Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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01xiam

Account 197657 · Published replay history across maps and positions.

Latest recorded OS
27.3
06 Sep 2026 · Large teams · 16 players
Recorded games
182
27 Jun 2026–06 Sep 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
20.61
Latest recorded
27.29
Change
+6.68
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.920.724.528.332.027 Jun 2026, 13:00 UTC · OS 20.6127 Jun 2026, 13:55 UTC · OS 20.9127 Jun 2026, 14:15 UTC · OS 21.2127 Jun 2026, 15:14 UTC · OS 20.7027 Jun 2026, 15:41 UTC · OS 20.7027 Jun 2026, 15:57 UTC · OS 20.7027 Jun 2026, 18:27 UTC · OS 21.0727 Jun 2026, 18:54 UTC · OS 21.0727 Jun 2026, 19:07 UTC · OS 21.0727 Jun 2026, 19:38 UTC · OS 21.0727 Jun 2026, 21:19 UTC · OS 20.1028 Jun 2026, 00:44 UTC · OS 19.8528 Jun 2026, 01:56 UTC · OS 19.9928 Jun 2026, 02:16 UTC · OS 19.9928 Jun 2026, 02:50 UTC · OS 19.8528 Jun 2026, 03:15 UTC · OS 19.8528 Jun 2026, 03:54 UTC · OS 19.9029 Jun 2026, 01:09 UTC · OS 19.6529 Jun 2026, 15:18 UTC · OS 18.9329 Jun 2026, 15:40 UTC · OS 18.9329 Jun 2026, 16:12 UTC · OS 18.9329 Jun 2026, 16:30 UTC · OS 18.9329 Jun 2026, 17:51 UTC · OS 19.5829 Jun 2026, 18:08 UTC · OS 19.5829 Jun 2026, 20:17 UTC · OS 19.3429 Jun 2026, 20:46 UTC · OS 19.3404 Jul 2026, 03:57 UTC · OS 19.2904 Jul 2026, 04:19 UTC · OS 19.2904 Jul 2026, 04:49 UTC · OS 19.3304 Jul 2026, 06:00 UTC · OS 19.3304 Jul 2026, 06:16 UTC · OS 19.3307 Jul 2026, 20:22 UTC · OS 20.6907 Jul 2026, 20:42 UTC · OS 20.6907 Jul 2026, 21:12 UTC · OS 20.6909 Jul 2026, 21:01 UTC · OS 20.2410 Jul 2026, 19:09 UTC · OS 19.9910 Jul 2026, 20:14 UTC · OS 19.4210 Jul 2026, 21:51 UTC · OS 19.6110 Jul 2026, 22:18 UTC · OS 19.6610 Jul 2026, 22:50 UTC · OS 19.6611 Jul 2026, 09:28 UTC · OS 19.3411 Jul 2026, 10:40 UTC · OS 19.3411 Jul 2026, 11:07 UTC · OS 19.6311 Jul 2026, 11:38 UTC · OS 19.6311 Jul 2026, 11:53 UTC · OS 19.6411 Jul 2026, 13:17 UTC · OS 19.4111 Jul 2026, 13:29 UTC · OS 19.4111 Jul 2026, 13:42 UTC · OS 19.4111 Jul 2026, 13:56 UTC · OS 19.4111 Jul 2026, 14:25 UTC · OS 19.6511 Jul 2026, 15:11 UTC · OS 19.8112 Jul 2026, 11:01 UTC · OS 20.8012 Jul 2026, 21:37 UTC · OS 20.5112 Jul 2026, 21:57 UTC · OS 20.5112 Jul 2026, 22:13 UTC · OS 20.5113 Jul 2026, 05:39 UTC · OS 20.1413 Jul 2026, 05:58 UTC · OS 20.1413 Jul 2026, 07:19 UTC · OS 20.1413 Jul 2026, 08:52 UTC · OS 21.2213 Jul 2026, 09:11 UTC · OS 21.2213 Jul 2026, 10:23 UTC · OS 21.2213 Jul 2026, 10:40 UTC · OS 21.2213 Jul 2026, 11:23 UTC · OS 21.2214 Jul 2026, 16:24 UTC · OS 21.8414 Jul 2026, 17:06 UTC · OS 21.8414 Jul 2026, 17:17 UTC · OS 21.8414 Jul 2026, 22:38 UTC · OS 22.9115 Jul 2026, 20:58 UTC · OS 22.8415 Jul 2026, 21:16 UTC · OS 22.6015 Jul 2026, 21:49 UTC · OS 22.8016 Jul 2026, 21:05 UTC · OS 22.8716 Jul 2026, 21:18 UTC · OS 22.8716 Jul 2026, 21:41 UTC · OS 22.8716 Jul 2026, 22:32 UTC · OS 22.8716 Jul 2026, 23:03 UTC · OS 22.9317 Jul 2026, 00:23 UTC · OS 22.9317 Jul 2026, 20:24 UTC · OS 23.6617 Jul 2026, 20:56 UTC · OS 23.9517 Jul 2026, 23:35 UTC · OS 24.3818 Jul 2026, 09:47 UTC · OS 24.7218 Jul 2026, 11:12 UTC · OS 24.7219 Jul 2026, 08:30 UTC · OS 24.2619 Jul 2026, 09:03 UTC · OS 24.0919 Jul 2026, 09:26 UTC · OS 24.0919 Jul 2026, 