Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Sneedfeedandseed

Account 435738 · Published replay history across maps and positions.

Latest recorded OS
12.4
11 Oct 2026 · Large teams · 16 players
Recorded games
78
28 Jun 2026–11 Oct 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
13.47
Latest recorded
12.36
Change
-1.11
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.512.814.115.316.628 Jun 2026, 01:41 UTC · OS 13.4701 Jul 2026, 00:03 UTC · OS 13.5804 Jul 2026, 16:19 UTC · OS 12.9306 Jul 2026, 03:35 UTC · OS 13.6407 Jul 2026, 04:01 UTC · OS 14.4507 Jul 2026, 04:36 UTC · OS 14.6608 Jul 2026, 02:50 UTC · OS 14.8908 Jul 2026, 03:23 UTC · OS 14.8908 Jul 2026, 18:18 UTC · OS 14.4908 Jul 2026, 18:58 UTC · OS 14.8710 Jul 2026, 04:23 UTC · OS 14.4610 Jul 2026, 04:49 UTC · OS 14.2811 Jul 2026, 02:44 UTC · OS 14.2812 Jul 2026, 19:31 UTC · OS 13.6012 Jul 2026, 20:05 UTC · OS 13.6012 Jul 2026, 21:12 UTC · OS 13.7512 Jul 2026, 21:36 UTC · OS 13.1213 Jul 2026, 04:48 UTC · OS 13.1614 Jul 2026, 05:58 UTC · OS 13.8715 Jul 2026, 03:08 UTC · OS 14.5115 Jul 2026, 03:45 UTC · OS 14.7718 Jul 2026, 03:53 UTC · OS 14.7018 Jul 2026, 04:12 UTC · OS 14.7018 Jul 2026, 04:43 UTC · OS 14.7018 Jul 2026, 17:14 UTC · OS 13.6118 Jul 2026, 18:27 UTC · OS 13.8421 Jul 2026, 05:31 UTC · OS 14.2923 Jul 2026, 03:36 UTC · OS 14.5923 Jul 2026, 05:55 UTC · OS 15.1723 Jul 2026, 06:10 UTC · OS 15.1723 Jul 2026, 06:34 UTC · OS 15.1724 Jul 2026, 05:27 UTC · OS 14.8924 Jul 2026, 05:54 UTC · OS 14.8924 Jul 2026, 06:34 UTC · OS 14.8926 Jul 2026, 04:08 UTC · OS 14.7726 Jul 2026, 06:00 UTC · OS 14.5827 Jul 2026, 06:39 UTC · OS 14.5327 Jul 2026, 07:13 UTC · OS 14.5329 Jul 2026, 05:44 UTC · OS 14.4729 Jul 2026, 06:25 UTC · OS 14.4729 Jul 2026, 07:02 UTC · OS 14.4730 Jul 2026, 05:17 UTC · OS 14.8131 Jul 2026, 06:06 UTC · OS 14.9301 Aug 2026, 04:33 UTC · OS 15.2501 Aug 2026, 05:06 UTC · OS 15.2501 Aug 2026, 05:28 UTC · OS 15.9003 Aug 2026, 05:25 UTC · OS 15.5703 Aug 2026, 05:59 UTC · OS 15.6704 Aug 2026, 04:20 UTC · OS 15.9606 Aug 2026, 19:15 UTC · OS 15.7708 Aug 2026, 04:53 UTC · OS 14.8109 Aug 2026, 05:22 UTC · OS 14.5309 Aug 2026, 05:32 UTC · OS 14.5309 Aug 2026, 06:14 UTC · OS 14.8411 Aug 2026, 19:34 UTC · OS 14.2811 Aug 2026, 20:21 UTC · OS 14.2813 Aug 2026, 06:43 UTC · OS 13.9813 Aug 2026, 08:16 UTC · OS 14.3413 Aug 2026, 08:39 UTC · OS 13.7314 Aug 2026, 02:56 UTC · OS 13.6814 Aug 2026, 03:23 UTC · OS 13.6815 Aug 2026, 05:50 UTC · OS 13.5216 Aug 2026, 19:42 UTC · OS 13.5818 Aug 2026, 03:51 UTC · OS 13.8319 Aug 2026, 03:06 UTC · OS 13.7719 Aug 2026, 05:11 UTC · OS 13.9020 Aug 2026, 04:37 UTC · OS 14.1620 Aug 2026, 05:18 UTC · OS 13.8320 Aug 2026, 05:37 UTC · OS 13.8320 Aug 2026, 05:56 UTC · OS 13.4621 Aug 2026, 05:06 UTC · OS 13.3721 Aug 2026, 05:38 UTC · OS 12.9721 Aug 2026, 06:06 UTC · OS 12.9721 Aug 2026, 12:56 UTC · OS 12.5024 Aug 2026, 02:39 UTC · OS 12.4014 Sep 2026, 03:17 UTC · OS 13.1804 Oct 2026, 04:16 UTC · OS 12.1411 Oct 2026, 04:50 UTC · OS 12.3628 Jun11 Oct

11 Oct 2026, 04:50 UTC · OS 12.36

78 recorded ratings · 28 Jun 2026–11 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 18:43 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
12026-10-01
to 2026-10-07
12026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 24.6% of selected games.

Selected games: 65 · Games with identified lanes: 16.

26 distinct recorded opponents · Mean opponent OS 21.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 30.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,222.9 metal4,063.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,985.6 metal4,940.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,059.9 energy47,663.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.2 damage205.8 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.640.0 damage506.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.30.7 units50.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Elpoloow1 game · 33.3% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt1 game · 33.3% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tysrhyne1 game · 33.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 19.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,333.7 metal4,389.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,127.9 metal4,124.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,184.0 energy47,884.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,876.5 damage7,179.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,503.1 damage8,541.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.33.3 units45.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • anotherlife1 game · 33.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CanYouEvenTakeIt1 game · 33.3% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chinese1 game · 33.3% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cookie417Monster1 game · 33.3% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IceJaw1 game · 33.3% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PJack13371 game · 33.3% of games in this matchup · Mean recorded OS 29.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,000.3 metal3,841.0 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,065.0 metal3,910.0 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.41,813.7 energy45,753.7 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,651.0 damage7,501.0 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,581.0 damage6,294.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.39.7 units42.1 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Aladith1 game · 14.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DragonDev1 game · 14.3% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Franklin13041 game · 14.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lucifer_1 game · 14.3% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MR_OWLLETTE1 game · 14.3% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nyangjar1 game · 14.3% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quirinus1 game · 14.3% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shnozz1 game · 14.3% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • StuF1 game · 14.3% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TonyMa1 game · 14.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TwinTwonk1 game · 14.3% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vinnievin1 game · 14.3% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Yeumis1 game · 14.3% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ztac1 game · 14.3% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 24.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,061.4 metal3,372.9 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,019.6 metal4,391.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.51,528.2 energy34,216.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.348.8 damage1,418.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,434.5 damage880.8 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.42.0 units36.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.529.0 metal255.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.306.0 metal529.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units3.0 units33.3%1 paired game
  • Limericksan1 game · 33.3% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObeIix1 game · 33.3% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WarHunterDiablo1 game · 33.3% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 45 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 78 published games lasting at least five minutes, linked to account 435738. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.