Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[Cookie]Nightmare

Account 51535 · Published replay history across maps and positions.

Latest recorded OS
25.2
12 Aug 2026 · Large teams · 16 players
Recorded games
95
03 Jul 2026–12 Aug 2026 UTC
Maps played
2
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
23.87
Latest recorded
25.22
Change
+1.35
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.22.723.624.425.226.103 Jul 2026, 10:28 UTC · OS 23.8703 Jul 2026, 10:50 UTC · OS 23.8703 Jul 2026, 11:23 UTC · OS 23.8703 Jul 2026, 11:39 UTC · OS 23.8703 Jul 2026, 11:59 UTC · OS 23.8703 Jul 2026, 12:36 UTC · OS 23.8703 Jul 2026, 13:53 UTC · OS 23.8703 Jul 2026, 14:25 UTC · OS 23.6103 Jul 2026, 16:09 UTC · OS 23.1703 Jul 2026, 16:32 UTC · OS 23.1703 Jul 2026, 16:52 UTC · OS 23.1703 Jul 2026, 17:53 UTC · OS 23.1704 Jul 2026, 14:37 UTC · OS 24.2504 Jul 2026, 15:02 UTC · OS 25.1305 Jul 2026, 07:05 UTC · OS 25.6205 Jul 2026, 07:33 UTC · OS 25.6205 Jul 2026, 07:57 UTC · OS 25.6205 Jul 2026, 08:20 UTC · OS 25.6205 Jul 2026, 09:24 UTC · OS 25.6206 Jul 2026, 08:47 UTC · OS 24.4806 Jul 2026, 10:20 UTC · OS 24.6807 Jul 2026, 13:19 UTC · OS 25.0007 Jul 2026, 14:36 UTC · OS 25.0007 Jul 2026, 14:59 UTC · OS 25.0007 Jul 2026, 15:16 UTC · OS 25.0007 Jul 2026, 15:42 UTC · OS 25.0007 Jul 2026, 16:00 UTC · OS 25.0008 Jul 2026, 06:10 UTC · OS 25.0708 Jul 2026, 15:45 UTC · OS 24.7908 Jul 2026, 16:07 UTC · OS 24.7908 Jul 2026, 16:21 UTC · OS 25.3308 Jul 2026, 16:45 UTC · OS 25.3310 Jul 2026, 09:50 UTC · OS 25.3510 Jul 2026, 10:30 UTC · OS 25.3510 Jul 2026, 10:58 UTC · OS 25.3510 Jul 2026, 11:19 UTC · OS 25.3510 Jul 2026, 11:35 UTC · OS 25.3510 Jul 2026, 12:17 UTC · OS 24.4910 Jul 2026, 12:38 UTC · OS 24.4910 Jul 2026, 13:13 UTC · OS 24.4810 Jul 2026, 13:48 UTC · OS 24.4810 Jul 2026, 14:18 UTC · OS 24.4810 Jul 2026, 14:50 UTC · OS 24.4810 Jul 2026, 15:05 UTC · OS 24.4810 Jul 2026, 16:16 UTC · OS 24.4810 Jul 2026, 18:15 UTC · OS 24.4810 Jul 2026, 18:41 UTC · OS 24.4811 Jul 2026, 16:51 UTC · OS 25.4116 Jul 2026, 10:02 UTC · OS 25.3616 Jul 2026, 10:39 UTC · OS 25.3616 Jul 2026, 12:16 UTC · OS 25.3616 Jul 2026, 12:42 UTC · OS 25.3616 Jul 2026, 13:05 UTC · OS 25.3616 Jul 2026, 13:27 UTC · OS 25.3617 Jul 2026, 14:58 UTC · OS 25.0819 Jul 2026, 07:09 UTC · OS 24.8119 Jul 2026, 07:46 UTC · OS 24.8119 Jul 2026, 08:30 UTC · OS 24.8119 Jul 2026, 09:03 UTC · OS 24.8119 Jul 2026, 09:26 UTC · OS 24.8119 Jul 2026, 09:50 UTC · OS 24.8119 Jul 2026, 10:13 UTC · OS 24.8119 Jul 2026, 10:29 UTC · OS 24.8119 Jul 2026, 11:36 UTC · OS 24.8120 Jul 2026, 04:38 UTC · OS 24.0920 Jul 2026, 05:08 UTC · OS 24.0920 Jul 2026, 06:39 UTC · OS 23.8020 Jul 2026, 07:10 UTC · OS 23.8020 Jul 2026, 15:12 UTC · OS 23.5620 Jul 2026, 15:37 UTC · OS 23.5621 Jul 2026, 05:03 UTC · OS 23.6221 Jul 2026, 05:22 UTC · OS 23.6221 Jul 2026, 05:36 UTC · OS 23.6221 Jul 2026, 06:04 UTC · OS 23.6221 Jul 2026, 07:17 UTC · OS 23.6221 Jul 2026, 14:24 UTC · OS 24.0821 Jul 2026, 14:48 UTC · OS 24.0821 Jul 2026, 15:08 UTC · OS 24.0821 Jul 2026, 15:31 UTC · OS 24.0823 Jul 2026, 02:38 UTC · OS 24.2123 Jul 2026, 03:00 UTC · OS 24.2111 Aug 2026, 15:14 UTC · OS 24.8811 Aug 2026, 15:46 UTC · OS 24.8811 Aug 2026, 16:12 UTC · OS 24.8811 Aug 2026, 16:39 UTC · OS 24.8811 Aug 2026, 16:59 UTC · OS 24.8811 Aug 2026, 17:18 UTC · OS 24.8811 Aug 2026, 17:48 UTC · OS 24.8811 Aug 2026, 18:16 UTC · OS 24.8812 Aug 2026, 12:28 UTC · OS 25.5312 Aug 2026, 12:43 UTC · OS 25.2212 Aug 2026, 13:17 UTC · OS 25.2212 Aug 2026, 13:55 UTC · OS 25.2203 Jul12 Aug