09:50 UTC · OS 24.0919 Jul 2026, 10:13 UTC · OS 24.0919 Jul 2026, 16:21 UTC · OS 24.5819 Jul 2026, 17:25 UTC · OS 24.5819 Jul 2026, 19:15 UTC · OS 24.8719 Jul 2026, 19:55 UTC · OS 24.8720 Jul 2026, 17:24 UTC · OS 25.7420 Jul 2026, 17:58 UTC · OS 25.6020 Jul 2026, 22:41 UTC · OS 25.8420 Jul 2026, 22:54 UTC · OS 25.8420 Jul 2026, 23:12 UTC · OS 25.8421 Jul 2026, 18:53 UTC · OS 25.8021 Jul 2026, 23:02 UTC · OS 25.4924 Jul 2026, 00:13 UTC · OS 26.0124 Jul 2026, 00:28 UTC · OS 26.0124 Jul 2026, 00:49 UTC · OS 26.0124 Jul 2026, 01:16 UTC · OS 26.0124 Jul 2026, 01:32 UTC · OS 27.1424 Jul 2026, 01:47 UTC · OS 27.1424 Jul 2026, 02:46 UTC · OS 27.1424 Jul 2026, 22:20 UTC · OS 27.1424 Jul 2026, 23:30 UTC · OS 27.0024 Jul 2026, 23:50 UTC · OS 27.0025 Jul 2026, 09:28 UTC · OS 27.0025 Jul 2026, 09:56 UTC · OS 26.7726 Jul 2026, 08:12 UTC · OS 27.0826 Jul 2026, 08:44 UTC · OS 27.0826 Jul 2026, 09:28 UTC · OS 27.0826 Jul 2026, 09:45 UTC · OS 27.0826 Jul 2026, 10:53 UTC · OS 27.0826 Jul 2026, 11:14 UTC · OS 27.0826 Jul 2026, 21:11 UTC · OS 26.9526 Jul 2026, 21:31 UTC · OS 26.9526 Jul 2026, 22:27 UTC · OS 26.9526 Jul 2026, 22:48 UTC · OS 26.9527 Jul 2026, 23:36 UTC · OS 27.4127 Jul 2026, 23:54 UTC · OS 27.4128 Jul 2026, 00:18 UTC · OS 27.4128 Jul 2026, 01:05 UTC · OS 27.4128 Jul 2026, 21:32 UTC · OS 26.8829 Jul 2026, 01:33 UTC · OS 27.0807 Aug 2026, 20:43 UTC · OS 26.6907 Aug 2026, 21:04 UTC · OS 26.6914 Aug 2026, 20:59 UTC · OS 27.2114 Aug 2026, 21:36 UTC · OS 27.2114 Aug 2026, 22:05 UTC · OS 27.2114 Aug 2026, 22:43 UTC · OS 27.2114 Aug 2026, 23:15 UTC · OS 27.2115 Aug 2026, 08:18 UTC · OS 28.5715 Aug 2026, 08:53 UTC · OS 28.5715 Aug 2026, 09:27 UTC · OS 28.5715 Aug 2026, 10:09 UTC · OS 28.8215 Aug 2026, 12:10 UTC · OS 28.5715 Aug 2026, 12:27 UTC · OS 28.5715 Aug 2026, 13:05 UTC · OS 28.5715 Aug 2026, 13:30 UTC · OS 28.5715 Aug 2026, 13:58 UTC · OS 28.5715 Aug 2026, 14:30 UTC · OS 29.1115 Aug 2026, 14:52 UTC · OS 29.1115 Aug 2026, 15:40 UTC · OS 28.7415 Aug 2026, 15:56 UTC · OS 28.7415 Aug 2026, 16:28 UTC · OS 28.7415 Aug 2026, 17:44 UTC · OS 29.1516 Aug 2026, 20:23 UTC · OS 29.1516 Aug 2026, 21:02 UTC · OS 29.1516 Aug 2026, 22:12 UTC · OS 29.1516 Aug 2026, 22:30 UTC · OS 29.1516 Aug 2026, 22:56 UTC · OS 30.0316 Aug 2026, 23:21 UTC · OS 30.0321 Aug 2026, 22:45 UTC · OS 29.3821 Aug 2026, 23:35 UTC · OS 29.5222 Aug 2026, 00:49 UTC · OS 29.2522 Aug 2026, 01:08 UTC · OS 28.9422 Aug 2026, 01:25 UTC · OS 28.9422 Aug 2026, 02:16 UTC · OS 28.4223 Aug 2026, 00:10 UTC · OS 28.5723 Aug 2026, 02:07 UTC · OS 28.5723 Aug 2026, 02:33 UTC · OS 28.5723 Aug 2026, 03:08 UTC · OS 28.5723 Aug 2026, 11:25 UTC · OS 29.6123 Aug 2026, 11:45 UTC · OS 29.6123 Aug 2026, 12:17 UTC · OS 29.2923 Aug 2026, 14:55 UTC · OS 29.5223 Aug 2026, 15:27 UTC · OS 29.5223 Aug 2026, 17:31 UTC · OS 29.0424 Aug 2026, 20:14 UTC · OS 28.8224 Aug 2026, 20:58 UTC · OS 29.0224 Aug 2026, 21:27 UTC · OS 29.0224 Aug 2026, 23:21 UTC · OS 28.0525 Aug 2026, 21:28 UTC · OS 27.6025 Aug 2026, 22:30 UTC · OS 27.6026 Aug 2026, 19:43 UTC · OS 27.8827 Aug 2026, 19:08 UTC · OS 27.8927 Aug 2026, 19:30 UTC · OS 27.8931 Aug 2026, 22:23 UTC · OS 27.1031 Aug 2026, 23:25 UTC · OS 26.9706 Sep 2026, 13:46 UTC · OS 27.2906 Sep 2026, 14:16 UTC · OS 27.2927 Jun06 Sep

