Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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MRcharles96

Account 589975 · Published replay history across maps and positions.

Latest recorded OS
20.7
13 Oct 2026 · Large teams · 16 players
Recorded games
121
29 Jun 2026–13 Oct 2026 UTC
Maps played
27
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
19.04
Latest recorded
20.72
Change
+1.68
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.016.418.821.223.529 Jun 2026, 07:45 UTC · OS 19.0429 Jun 2026, 08:16 UTC · OS 18.5029 Jun 2026, 09:47 UTC · OS 19.7730 Jun 2026, 06:09 UTC · OS 19.1330 Jun 2026, 06:40 UTC · OS 19.1301 Jul 2026, 06:22 UTC · OS 19.0902 Jul 2026, 08:30 UTC · OS 17.6802 Jul 2026, 09:40 UTC · OS 18.1508 Jul 2026, 08:33 UTC · OS 17.6408 Jul 2026, 12:58 UTC · OS 17.0608 Jul 2026, 14:17 UTC · OS 16.4808 Jul 2026, 14:57 UTC · OS 16.4814 Jul 2026, 07:57 UTC · OS 16.9214 Jul 2026, 08:38 UTC · OS 16.5114 Jul 2026, 09:35 UTC · OS 16.0516 Jul 2026, 11:07 UTC · OS 15.4417 Jul 2026, 06:54 UTC · OS 15.4517 Jul 2026, 07:30 UTC · OS 15.4717 Jul 2026, 09:35 UTC · OS 15.2717 Jul 2026, 10:57 UTC · OS 15.2717 Jul 2026, 15:26 UTC · OS 16.9218 Jul 2026, 09:13 UTC · OS 17.3518 Jul 2026, 09:42 UTC · OS 17.3518 Jul 2026, 10:11 UTC · OS 17.3519 Jul 2026, 15:38 UTC · OS 18.7720 Jul 2026, 08:19 UTC · OS 18.7520 Jul 2026, 08:48 UTC · OS 18.7520 Jul 2026, 09:22 UTC · OS 18.7520 Jul 2026, 09:50 UTC · OS 18.7520 Jul 2026, 10:14 UTC · OS 18.7520 Jul 2026, 15:04 UTC · OS 18.9823 Jul 2026, 09:42 UTC · OS 18.2423 Jul 2026, 11:25 UTC · OS 18.0123 Jul 2026, 12:27 UTC · OS 18.3925 Jul 2026, 08:41 UTC · OS 18.3426 Jul 2026, 08:44 UTC · OS 17.4326 Jul 2026, 09:03 UTC · OS 17.4326 Jul 2026, 09:24 UTC · OS 17.4326 Jul 2026, 09:41 UTC · OS 17.4326 Jul 2026, 10:31 UTC · OS 17.4326 Jul 2026, 11:16 UTC · OS 16.8926 Jul 2026, 11:39 UTC · OS 16.4127 Jul 2026, 07:14 UTC · OS 16.4027 Jul 2026, 07:45 UTC · OS 16.7727 Jul 2026, 08:02 UTC · OS 16.7728 Jul 2026, 09:41 UTC · OS 17.3829 Jul 2026, 07:59 UTC · OS 17.0129 Jul 2026, 09:46 UTC · OS 17.8529 Jul 2026, 10:22 UTC · OS 17.3829 Jul 2026, 15:10 UTC · OS 16.9030 Jul 2026, 09:46 UTC · OS 17.2830 Jul 2026, 11:42 UTC · OS 17.4131 Jul 2026, 14:06 UTC · OS 17.5231 Jul 2026, 14:52 UTC · OS 17.5231 Jul 2026, 15:29 UTC · OS 17.5201 Aug 2026, 10:36 UTC · OS 16.9801 Aug 2026, 10:51 UTC · OS 17.2801 Aug 2026, 11:16 UTC · OS 17.7003 Aug 2026, 06:01 UTC · OS 18.7603 Aug 2026, 07:07 UTC · OS 18.4703 Aug 2026, 07:19 UTC · OS 18.4710 Aug 2026, 11:36 UTC · OS 19.1810 Aug 2026, 12:24 UTC · OS 18.7211 Aug 2026, 06:04 UTC · OS 19.3511 Aug 2026, 06:35 UTC · OS 19.1411 Aug 2026, 06:55 UTC · OS 18.7511 Aug 2026, 13:16 UTC · OS 18.4212 Aug 2026, 09:14 UTC · OS 18.0212 Aug 2026, 09:53 UTC · OS 18.3912 Aug 2026, 10:34 UTC · OS 18.7612 Aug 2026, 11:01 UTC · OS 18.7612 Aug 2026, 11:16 UTC · OS 18.7612 Aug 2026, 12:05 UTC · OS 19.4413 Aug 2026, 13:35 UTC · OS 19.1013 Aug 2026, 14:03 UTC · OS 19.1013 Aug 2026, 14:38 UTC · OS 19.1013 Aug 2026, 15:18 UTC · OS 19.2416 Aug 2026, 14:17 UTC · OS 19.0816 Aug 2026, 14:53 UTC · OS 19.5216 Aug 2026, 15:46 UTC · OS 19.9517 Aug 2026, 05:06 UTC · OS 20.2918 Aug 2026, 11:30 UTC · OS 20.2118 Aug 2026, 12:04 UTC · OS 20.2121 Aug 2026, 14:41 UTC · OS 20.5021 Aug 2026, 15:11 UTC · OS 20.5025 Aug 2026, 17:40 UTC · OS 20.8111 Sep 2026, 10:45 UTC · OS 20.5611 Sep 2026, 13:23 UTC · OS 21.4616 Sep 2026, 17:51 UTC · OS 21.0517 Sep 2026, 14:50 UTC · OS 21.3617 Sep 2026, 15:39 UTC · OS 21.0618 Sep 2026, 14:18 UTC · OS 21.2118 Sep 2026, 15:18 UTC · OS 21.2619 Sep 2026, 16:24 UTC · OS 20.4527 Sep 2026, 09:38 UTC · OS 19.7929 Sep 2026, 06:16 UTC · OS 19.8829 Sep 2026, 06:38 UTC · OS 19.8829 Sep 2026, 06:50 UTC · OS 19.8829 Sep 2026, 14:41 UTC · OS 20.1229 Sep 2026, 15:03 UTC · OS 19.7206 Oct 2026, 13:31 UTC · OS 21.2106 Oct 2026, 14:02 UTC · OS 21.4306 Oct 2026, 14:28 UTC · OS 21.7507 Oct 2026, 12:35 UTC · OS 22.1607 Oct 2026, 13:06 UTC · OS 22.1608 Oct 2026, 11:19 UTC · OS 22.2809 Oct 2026, 13:40 UTC · OS 22.1011 Oct 2026, 10:09 UTC · OS 21.0011 Oct 2026, 10:43 UTC · OS 21.3212 Oct 2026, 12:29 UTC · OS 21.0912 Oct 2026, 13:01 UTC · OS 21.0912 Oct 2026, 13:26 UTC · OS 21.0913 Oct 2026, 05:40 UTC · OS 21.0413 Oct 2026, 05:58 UTC · OS 21.0413 Oct 2026, 11:49 UTC · OS 20.9813 Oct 2026, 12:28 UTC · OS 20.7229 Jun13 Oct

