Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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JameyStive

Account 272743 · Published replay history across maps and positions.

Latest recorded OS
28.5
07 Oct 2026 · Large teams · 16 players
Recorded games
198
28 Jun 2026–07 Oct 2026 UTC
Maps played
49
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
25.66
Latest recorded
28.48
Change
+2.82
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.23.825.527.228.930.628 Jun 2026, 01:19 UTC · OS 25.6628 Jun 2026, 09:29 UTC · OS 25.5528 Jun 2026, 09:49 UTC · OS 25.5528 Jun 2026, 10:16 UTC · OS 25.5728 Jun 2026, 10:43 UTC · OS 25.7228 Jun 2026, 12:14 UTC · OS 26.2030 Jun 2026, 13:56 UTC · OS 26.9702 Jul 2026, 12:28 UTC · OS 26.6602 Jul 2026, 13:42 UTC · OS 26.4102 Jul 2026, 14:07 UTC · OS 26.4102 Jul 2026, 14:27 UTC · OS 26.4104 Jul 2026, 07:20 UTC · OS 26.0004 Jul 2026, 08:38 UTC · OS 26.0004 Jul 2026, 08:56 UTC · OS 26.0004 Jul 2026, 10:56 UTC · OS 25.9704 Jul 2026, 12:58 UTC · OS 25.6905 Jul 2026, 10:47 UTC · OS 25.4405 Jul 2026, 12:46 UTC · OS 25.1805 Jul 2026, 13:16 UTC · OS 25.4305 Jul 2026, 13:37 UTC · OS 25.6905 Jul 2026, 14:01 UTC · OS 25.4505 Jul 2026, 14:37 UTC · OS 25.6107 Jul 2026, 13:15 UTC · OS 26.0607 Jul 2026, 13:34 UTC · OS 26.0607 Jul 2026, 14:11 UTC · OS 26.2107 Jul 2026, 14:33 UTC · OS 26.2107 Jul 2026, 14:49 UTC · OS 25.7708 Jul 2026, 12:36 UTC · OS 25.8208 Jul 2026, 12:58 UTC · OS 25.8208 Jul 2026, 13:31 UTC · OS 25.2108 Jul 2026, 13:45 UTC · OS 25.5008 Jul 2026, 14:14 UTC · OS 25.5008 Jul 2026, 14:32 UTC · OS 24.7009 Jul 2026, 04:35 UTC · OS 25.2410 Jul 2026, 14:20 UTC · OS 25.1911 Jul 2026, 12:44 UTC · OS 25.7411 Jul 2026, 13:05 UTC · OS 25.7411 Jul 2026, 13:32 UTC · OS 25.7411 Jul 2026, 14:03 UTC · OS 25.7412 Jul 2026, 14:11 UTC · OS 26.2612 Jul 2026, 14:31 UTC · OS 26.2612 Jul 2026, 15:22 UTC · OS 25.6612 Jul 2026, 17:28 UTC · OS 25.6612 Jul 2026, 21:50 UTC · OS 25.9112 Jul 2026, 22:19 UTC · OS 25.9115 Jul 2026, 01:05 UTC · OS 25.6016 Jul 2026, 00:25 UTC · OS 25.3816 Jul 2026, 01:34 UTC · OS 25.5616 Jul 2026, 01:47 UTC · OS 25.5616 Jul 2026, 02:19 UTC · OS 25.3418 Jul 2026, 00:33 UTC · OS 25.0518 Jul 2026, 02:05 UTC · OS 25.2118 Jul 2026, 02:39 UTC · OS 25.1118 Jul 2026, 02:55 UTC · OS 25.2618 Jul 2026, 17:44 UTC · OS 25.2118 Jul 2026, 18:24 UTC · OS 25.5118 Jul 2026, 19:19 UTC · OS 25.5119 Jul 2026, 12:28 UTC · OS 25.8319 Jul 2026, 14:32 UTC · OS 26.0521 Jul 2026, 00:59 UTC · OS 25.8521 Jul 2026, 01:22 UTC · OS 25.8521 Jul 2026, 01:36 UTC · OS 25.3821 Jul 2026, 02:13 UTC · OS 25.1821 Jul 2026, 02:34 UTC · OS 25.3521 Jul 2026, 02:57 UTC · OS 25.1721 Jul 2026, 03:23 UTC · OS 24.8921 Jul 2026, 03:58 UTC · OS 24.8923 Jul 2026, 00:41 UTC · OS 25.5823 Jul 2026, 00:57 UTC · OS 25.5823 Jul 2026, 01:30 UTC · OS 26.1223 Jul 2026, 01:54 UTC · OS 26.1223 Jul 2026, 02:26 UTC · OS 26.1223 Jul 2026, 02:52 UTC · OS 26.1224 Jul 2026, 00:48 UTC · OS 25.9924 Jul 2026, 01:17 UTC · OS 25.9924 Jul 2026, 02:00 UTC · OS 26.5224 Jul 2026, 02:17 UTC · OS 26.5224 Jul 2026, 02:34 UTC · OS 26.8224 Jul 2026, 02:54 UTC · OS 26.8225 Jul 2026, 00:25 UTC · OS 26.6725 Jul 2026, 00:53 UTC · OS 26.6725 Jul 2026, 01:24 UTC · OS 26.6726 Jul 2026, 00:22 UTC · OS 27.0026 Jul 2026, 00:59 UTC · OS 26.7626 Jul 2026, 01:44 UTC · OS 26.7626 Jul 2026, 02:19 UTC · OS 26.6326 Jul 2026, 02:47 UTC · OS 26.8826 Jul 2026, 03:00 UTC · OS 27.3626 Jul 2026, 03:49 UTC · OS 