Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

LutzVegas

Account 609913 · Published replay history across maps and positions.

Latest recorded OS
19.2
29 Aug 2026 · Large teams · 16 players
Recorded games
402
07 Jul 2026–29 Aug 2026 UTC
Maps played
49
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
19.25
Change
+2.58
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.610.115.621.126.607 Jul 2026, 11:18 UTC · OS 16.6707 Jul 2026, 11:48 UTC · OS 16.6707 Jul 2026, 12:35 UTC · OS 16.6707 Jul 2026, 12:58 UTC · OS 12.2607 Jul 2026, 14:15 UTC · OS 12.2609 Jul 2026, 20:40 UTC · OS 19.0709 Jul 2026, 21:09 UTC · OS 16.3909 Jul 2026, 21:38 UTC · OS 16.3909 Jul 2026, 22:06 UTC · OS 16.3909 Jul 2026, 22:31 UTC · OS 16.3910 Jul 2026, 11:43 UTC · OS 15.0710 Jul 2026, 14:41 UTC · OS 11.8511 Jul 2026, 10:17 UTC · OS 8.2311 Jul 2026, 11:09 UTC · OS 7.4911 Jul 2026, 11:21 UTC · OS 7.4912 Jul 2026, 13:04 UTC · OS 8.5012 Jul 2026, 13:44 UTC · OS 8.5012 Jul 2026, 14:10 UTC · OS 8.6012 Jul 2026, 16:22 UTC · OS 8.8113 Jul 2026, 11:37 UTC · OS 9.9913 Jul 2026, 12:01 UTC · OS 9.9913 Jul 2026, 12:37 UTC · OS 9.9913 Jul 2026, 13:46 UTC · OS 9.9913 Jul 2026, 14:15 UTC · OS 9.9913 Jul 2026, 14:25 UTC · OS 9.9913 Jul 2026, 15:07 UTC · OS 7.5214 Jul 2026, 10:50 UTC · OS 9.6214 Jul 2026, 11:27 UTC · OS 9.7114 Jul 2026, 12:25 UTC · OS 9.7114 Jul 2026, 13:58 UTC · OS 9.7114 Jul 2026, 14:31 UTC · OS 9.7114 Jul 2026, 15:01 UTC · OS 9.7114 Jul 2026, 16:02 UTC · OS 10.2314 Jul 2026, 17:43 UTC · OS 10.0314 Jul 2026, 18:44 UTC · OS 10.0314 Jul 2026, 19:13 UTC · OS 10.0314 Jul 2026, 20:48 UTC · OS 11.7314 Jul 2026, 21:00 UTC · OS 12.5314 Jul 2026, 21:24 UTC · OS 12.5314 Jul 2026, 22:23 UTC · OS 13.8215 Jul 2026, 09:00 UTC · OS 15.4715 Jul 2026, 10:14 UTC · OS 15.5015 Jul 2026, 10:45 UTC · OS 14.7515 Jul 2026, 11:21 UTC · OS 15.1715 Jul 2026, 12:01 UTC · OS 15.1715 Jul 2026, 12:41 UTC · OS 16.3715 Jul 2026, 13:09 UTC · OS 16.3715 Jul 2026, 17:01 UTC · OS 16.4115 Jul 2026, 17:46 UTC · OS 16.4115 Jul 2026, 18:04 UTC · OS 16.4115 Jul 2026, 18:41 UTC · OS 16.4115 Jul 2026, 19:39 UTC · OS 14.1915 Jul 2026, 21:24 UTC · OS 14.3316 Jul 2026, 11:37 UTC · OS 14.7516 Jul 2026, 12:17 UTC · OS 14.3316 Jul 2026, 13:09 UTC · OS 14.3316 Jul 2026, 13:47 UTC · OS 14.3316 Jul 2026, 16:39 UTC · OS 14.3316 Jul 2026, 17:57 UTC · OS 14.3316 Jul 2026, 21:42 UTC · OS 12.4516 Jul 2026, 22:56 UTC · OS 12.5917 Jul 2026, 08:02 UTC · OS 13.1417 Jul 2026, 08:30 UTC · OS 13.1417 Jul 2026, 09:31 UTC · OS 13.1417 Jul 