Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Issie

Account 267041 · Published replay history across maps and positions.

Latest recorded OS
27.7
07 Sep 2026 · Large teams · 16 players
Recorded games
40
15 Aug 2026–07 Sep 2026 UTC
Maps played
17
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
32.05
Latest recorded
27.71
Change
-4.34
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.26.928.429.931.432.915 Aug 2026, 08:18 UTC · OS 32.0515 Aug 2026, 08:53 UTC · OS 32.0515 Aug 2026, 09:27 UTC · OS 32.0515 Aug 2026, 10:09 UTC · OS 32.0515 Aug 2026, 10:41 UTC · OS 32.0515 Aug 2026, 12:08 UTC · OS 32.0915 Aug 2026, 12:39 UTC · OS 32.0915 Aug 2026, 13:18 UTC · OS 32.0915 Aug 2026, 13:47 UTC · OS 32.0915 Aug 2026, 14:30 UTC · OS 32.0915 Aug 2026, 14:52 UTC · OS 32.0915 Aug 2026, 15:28 UTC · OS 31.2315 Aug 2026, 18:26 UTC · OS 31.9015 Aug 2026, 19:40 UTC · OS 31.9015 Aug 2026, 20:18 UTC · OS 31.9015 Aug 2026, 20:43 UTC · OS 31.9018 Aug 2026, 14:20 UTC · OS 30.5918 Aug 2026, 14:38 UTC · OS 30.5918 Aug 2026, 15:04 UTC · OS 30.5918 Aug 2026, 15:16 UTC · OS 30.5920 Aug 2026, 09:21 UTC · OS 29.9520 Aug 2026, 09:42 UTC · OS 29.9520 Aug 2026, 14:34 UTC · OS 28.9020 Aug 2026, 14:59 UTC · OS 29.4120 Aug 2026, 15:24 UTC · OS 29.4120 Aug 2026, 15:44 UTC · OS 29.0320 Aug 2026, 16:01 UTC · OS 29.3820 Aug 2026, 16:24 UTC · OS 29.7020 Aug 2026, 16:49 UTC · OS 30.1020 Aug 2026, 18:50 UTC · OS 29.1330 Aug 2026, 13:20 UTC · OS 28.4530 Aug 2026, 13:42 UTC · OS 28.8630 Aug 2026, 13:57 UTC · OS 28.4730 Aug 2026, 16:07 UTC · OS 29.3730 Aug 2026, 16:24 UTC · OS 28.9630 Aug 2026, 18:39 UTC · OS 29.3830 Aug 2026, 19:13 UTC · OS 28.9530 Aug 2026, 19:36 UTC · OS 28.5331 Aug 2026, 18:24 UTC · OS 28.5507 Sep 2026, 21:08 UTC · OS 27.7115 Aug07 Sep

07 Sep 2026, 21:08 UTC · OS 27.71

40 recorded ratings · 15 Aug 2026–07 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 55.0% of selected games.

Selected games: 20 · Games with identified lanes: 11.

15 distinct recorded opponents · Mean opponent OS 33.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 31.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,572.6 metal3,584.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,294.5 metal4,308.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.35,709.3 energy53,340.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.566.4 damage725.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.646.5 damage708.1 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.28.5 units39.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.680.0 metal0.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal905.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units0.0 units25.0%1 paired game
  • [UNN]elijah1 game · 25.0% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • enderOS11 game · 25.0% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mountain_Dew_PJ1 game · 25.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 25.0% of games in this matchup · Mean recorded OS 55.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 35.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,130.5 metal3,667.3 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,223.5 metal4,392.2 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.53,856.5 energy44,877.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,458.4 damage11,423.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,679.1 damage12,142.3 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.42.2 units43.9 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.4,233.0 metal994.0 metal20.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,064.0 metal2,199.5 metal20.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units8.5 units20.0%1 paired game
  • [BS]RohNiN2 games · 40.0% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Matsuri1 game · 20.0% of games in this matchup · Mean recorded OS 43.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TDB]KingZezar1 game · 20.0% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FIynn1 game · 20.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Greyghost401 game · 20.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GuiTou1 game · 20.0% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 20.0% of games in this matchup · Mean recorded OS 42.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 20.0% of games in this matchup · Mean recorded OS 56.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustSomeGuy1 game · 20.0% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 28.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,289.7 metal3,508.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,286.8 metal4,470.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,503.2 energy47,345.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,456.7 damage10,346.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.14,238.5 damage6,560.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.36.0 units47.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • JustSomeGuy1 game · 100.0% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LOWERCASE1 game · 100.0% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 35.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,082.9 metal3,387.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,227.1 metal4,198.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.38,373.6 energy40,570.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.901.5 damage1,866.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,913.9 damage901.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.28.0 units35.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • TekilaPaf1 game · 100.0% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 40 published games lasting at least five minutes, linked to account 267041. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.