27.6426 Jul 2026, 04:08 UTC · OS 27.6426 Jul 2026, 04:34 UTC · OS 27.8826 Jul 2026, 05:54 UTC · OS 28.2626 Jul 2026, 06:06 UTC · OS 28.2426 Jul 2026, 06:57 UTC · OS 27.9626 Jul 2026, 07:18 UTC · OS 27.6526 Jul 2026, 07:58 UTC · OS 27.5326 Jul 2026, 08:24 UTC · OS 27.5326 Jul 2026, 08:44 UTC · OS 27.5326 Jul 2026, 09:03 UTC · OS 27.5326 Jul 2026, 11:06 UTC · OS 27.6526 Jul 2026, 11:36 UTC · OS 27.6527 Jul 2026, 12:51 UTC · OS 28.1927 Jul 2026, 13:06 UTC · OS 28.4627 Jul 2026, 13:35 UTC · OS 28.1627 Jul 2026, 13:57 UTC · OS 27.9027 Jul 2026, 14:25 UTC · OS 27.6827 Jul 2026, 15:03 UTC · OS 27.4028 Jul 2026, 08:26 UTC · OS 27.7028 Jul 2026, 09:18 UTC · OS 27.9228 Jul 2026, 09:50 UTC · OS 27.9228 Jul 2026, 10:13 UTC · OS 27.9228 Jul 2026, 11:11 UTC · OS 28.2128 Jul 2026, 11:40 UTC · OS 28.2128 Jul 2026, 12:04 UTC · OS 28.0428 Jul 2026, 12:47 UTC · OS 28.5828 Jul 2026, 13:21 UTC · OS 28.5828 Jul 2026, 13:43 UTC · OS 28.5728 Jul 2026, 14:03 UTC · OS 28.3529 Jul 2026, 12:55 UTC · OS 28.6129 Jul 2026, 13:25 UTC · OS 28.6929 Jul 2026, 13:41 UTC · OS 28.5229 Jul 2026, 14:15 UTC · OS 28.7529 Jul 2026, 14:39 UTC · OS 28.4229 Jul 2026, 15:05 UTC · OS 28.4230 Jul 2026, 04:29 UTC · OS 28.3530 Jul 2026, 12:54 UTC · OS 28.5730 Jul 2026, 13:19 UTC · OS 28.3330 Jul 2026, 13:39 UTC · OS 28.0630 Jul 2026, 14:02 UTC · OS 27.7830 Jul 2026, 14:36 UTC · OS 28.0731 Jul 2026, 13:13 UTC · OS 28.2331 Jul 2026, 13:37 UTC · OS 28.2331 Jul 2026, 13:55 UTC · OS 28.0531 Jul 2026, 14:13 UTC · OS 28.2431 Jul 2026, 14:39 UTC · OS 28.2431 Jul 2026, 14:53 UTC · OS 27.9601 Aug 2026, 13:54 UTC · OS 28.1802 Aug 2026, 11:40 UTC · OS 27.9202 Aug 2026, 11:56 UTC · OS 27.9202 Aug 2026, 13:08 UTC · OS 28.4405 Aug 2026, 12:40 UTC · OS 29.3305 Aug 2026, 13:09 UTC · OS 29.6305 Aug 2026, 13:49 UTC · OS 29.6305 Aug 2026, 14:12 UTC · OS 29.6306 Aug 2026, 10:16 UTC · OS 28.8206 Aug 2026, 10:33 UTC · OS 28.4706 Aug 2026, 12:04 UTC · OS 28.6006 Aug 2026, 12:25 UTC · OS 28.6006 Aug 2026, 13:35 UTC · OS 27.7506 Aug 2026, 14:02 UTC · OS 27.4906 Aug 2026, 15:00 UTC · OS 27.3107 Aug 2026, 12:53 UTC · OS 27.6507 Aug 2026, 13:32 UTC · OS 27.8607 Aug 2026, 14:07 UTC · OS 27.6007 Aug 2026, 14:42 UTC · OS 27.7908 Aug 2026, 13:10 UTC · OS 27.9808 Aug 2026, 13:36 UTC · OS 28.2208 Aug 2026, 14:07 UTC · OS 28.2208 Aug 2026, 14:34 UTC · OS 28.2008 Aug 2026, 14:52 UTC · OS 28.2009 Aug 2026, 10:12 UTC · OS 28.7909 Aug 2026, 10:45 UTC · OS 28.7909 Aug 2026, 11:08 UTC · OS 29.2709 Aug 2026, 11:27 UTC · OS 29.2709 Aug 2026, 11:46 UTC · OS 29.2709 Aug 2026, 12:27 UTC · OS 29.2709 Aug 2026, 12:45 UTC · OS 29.2710 Aug 2026, 03:17 UTC · OS 29.4710 Aug 2026, 07:16 UTC · OS 29.2510 Aug 2026, 07:36 UTC · OS 29.2510 Aug 2026, 07:48 UTC · OS 28.9610 Aug 2026, 08:08 UTC · OS 29.0611 Aug 2026, 01:28 UTC · OS 28.7911 Aug 2026, 02:44 UTC · OS 29.0412 Aug 2026, 00:45 UTC · OS 29.6313 Aug 2026, 01:27 UTC · OS 29.6613 Aug 2026, 01:46 UTC · OS 29.4414 Aug 2026, 00:57 UTC · OS 29.0715 Aug 2026, 02:22 UTC · OS 28.8217 Aug 2026, 01:16 UTC · OS 28.6325 Sep 2026, 00:53 UTC · OS 28.9725 Sep 2026, 04:17 UTC · OS 29.2725 Sep 2026, 04:55 UTC · OS 29.0625 Sep 2026, 05:14 UTC · OS 29.0625 Sep 2026, 06:01 UTC · OS 28.4225 Sep 2026, 13:38 UTC · OS 28.7127 Sep 2026, 10:34 UTC · OS 28.9927 Sep 2026, 10:57 UTC · OS 28.9927 Sep 2026, 11:18 UTC · OS 28.9907 Oct 2026, 01:32 UTC · OS 29.0407 Oct 2026, 01:48 UTC · OS 28.7507 Oct 2026, 02:29 UTC · OS 28.4828 Jun07 Oct

