Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Hofmann

Account 353814 · Published replay history across maps and positions.

Latest recorded OS
19.1
13 Oct 2026 · Large teams · 16 players
Recorded games
76
27 Jun 2026–13 Oct 2026 UTC
Maps played
4
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
18.20
Latest recorded
19.14
Change
+0.94
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.317.018.820.522.327 Jun 2026, 20:21 UTC · OS 18.2028 Jun 2026, 05:21 UTC · OS 16.9129 Jun 2026, 04:27 UTC · OS 17.1529 Jun 2026, 22:17 UTC · OS 18.0829 Jun 2026, 22:38 UTC · OS 17.6430 Jun 2026, 05:40 UTC · OS 17.8830 Jun 2026, 21:33 UTC · OS 17.7230 Jun 2026, 21:58 UTC · OS 17.4630 Jun 2026, 23:36 UTC · OS 17.0701 Jul 2026, 03:30 UTC · OS 16.6801 Jul 2026, 07:43 UTC · OS 16.2101 Jul 2026, 09:05 UTC · OS 16.6301 Jul 2026, 21:36 UTC · OS 16.8602 Jul 2026, 00:04 UTC · OS 16.8302 Jul 2026, 02:35 UTC · OS 17.1802 Jul 2026, 04:20 UTC · OS 17.4402 Jul 2026, 05:40 UTC · OS 17.1102 Jul 2026, 06:44 UTC · OS 17.3703 Jul 2026, 01:39 UTC · OS 17.3703 Jul 2026, 02:41 UTC · OS 16.9503 Jul 2026, 05:14 UTC · OS 16.6703 Jul 2026, 06:13 UTC · OS 17.0003 Jul 2026, 17:53 UTC · OS 17.7504 Jul 2026, 08:55 UTC · OS 18.4504 Jul 2026, 10:48 UTC · OS 18.6404 Jul 2026, 14:08 UTC · OS 19.1004 Jul 2026, 17:10 UTC · OS 19.5304 Jul 2026, 17:43 UTC · OS 19.2005 Jul 2026, 05:08 UTC · OS 18.5005 Jul 2026, 05:40 UTC · OS 18.1105 Jul 2026, 06:31 UTC · OS 18.4805 Jul 2026, 06:49 UTC · OS 18.4805 Jul 2026, 12:56 UTC · OS 18.0605 Jul 2026, 16:54 UTC · OS 18.5505 Jul 2026, 17:46 UTC · OS 18.7806 Jul 2026, 10:32 UTC · OS 18.7406 Jul 2026, 12:43 UTC · OS 18.4707 Jul 2026, 10:18 UTC · OS 18.4107 Jul 2026, 11:29 UTC · OS 18.7507 Jul 2026, 12:03 UTC · OS 18.7507 Jul 2026, 20:27 UTC · OS 19.4008 Jul 2026, 09:43 UTC · OS 19.5708 Jul 2026, 10:02 UTC · OS 19.5708 Jul 2026, 16:26 UTC · OS 18.5108 Jul 2026, 16:57 UTC · OS 18.5108 Jul 2026, 19:25 UTC · OS 18.5009 Jul 2026, 16:13 UTC · OS 18.9510 Jul 2026, 11:54 UTC · OS 19.8610 Jul 2026, 13:10 UTC · OS 19.5610 Jul 2026, 19:41 UTC · OS 18.8210 Jul 2026, 22:56 UTC · OS 18.2711 Jul 2026, 00:33 UTC · OS 18.5811 Jul 2026, 02:36 UTC · OS 18.8111 Jul 2026, 04:12 UTC · OS 19.2411 Jul 2026, 12:44 UTC · OS 19.6311 Jul 2026, 13:09 UTC · OS 19.6311 Jul 2026, 13:25 UTC · OS 19.4711 Jul 2026, 18:23 UTC · OS 19.5411 Jul 2026, 20:44 UTC · OS 20.4911 Jul 2026, 21:12 UTC · OS 20.4912 Jul 2026, 02:03 UTC · OS 20.6712 Jul 2026, 02:16 UTC · OS 20.6712 Jul 2026, 04:42 UTC · OS 21.3412 Jul 2026, 18:50 UTC · OS 21.0512 Jul 2026, 21:36 UTC · OS 21.1313 Jul 2026, 00:56 UTC · OS 20.8013 Jul 2026, 03:28 UTC · OS 20.4013 Jul 2026, 17:28 UTC · OS 20.5213 Jul 2026, 21:43 UTC · OS 20.5913 Jul 2026, 23:13 UTC · OS 20.9312 Oct 2026, 20:49 UTC · OS 20.1213 Oct 2026, 07:17 UTC · OS 20.3713 Oct 2026, 11:32 UTC · OS 20.1113 Oct 2026, 11:49 UTC · OS 20.1113 Oct 2026, 13:38 UTC · OS 19.5413 Oct 2026, 20:58 UTC · OS 19.1427 Jun13 Oct

13 Oct 2026, 20:58 UTC · OS 19.14

76 recorded ratings · 27 Jun 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 13:24 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
62026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 61.1% of selected games.

Selected games: 36 · Games with identified lanes: 22.

25 distinct recorded opponents · Mean opponent OS 18.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 15.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,801.5 metal3,457.8 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,785.0 metal3,873.1 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.55,326.4 energy49,070.1 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.143.8 damage0.0 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.37.6 damage148.9 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.49.0 units38.2 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AzurePure1 game · 16.7% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dusk_Xua1 game · 16.7% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • incrediblegassy1 game · 16.7% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IT_WAS_HIM1 game · 16.7% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JediOccultist1 game · 16.7% of games in this matchup · Mean recorded OS 2.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Limericksan1 game · 16.7% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,409.2 metal3,702.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,030.3 metal4,069.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,437.3 energy45,924.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,911.0 damage2,070.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,762.5 damage3,577.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.42.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Boomer911 game · 100.0% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jfx2301 game · 100.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,098.2 metal3,624.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,799.7 metal4,295.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.48,506.4 energy53,398.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,374.9 damage6,973.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,186.9 damage7,223.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.0 units55.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • dutchan1 game · 50.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dylsu1 game · 50.0% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IceJaw1 game · 50.0% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheAnimal1 game · 50.0% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

13 matched games · 13 distinct opponents · Mean opponent OS 19.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,720.1 metal3,310.0 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,199.3 metal4,094.7 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.68,426.4 energy37,774.7 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.197.6 damage726.9 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.482.3 damage242.5 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.51.3 units34.9 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 112233e1 game · 7.7% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • A1Alpha1 game · 7.7% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BroodFather1 game · 7.7% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BullSaw1 game · 7.7% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Echelon_X1 game · 7.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GamerGuy691 game · 7.7% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 7.7% of games in this matchup · Mean recorded OS 39.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hwin1 game · 7.7% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lotzo_Huggins1 game · 7.7% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NuIl1 game · 7.7% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObeIix1 game · 7.7% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Phoenix861 game · 7.7% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VeryCool1 game · 7.7% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 12 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 76 published games lasting at least five minutes, linked to account 353814. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.