Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Harryplotter

Account 192514 · Published replay history across maps and positions.

Latest recorded OS
36.1
12 Oct 2026 · Large teams · 16 players
Recorded games
129
27 Jun 2026–12 Oct 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
34.55
Latest recorded
36.14
Change
+1.59
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.33.735.036.237.538.827 Jun 2026, 13:00 UTC · OS 34.5527 Jun 2026, 14:49 UTC · OS 34.8627 Jun 2026, 15:12 UTC · OS 34.8627 Jun 2026, 20:25 UTC · OS 34.6627 Jun 2026, 20:38 UTC · OS 34.6628 Jun 2026, 15:56 UTC · OS 34.9428 Jun 2026, 16:20 UTC · OS 34.9430 Jun 2026, 15:59 UTC · OS 35.3830 Jun 2026, 16:12 UTC · OS 35.3830 Jun 2026, 16:45 UTC · OS 35.4430 Jun 2026, 17:04 UTC · OS 35.4430 Jun 2026, 17:32 UTC · OS 35.4430 Jun 2026, 19:37 UTC · OS 35.9530 Jun 2026, 20:02 UTC · OS 36.1930 Jun 2026, 20:19 UTC · OS 36.1902 Jul 2026, 13:23 UTC · OS 36.7202 Jul 2026, 16:33 UTC · OS 36.6802 Jul 2026, 16:52 UTC · OS 36.5802 Jul 2026, 17:08 UTC · OS 36.5803 Jul 2026, 13:53 UTC · OS 35.6903 Jul 2026, 16:32 UTC · OS 35.4503 Jul 2026, 16:52 UTC · OS 35.4503 Jul 2026, 17:53 UTC · OS 35.4503 Jul 2026, 18:15 UTC · OS 35.4505 Jul 2026, 16:31 UTC · OS 35.3305 Jul 2026, 16:43 UTC · OS 35.3306 Jul 2026, 16:45 UTC · OS 35.3806 Jul 2026, 17:00 UTC · OS 35.3806 Jul 2026, 17:19 UTC · OS 35.3806 Jul 2026, 17:45 UTC · OS 35.3810 Jul 2026, 14:50 UTC · OS 35.9610 Jul 2026, 15:05 UTC · OS 35.9610 Jul 2026, 16:16 UTC · OS 36.5711 Jul 2026, 14:35 UTC · OS 36.5512 Jul 2026, 17:27 UTC · OS 35.7312 Jul 2026, 17:52 UTC · OS 35.7312 Jul 2026, 18:57 UTC · OS 34.8612 Jul 2026, 19:08 UTC · OS 34.8612 Jul 2026, 19:30 UTC · OS 34.8614 Jul 2026, 12:17 UTC · OS 34.8414 Jul 2026, 14:18 UTC · OS 35.0215 Jul 2026, 16:43 UTC · OS 34.7517 Jul 2026, 12:40 UTC · OS 35.0617 Jul 2026, 13:35 UTC · OS 35.0617 Jul 2026, 14:58 UTC · OS 35.1417 Jul 2026, 16:30 UTC · OS 34.8118 Jul 2026, 15:41 UTC · OS 34.3619 Jul 2026, 10:13 UTC · OS 34.5919 Jul 2026, 10:37 UTC · OS 34.5919 Jul 2026, 10:54 UTC · OS 34.5919 Jul 2026, 11:06 UTC · OS 34.5919 Jul 2026, 11:25 UTC · OS 35.0919 Jul 2026, 11:42 UTC · OS 35.0920 Jul 2026, 16:58 UTC · OS 35.9721 Jul 2026, 18:53 UTC · OS 35.9922 Jul 2026, 16:39 UTC · OS 35.4222 Jul 2026, 20:17 UTC · OS 35.9023 Jul 2026, 10:13 UTC · OS 36.1425 Jul 2026, 14:33 