07 Oct 2026, 02:29 UTC · OS 28.48

192 recorded ratings · 28 Jun 2026–07 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:37 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
92026-09-24
to 2026-09-30
32026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 57.1% of selected games.

Selected games: 14 · Games with identified lanes: 8.

12 distinct recorded opponents · Mean opponent OS 22.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 33.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,658.4 metal4,004.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,165.6 metal4,805.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.50,734.6 energy39,958.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,654.6 damage971.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,981.5 damage1,006.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.40.7 units38.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • JaplinSeven1 game · 33.3% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt1 game · 33.3% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RG221 game · 33.3% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,891.3 metal3,362.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,183.8 metal3,451.2 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.43,316.5 energy43,424.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,045.5 damage9,578.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,046.9 damage8,650.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.0 units36.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • mmm123452 games · 50.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CDR]EPIC111 game · 25.0% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Hubby1 game · 25.0% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HandsomeDevil1 game · 25.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ippe1 game · 25.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ISIlIllIiilL1 game · 25.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MRcharles961 game · 25.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,849.8 metal4,301.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,856.8 metal4,472.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.51,431.8 energy37,850.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,064.7 damage8,795.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.18,383.8 damage4,862.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.22.0 units35.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.4,020.0 metal580.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.951.0 metal2,010.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units3.0 units100.0%1 paired game
  • Shizimaze1 game · 100.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheMadPiratex91 game · 100.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 198 published games lasting at least five minutes, linked to account 272743. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.