Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[Grump]Hubby

Account 321767 · Published replay history across maps and positions.

Latest recorded OS
27.3
12 Oct 2026 · Large teams · 16 players
Recorded games
75
27 Jun 2026–12 Oct 2026 UTC
Maps played
19
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
28.69
Latest recorded
27.28
Change
-1.41
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.23.925.427.028.530.127 Jun 2026, 21:07 UTC · OS 28.6927 Jun 2026, 21:34 UTC · OS 28.6928 Jun 2026, 19:37 UTC · OS 29.1028 Jun 2026, 19:56 UTC · OS 29.1002 Jul 2026, 04:10 UTC · OS 28.7602 Jul 2026, 22:24 UTC · OS 28.4302 Jul 2026, 22:39 UTC · OS 28.4302 Jul 2026, 23:42 UTC · OS 27.5703 Jul 2026, 03:24 UTC · OS 27.4103 Jul 2026, 03:51 UTC · OS 27.4103 Jul 2026, 04:16 UTC · OS 27.4103 Jul 2026, 10:29 UTC · OS 27.9106 Jul 2026, 23:23 UTC · OS 28.2407 Jul 2026, 05:30 UTC · OS 27.9908 Jul 2026, 04:39 UTC · OS 27.9608 Jul 2026, 05:17 UTC · OS 27.9612 Jul 2026, 08:38 UTC · OS 28.1713 Jul 2026, 22:10 UTC · OS 29.2413 Jul 2026, 22:28 UTC · OS 29.2414 Jul 2026, 23:49 UTC · OS 28.5915 Jul 2026, 00:22 UTC · OS 28.2815 Jul 2026, 00:53 UTC · OS 28.5715 Jul 2026, 05:05 UTC · OS 28.2815 Jul 2026, 05:39 UTC · OS 27.9515 Jul 2026, 22:21 UTC · OS 27.7515 Jul 2026, 22:54 UTC · OS 27.7515 Jul 2026, 23:55 UTC · OS 27.7516 Jul 2026, 05:41 UTC · OS 27.5116 Jul 2026, 06:05 UTC · OS 27.5117 Jul 2026, 09:25 UTC · OS 27.4817 Jul 2026, 09:48 UTC · OS 27.6517 Jul 2026, 10:10 UTC · OS 27.6519 Jul 2026, 06:21 UTC · OS 27.1022 Jul 2026, 04:35 UTC · OS 26.6726 Jul 2026, 06:52 UTC · OS 26.4326 Jul 2026, 09:03 UTC · OS 25.7726 Jul 2026, 09:24 UTC · OS 25.4526 Jul 2026, 09:39 UTC · OS 25.2226 Jul 2026, 10:16 UTC · OS 24.9326 Jul 2026, 10:52 UTC · OS 24.9328 Jul 2026, 03:49 UTC · OS 25.0028 Jul 2026, 04:06 UTC · OS 25.0029 Jul 2026, 21:49 UTC · OS 25.4201 Aug 2026, 01:56 UTC · OS 24.7001 Aug 2026, 09:13 UTC · OS 24.8303 Aug 2026, 04:46 UTC · OS 24.7803 Aug 2026, 05:05 UTC · OS 24.7806 Aug 2026, 07:52 UTC · OS 25.0106 Aug 2026, 08:22 UTC · OS 25.3606 Aug 2026, 08:44 UTC · OS 25.1813 Aug 2026, 03:06 UTC · OS 25.4113 Aug 2026, 03:23 UTC · OS 25.0913 Aug 2026, 05:41 UTC · OS 24.8514 Aug 2026, 01:15 UTC · OS 25.1614 Aug 2026, 01:30 UTC · OS 25.1614 Aug 2026, 01:44 UTC · OS 25.1614 Aug 2026, 05:20 UTC · OS 26.0915 Aug 2026, 06:45 UTC · OS 26.0916 Aug 2026, 03:57 UTC · OS 25.7016 Aug 2026, 04:14 UTC · OS 25.9920 Aug 2026, 11:28 UTC · OS 26.3523 Aug 2026, 06:39 UTC · OS 26.2529 Aug 2026, 22:55 UTC · OS 26.5329 Aug 2026, 23:07 UTC · OS 27.1430 Aug 2026, 16:43 UTC · OS 27.3105 Sep 2026, 17:15 UTC · OS 27.6906 Sep 2026, 07:12 UTC · OS 28.3406 Sep 2026, 14:17 UTC · OS 27.9808 Sep 2026, 05:06 UTC · OS 27.4809 Sep 2026, 04:17 UTC · OS 27.8101 Oct 2026, 14:19 UTC · OS 27.8510 Oct 2026, 19:17 UTC · OS 28.1612 Oct 2026, 01:59 UTC · OS 27.2812 Oct 2026, 02:26 UTC · OS 27.2827 Jun12 Oct

12 Oct 2026, 02:26 UTC · OS 27.28

74 recorded ratings · 27 Jun 2026–12 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:02 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
12026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 53.1% of selected games.

Selected games: 32 · Games with identified lanes: 17.

23 distinct recorded opponents · Mean opponent OS 21.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 29.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,477.7 metal4,099.9 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,279.1 metal4,590.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.32,387.3 energy47,703.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.413.3 damage1,011.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,142.5 damage503.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.34.0 units40.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal388.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.263.0 metal0.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units2.0 units33.3%1 paired game
  • IPFRORY1 game · 33.3% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KingBenjai1 game · 33.3% of games in this matchup · Mean recorded OS 40.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Poseidon91 game · 33.3% of games in this matchup · Mean recorded OS 31.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 26.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,700.0 metal4,414.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,322.2 metal4,768.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.56,701.4 energy49,232.6 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,155.3 damage8,742.0 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,196.5 damage11,845.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.41.8 units46.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [CRD]Demereth2 games · 50.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AAAAAAAAAAAAA1 game · 25.0% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gieds1 game · 25.0% of games in this matchup · Mean recorded OS 42.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JameyStive1 game · 25.0% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KolachePlayz1 game · 25.0% of games in this matchup · Mean recorded OS 41.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MRcharles961 game · 25.0% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WaterBoy1 game · 25.0% of games in this matchup · Mean recorded OS 38.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 29.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,091.8 metal4,237.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,075.5 metal4,313.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.51,881.9 energy44,381.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,694.0 damage12,197.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.14,933.3 damage10,502.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.49.7 units43.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Cookie]Codaryu1 game · 33.3% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Antraxis1 game · 33.3% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BambaDamba1 game · 33.3% of games in this matchup · Mean recorded OS 35.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Classic1 game · 33.3% of games in this matchup · Mean recorded OS 45.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FightMenBangWomen1 game · 33.3% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thorium_Warhammer1 game · 33.3% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 12.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,854.8 metal3,322.1 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,747.4 metal3,861.3 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.47,280.0 energy38,237.2 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.180.0 damage383.4 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.415.7 damage282.0 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.40.6 units33.7 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AbsurdPenguin4201 game · 14.3% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Admiral_EU1 game · 14.3% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Anclimatic1 game · 14.3% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DabbinWizard1 game · 14.3% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GametheNorth1 game · 14.3% of games in this matchup · Mean recorded OS 6.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OctopusSheriff991 game · 14.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlasmaBlue1 game · 14.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 11 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 75 published games lasting at least five minutes, linked to account 321767. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.