BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 179050

PiedmontBell

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
20.6
30 Sep 2026 · Large teams · 16 players
Recorded games
60
03 Sep 2026–30 Sep 2026 UTC
Maps played
2
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

182026-09-05
to 2026-09-11
02026-09-12
to 2026-09-18
02026-09-19
to 2026-09-25
352026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 69.0% of selected games.

Selected games: 58 · Games with identified lanes: 40.

71 distinct recorded opponents · Mean opponent OS 21.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 36.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,718.3 metal4,302.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,987.0 metal5,024.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.28,859.8 energy57,810.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage43.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage4.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.28.0 units48.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.25.5 metal0.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal25.5 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • Immort1 game · 50.0% of games in this matchup · Mean recorded OS 52.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • StinkendeSocke1 game · 50.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

13 matched games · 26 distinct opponents · Mean opponent OS 21.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,779.9 metal3,972.9 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,930.5 metal4,297.6 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.46,819.6 energy48,466.6 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,148.0 damage8,275.4 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,450.4 damage8,394.9 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.34.8 units45.1 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.185.5 metal1,272.7 metal100.0%13 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,015.0 metal750.8 metal100.0%13 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.9 units6.9 units100.0%13 paired games
  • [TTV]Cookie1 game · 7.7% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Aphaeiel1 game · 7.7% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Atronath1 game · 7.7% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bbobhi11 game · 7.7% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlowBaseEatRepeat1 game · 7.7% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleverzocken1 game · 7.7% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Darkbot1 game · 7.7% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Duck56741 game · 7.7% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GeeGee1 game · 7.7% of games in this matchup · Mean recorded OS 37.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IceZin1 game · 7.7% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JaplinSeven1 game · 7.7% of games in this matchup · Mean recorded OS 34.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JosephAgim1 game · 7.7% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • korvin19681 game · 7.7% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • M_x_T1 game · 7.7% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Owl1 game · 7.7% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • phorofor1 game · 7.7% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rush_with_me1 game · 7.7% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ShadowPantsXL1 game · 7.7% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slyyy1 game · 7.7% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Soliloqueur1 game · 7.7% of games in this matchup · Mean recorded OS 39.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 26 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

20 matched games · 38 distinct opponents · Mean opponent OS 19.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

20 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,891.7 metal4,094.2 metal100.0%20 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,421.2 metal4,427.4 metal100.0%20 paired games
Energy producedTotal energy produced by this player by this time.51,626.8 energy49,016.4 energy100.0%20 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,667.9 damage6,720.2 damage100.0%20 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,742.8 damage7,721.8 damage100.0%20 paired games
Units producedTotal units produced by this time, including buildings.34.7 units46.0 units100.0%20 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.403.9 metal829.3 metal100.0%20 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,014.5 metal826.4 metal100.0%20 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.2 units6.8 units100.0%20 paired games
  • MisterSwim2 games · 10.0% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WobblyCommander2 games · 10.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 5.0% of games in this matchup · Mean recorded OS 60.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alexander48401 game · 5.0% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AnonymoScoot1 game · 5.0% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • arcsiz1 game · 5.0% of games in this matchup · Mean recorded OS 34.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bam_Bam1 game · 5.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BeyondAllCake1 game · 5.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bloowhale1 game · 5.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBONOPOLI1 game · 5.0% of games in this matchup · Mean recorded OS 33.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Compot11371 game · 5.0% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Coordinate1 game · 5.0% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Darkone021 game · 5.0% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • El_Turco1 game · 5.0% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Facha1 game · 5.0% of games in this matchup · Mean recorded OS 6.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • field_marshal1 game · 5.0% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Funkyskunk121 game · 5.0% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ghostniner1171 game · 5.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GHQNaegra1 game · 5.0% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gieds1 game · 5.0% of games in this matchup · Mean recorded OS 46.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 38 recorded opponents.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 25.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,221.6 metal3,650.3 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,170.2 metal4,178.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.48,128.3 energy38,025.5 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7.7 damage562.8 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.523.6 damage8.5 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.43.2 units34.2 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.38.0 metal10.2 metal100.0%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal48.0 metal100.0%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%5 paired games
  • chendashuai1 game · 20.0% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epinephrinex1 game · 20.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 20.0% of games in this matchup · Mean recorded OS 45.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Poseidon91 game · 20.0% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Walkbynight1 game · 20.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 13 games.
  • Starting-position records unavailable: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 11:55 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Front (suicide)

19 selected games

Brute-heavy by 10:00 71.4%

By 10:00, completed at least 5 Brute units representing at least 50% of all completed mobile combat-unit metal value. The unit count must also be above both the matching group’s average and its 75th percentile (the cutoff for the top quarter), in at least 60% of at least 10 matching games with data. Only eligible observed starts and completions count. This is a production preference, not evidence of a rush or attack. This focused opening appears in 71.4% of comparable measured games. Average built in games with data: 15.37 Brute units by 10:00.

Games with measurements for this trait: 73.7%.
Opens with Pounder 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pounder was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Front (second)

15 selected games

Opens with Pounder 66.7%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Pounder was the first observed fighting unit start by 5:00 in 66.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 60 published games lasting at least five minutes, linked to account 179050. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:41 UTC; this summary prepared 02 Oct 2026, 10:57 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.