UTC · OS 37.2126 Jul 2026, 11:53 UTC · OS 37.4226 Jul 2026, 12:14 UTC · OS 37.4228 Jul 2026, 14:07 UTC · OS 37.1428 Jul 2026, 15:47 UTC · OS 37.3430 Jul 2026, 08:24 UTC · OS 37.5830 Jul 2026, 11:17 UTC · OS 37.4530 Jul 2026, 16:20 UTC · OS 36.7230 Jul 2026, 17:43 UTC · OS 36.7230 Jul 2026, 18:06 UTC · OS 36.7230 Jul 2026, 18:34 UTC · OS 36.7204 Aug 2026, 16:53 UTC · OS 37.5607 Aug 2026, 10:51 UTC · OS 38.0007 Aug 2026, 11:09 UTC · OS 38.0007 Aug 2026, 11:24 UTC · OS 38.0007 Aug 2026, 11:44 UTC · OS 38.0007 Aug 2026, 12:11 UTC · OS 38.0008 Aug 2026, 13:47 UTC · OS 36.7608 Aug 2026, 14:08 UTC · OS 36.6808 Aug 2026, 15:29 UTC · OS 37.0308 Aug 2026, 15:53 UTC · OS 37.0308 Aug 2026, 17:03 UTC · OS 37.0309 Aug 2026, 10:00 UTC · OS 36.3909 Aug 2026, 10:19 UTC · OS 36.3909 Aug 2026, 10:45 UTC · OS 36.3909 Aug 2026, 11:00 UTC · OS 36.3909 Aug 2026, 14:46 UTC · OS 35.4609 Aug 2026, 15:10 UTC · OS 35.4609 Aug 2026, 15:30 UTC · OS 35.4609 Aug 2026, 15:48 UTC · OS 35.4609 Aug 2026, 16:31 UTC · OS 35.4609 Aug 2026, 17:19 UTC · OS 35.4609 Aug 2026, 17:52 UTC · OS 35.4609 Aug 2026, 18:05 UTC · OS 35.4609 Aug 2026, 18:25 UTC · OS 35.4609 Aug 2026, 18:48 UTC · OS 35.4610 Aug 2026, 16:06 UTC · OS 37.2911 Aug 2026, 11:33 UTC · OS 37.0613 Aug 2026, 14:38 UTC · OS 37.7913 Aug 2026, 14:52 UTC · OS 37.7913 Aug 2026, 17:26 UTC · OS 38.1113 Aug 2026, 18:22 UTC · OS 37.8113 Aug 2026, 18:47 UTC · OS 37.8114 Aug 2026, 15:46 UTC · OS 38.1414 Aug 2026, 15:58 UTC · OS 37.8414 Aug 2026, 17:01 UTC · OS 37.8414 Aug 2026, 17:15 UTC · OS 37.8415 Aug 2026, 16:47 UTC · OS 37.0215 Aug 2026, 17:08 UTC · OS 37.0215 Aug 2026, 17:29 UTC · OS 37.2616 Aug 2026, 14:53 UTC · OS 36.7416 Aug 2026, 19:00 UTC · OS 37.0916 Aug 2026, 19:35 UTC · OS 37.0918 Aug 2026, 15:33 UTC · OS 36.9019 Aug 2026, 20:32 UTC · OS 37.3721 Aug 2026, 14:11 UTC · OS 37.4321 Aug 2026, 15:11 UTC · OS 37.4321 Aug 2026, 15:38 UTC · OS 37.4321 Aug 2026, 16:03 UTC · OS 37.4324 Aug 2026, 18:27 UTC · OS 37.1326 Aug 2026, 15:48 UTC · OS 37.4126 Aug 2026, 16:01 UTC · OS 37.4131 Aug 2026, 16:06 UTC · OS 37.7002 Sep 2026, 19:42 UTC · OS 37.4605 Oct 2026, 19:27 UTC · OS 37.5605 Oct 2026, 19:52 UTC · OS 37.5610 Oct 2026, 11:06 UTC · OS 37.9610 Oct 2026, 11:17 UTC · OS 37.9611 Oct 2026, 19:13 UTC · OS 36.7712 Oct 2026, 18:29 UTC · OS 36.1412 Oct 2026, 18:45 UTC · OS 36.1427 Jun12 Oct