06 Sep 2026, 14:16 UTC · OS 27.29

182 recorded ratings · 27 Jun 2026–06 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 9.2% of selected games.

Selected games: 163 · Games with identified lanes: 15.

18 distinct recorded opponents · Mean opponent OS 33.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

7 matched games · 7 distinct opponents · Mean opponent OS 33.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,022.0 metal3,933.2 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,780.1 metal4,760.6 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.42,237.7 energy45,651.8 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.538.6 damage1,246.1 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,627.7 damage324.5 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.36.3 units40.6 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Omi]valb591 game · 14.3% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt1 game · 14.3% of games in this matchup · Mean recorded OS 38.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RefuseToBeNoob1 game · 14.3% of games in this matchup · Mean recorded OS 43.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SentientWaffle1 game · 14.3% of games in this matchup · Mean recorded OS 37.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • swiss_cheese1 game · 14.3% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tink3r1 game · 14.3% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WindyBinDay1 game · 14.3% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 38.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,509.8 metal4,135.3 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,330.8 metal4,565.1 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.47,255.9 energy45,554.4 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,921.8 damage10,767.7 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,172.2 damage10,139.4 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.47.4 units47.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.710.5 metal681.2 metal40.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.367.5 metal1,680.8 metal40.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units4.8 units40.0%2 paired games
  • _X_1 game · 20.0% of games in this matchup · Mean recorded OS 56.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ACMAN1 game · 20.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 20.0% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 20.0% of games in this matchup · Mean recorded OS 42.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heuristic_Vigil1 game · 20.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 20.0% of games in this matchup · Mean recorded OS 50.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MischievousDragonGF1 game · 20.0% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slump1 game · 20.0% of games in this matchup · Mean recorded OS 40.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad1 game · 20.0% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 20.0% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 28.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,835.2 metal3,338.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,119.6 metal4,014.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.46,268.4 energy27,238.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.556.6 damage169.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.83.2 damage636.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.3 units28.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Omi]valb591 game · 33.3% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epyx1 game · 33.3% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lousy1 game · 33.3% of games in this matchup · Mean recorded OS 26.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 146 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 182 published games lasting at least five minutes, linked to account 197657. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.