
Change
-1.41
12 Jul 2026, 03:33 UTC · OS 21.93
13 recorded ratings · 28 Jun 2026–12 Jul 2026.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.
Recent activity
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
02026-09-17 to 2026-09-23
02026-09-24 to 2026-09-30
02026-10-01 to 2026-10-07
02026-10-08 to 2026-10-14
Most played maps & positions
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
Supreme Isthmus v2.1
13 games
100.0% of recorded games
Where they started Open one to compare from that start
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 61.5% of selected games.
Selected games: 13 · Games with identified lanes: 8.
12 distinct recorded opponents · Mean opponent OS 30.2 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
1 matched game · 1 distinct opponent · Mean opponent OS 46.1.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,392.2 metal
4,193.2 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,966.2 metal
5,174.1 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
38,639.6 energy
46,839.0 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
1.0 damage
217.3 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
0.0 damage
0.0 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
33.0 units
35.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
DRM1 game · 100.0% of games in this matchup · Mean recorded OS 46.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
5 matched games · 9 distinct opponents · Mean opponent OS 29.3.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
5 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,508.0 metal
3,704.9 metal
100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,119.2 metal
4,151.3 metal
100.0%5 paired games
Energy producedTotal energy produced by this player by this time.
45,786.1 energy
49,140.6 energy
100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
9,577.0 damage
10,575.4 damage
100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
7,812.2 damage
9,856.3 damage
100.0%5 paired games
Units producedTotal units produced by this time, including buildings.
44.0 units
45.8 units
100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
ReduceReclaimRez2 games · 40.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[AoW]Vritrasura1 game · 20.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[APM]Sanae_Kochiya1 game · 20.0% of games in this matchup · Mean recorded OS 56.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hourai1 game · 20.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ka01231 game · 20.0% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
mwdogger1 game · 20.0% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
SmoothOperator1 game · 20.0% of games in this matchup · Mean recorded OS 38.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Stefan11561 game · 20.0% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
XuunnY1 game · 20.0% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Front (suicide) vs Shared central front · shared frontline
1 matched game · 2 distinct opponents · Mean opponent OS 25.8.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,185.0 metal
3,230.1 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,040.4 metal
4,180.9 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
40,841.4 energy
24,969.4 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
29,974.0 damage
10,735.3 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
16,436.1 damage
18,780.5 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
48.0 units
49.5 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Disscreet1 game · 100.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
XuunnY1 game · 100.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Geo sea vs Beach sea
1 matched game · 1 distinct opponent · Mean opponent OS 23.2.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,323.6 metal
3,857.9 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
2,989.6 metal
3,928.6 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
63,876.2 energy
39,200.1 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
39.8 damage
955.0 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
1,212.8 damage
0.0 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
45.0 units
31.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
ibbysultan011 game · 100.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
Starting layout not verified: 1 game.
No individual lane assigned for this position: 4 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 13 published games lasting at least five minutes, linked to account 135764. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.