13 Oct 2026, 12:28 UTC · OS 20.72

116 recorded ratings · 29 Jun 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:31 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

52026-09-17
to 2026-09-23
62026-09-24
to 2026-09-30
52026-10-01
to 2026-10-07
112026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 21.6% of selected games.

Selected games: 51 · Games with identified lanes: 11.

17 distinct recorded opponents · Mean opponent OS 19.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 22.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,541.1 metal4,085.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,272.5 metal4,844.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.43,338.1 energy55,343.5 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.195.4 damage457.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.457.3 damage206.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.36.7 units42.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Deadhoez1 game · 33.3% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JDOG751 game · 33.3% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 33.3% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 21.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,876.4 metal3,585.9 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,025.6 metal4,328.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,684.7 energy55,499.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,267.8 damage8,706.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,365.3 damage5,499.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.42.3 units45.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 0neTw01 game · 33.3% of games in this matchup · Mean recorded OS 36.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Hubby1 game · 33.3% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AAAAAAAAAAAAA1 game · 33.3% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andir1 game · 33.3% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Canndyman1 game · 33.3% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mmm123451 game · 33.3% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 19.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,352.9 metal3,215.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,117.1 metal4,045.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,675.1 energy47,243.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,180.5 damage5,446.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,602.1 damage9,407.5 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.3 units42.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.399.0 metal1,033.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,046.0 metal568.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units6.0 units33.3%1 paired game
  • [Crd]ALRO1 game · 33.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 33.3% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JameyStive1 game · 33.3% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pjw66231 game · 33.3% of games in this matchup · Mean recorded OS 3.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tomssee1 game · 33.3% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torotron1 game · 33.3% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 12.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,588.1 metal3,529.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,328.4 metal3,866.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.37,406.0 energy42,842.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.111.1 damage369.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.369.6 damage73.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.40.5 units29.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%1 paired game
  • Duply1 game · 50.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rafaelws1 game · 50.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 36 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 121 published games lasting at least five minutes, linked to account 589975. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.