12 Aug 2026, 13:55 UTC · OS 25.22

93 recorded ratings · 03 Jul 2026–12 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 21.7% of selected games.

Selected games: 92 · Games with identified lanes: 20.

26 distinct recorded opponents · Mean opponent OS 33.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

12 matched games · 12 distinct opponents · Mean opponent OS 36.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,247.8 metal4,033.5 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,802.1 metal4,660.9 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.32,721.9 energy50,425.0 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,317.2 damage1,409.9 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,879.7 damage1,999.0 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.30.1 units41.7 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Altaor1 game · 8.3% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cane_Sama1 game · 8.3% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 8.3% of games in this matchup · Mean recorded OS 44.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EXZoPrimer31 game · 8.3% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FakeOS1 game · 8.3% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GANDEVIOUS1 game · 8.3% of games in this matchup · Mean recorded OS 4.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Godmother131 game · 8.3% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JarDor1 game · 8.3% of games in this matchup · Mean recorded OS 28.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • orelch1 game · 8.3% of games in this matchup · Mean recorded OS 47.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SeduceUrAfus1 game · 8.3% of games in this matchup · Mean recorded OS 46.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Spreukenindekeuken1 game · 8.3% of games in this matchup · Mean recorded OS 38.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 8.3% of games in this matchup · Mean recorded OS 50.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 32.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,281.8 metal4,136.8 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,150.8 metal4,349.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.55,743.7 energy49,876.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,401.7 damage12,086.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,620.7 damage9,658.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.46.8 units44.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Fizzz1 game · 25.0% of games in this matchup · Mean recorded OS 43.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GeskeurdeJeans1 game · 25.0% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 25.0% of games in this matchup · Mean recorded OS 54.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kunzite1 game · 25.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Level_30_Wizard1 game · 25.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lukasgabriel331 game · 25.0% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MIAO1 game · 25.0% of games in this matchup · Mean recorded OS 36.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrepareUrAfus1 game · 25.0% of games in this matchup · Mean recorded OS 38.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 23.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,040.5 metal4,057.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,532.8 metal4,932.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.51,840.1 energy57,373.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,449.6 damage9,036.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,868.5 damage15,001.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.51.0 units59.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AeroDynamite1 game · 50.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Axzeum1 game · 50.0% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bishtou1 game · 50.0% of games in this matchup · Mean recorded OS 29.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gy0h6y1 game · 50.0% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 25.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,349.2 metal4,045.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,390.4 metal4,580.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.75,708.3 energy38,209.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.280.1 damage478.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.434.1 damage280.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.46.0 units37.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Entropy_1 game · 50.0% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zeus_on_god1 game · 50.0% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 6 games.
  • No individual lane assigned for this position: 65 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 95 published games lasting at least five minutes, linked to account 51535. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.