12 Oct 2026, 18:45 UTC · OS 36.14

129 recorded ratings · 27 Jun 2026–12 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 15:49 UTC.Scores: Supreme Isthmus v2.1 · Large teams · 16 players

Busiest positions first. About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
52026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 34.4% of selected games.

Selected games: 125 · Games with identified lanes: 43.

38 distinct recorded opponents · Mean opponent OS 33.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

22 matched games · 21 distinct opponents · Mean opponent OS 31.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

22 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,726.9 metal3,780.7 metal100.0%22 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,358.2 metal4,391.9 metal100.0%22 paired games
Energy producedTotal energy produced by this player by this time.39,091.0 energy48,569.5 energy100.0%22 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,203.7 damage1,012.6 damage100.0%22 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,264.9 damage1,975.3 damage100.0%22 paired games
Units producedTotal units produced by this time, including buildings.40.4 units38.6 units100.0%22 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.312.7 metal17.0 metal13.6%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.253.3 metal42.3 metal13.6%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units0.0 units13.6%3 paired games
  • Thurley2 games · 9.1% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [UNN]Prime1 game · 4.5% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [VLG61]Nator4ik1 game · 4.5% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Aqua61 game · 4.5% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cokeado1 game · 4.5% of games in this matchup · Mean recorded OS 40.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_Speedrunner1 game · 4.5% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 4.5% of games in this matchup · Mean recorded OS 41.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Godmother131 game · 4.5% of games in this matchup · Mean recorded OS 38.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Happiness1 game · 4.5% of games in this matchup · Mean recorded OS 52.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hihimik1 game · 4.5% of games in this matchup · Mean recorded OS 29.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IPFRORY1 game · 4.5% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MistaFlimsy1 game · 4.5% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mnt1 game · 4.5% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OneTrickPony1 game · 4.5% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 4.5% of games in this matchup · Mean recorded OS 47.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RitualMurder1 game · 4.5% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • servant_of_scietia1 game · 4.5% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stevex1 game · 4.5% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • swiss_cheese1 game · 4.5% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Truthe1 game · 4.5% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Showing 20 of 21 recorded opponents.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 27.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,033.1 metal4,058.7 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,031.9 metal4,702.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.60,221.5 energy47,797.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,662.0 damage10,729.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.9,284.8 damage14,529.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.50.0 units48.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • axumango1 game · 100.0% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Macker1500001 game · 100.0% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 40.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,270.0 metal5,319.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,277.2 metal4,267.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.49,631.4 energy42,964.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,944.6 damage13,797.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.15,180.3 damage9,985.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.44.0 units45.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • PlatinumBlonde1 game · 100.0% of games in this matchup · Mean recorded OS 50.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • usurper1 game · 100.0% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

19 matched games · 16 distinct opponents · Mean opponent OS 34.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

19 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,851.8 metal3,745.7 metal100.0%19 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,610.5 metal4,243.9 metal100.0%19 paired games
Energy producedTotal energy produced by this player by this time.54,080.4 energy36,233.7 energy100.0%19 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,018.0 damage2,246.8 damage100.0%19 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,002.3 damage1,330.7 damage100.0%19 paired games
Units producedTotal units produced by this time, including buildings.46.0 units34.0 units100.0%19 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.205.0 metal241.0 metal5.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.190.0 metal716.0 metal5.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units5.3%1 paired game
  • Godmother134 games · 21.1% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 75.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Sanae_Kochiya1 game · 5.3% of games in this matchup · Mean recorded OS 56.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bizmark1 game · 5.3% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fakepilot1 game · 5.3% of games in this matchup · Mean recorded OS 38.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hihimik1 game · 5.3% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 5.3% of games in this matchup · Mean recorded OS 42.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 5.3% of games in this matchup · Mean recorded OS 57.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lukasgabriel331 game · 5.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PongoPygmaeus1 game · 5.3% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pyroka1 game · 5.3% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RogShotz1 game · 5.3% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SlighT1 game · 5.3% of games in this matchup · Mean recorded OS 26.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheGeneraI1 game · 5.3% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 5.3% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 5.3% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yeskinkot1 game · 5.3% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 75 games.
  • Starting-position records unavailable: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 129 published games lasting at least five minutes, linked to account 192514. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.