2026, 10:20 UTC · OS 13.1417 Jul 2026, 10:51 UTC · OS 13.1417 Jul 2026, 11:14 UTC · OS 13.1417 Jul 2026, 11:46 UTC · OS 14.4517 Jul 2026, 12:24 UTC · OS 14.4517 Jul 2026, 13:05 UTC · OS 14.4517 Jul 2026, 13:21 UTC · OS 14.4517 Jul 2026, 13:52 UTC · OS 14.5017 Jul 2026, 14:35 UTC · OS 14.5017 Jul 2026, 15:35 UTC · OS 14.9817 Jul 2026, 16:04 UTC · OS 14.9817 Jul 2026, 16:41 UTC · OS 14.9818 Jul 2026, 00:06 UTC · OS 15.0118 Jul 2026, 10:40 UTC · OS 15.2318 Jul 2026, 11:23 UTC · OS 14.7918 Jul 2026, 12:49 UTC · OS 14.7818 Jul 2026, 13:24 UTC · OS 15.0618 Jul 2026, 13:52 UTC · OS 14.8018 Jul 2026, 15:42 UTC · OS 14.5718 Jul 2026, 21:24 UTC · OS 15.3318 Jul 2026, 22:12 UTC · OS 15.7319 Jul 2026, 09:40 UTC · OS 15.5219 Jul 2026, 18:33 UTC · OS 15.3819 Jul 2026, 20:50 UTC · OS 14.2519 Jul 2026, 21:29 UTC · OS 14.2919 Jul 2026, 23:38 UTC · OS 14.6720 Jul 2026, 00:43 UTC · OS 14.5120 Jul 2026, 10:18 UTC · OS 15.2020 Jul 2026, 11:11 UTC · OS 15.5320 Jul 2026, 11:49 UTC · OS 15.5320 Jul 2026, 12:20 UTC · OS 15.5320 Jul 2026, 14:27 UTC · OS 15.6020 Jul 2026, 16:04 UTC · OS 15.1420 Jul 2026, 18:10 UTC · OS 15.2720 Jul 2026, 19:31 UTC · OS 14.5020 Jul 2026, 20:55 UTC · OS 14.3820 Jul 2026, 21:35 UTC · OS 14.0520 Jul 2026, 22:25 UTC · OS 14.0520 Jul 2026, 23:57 UTC · OS 15.1221 Jul 2026, 08:24 UTC · OS 14.4821 Jul 2026, 11:09 UTC · OS 13.7721 Jul 2026, 12:52 UTC · OS 13.3021 Jul 2026, 13:14 UTC · OS 13.3121 Jul 2026, 14:53 UTC · OS 12.9921 Jul 2026, 18:36 UTC · OS 13.3522 Jul 2026, 13:04 UTC · OS 15.5122 Jul 2026, 13:33 UTC · OS 15.8622 Jul 2026, 15:05 UTC · OS 15.7122 Jul 2026, 15:46 UTC · OS 15.7122 Jul 2026, 16:28 UTC · OS 15.7122 Jul 2026, 18:21 UTC · OS 15.7122 Jul 2026, 21:08 UTC · OS 16.7222 Jul 2026, 22:31 UTC · OS 16.7222 Jul 2026, 23:03 UTC · OS 16.7223 Jul 2026, 11:55 UTC · OS 17.8323 Jul 2026, 12:42 UTC · OS 17.8323 Jul 2026, 14:20 UTC · OS 17.8323 Jul 2026, 14:55 UTC · OS 17.8323 Jul 2026, 17:06 UTC · OS 18.4423 Jul 2026, 19:08 UTC · OS 18.4423 Jul 2026, 19:41 UTC · OS 18.4423 Jul 2026, 20:11 UTC · OS 18.4424 Jul 2026, 09:02 UTC · OS 18.5724 Jul 2026, 15:54 UTC · OS 18.7424 Jul 2026, 21:35 UTC · OS 18.2624 Jul 2026, 22:13 UTC · OS 18.2625 Jul 2026, 13:18 UTC · OS 17.7825 Jul 2026, 15:24 UTC · OS 17.7825 Jul 2026, 15:53 UTC · OS 17.7825 Jul 2026, 17:14 UTC · OS 17.7825 Jul 2026, 17:45 UTC · OS 17.7825 Jul 2026, 19:36 UTC · OS 17.4625 Jul 2026, 20:02 UTC · OS 17.0525 Jul 2026, 22:23 UTC · OS 16.9726 Jul 2026, 11:05 UTC · OS 17.2526 Jul 2026, 11:51 UTC · OS 17.2526 Jul 2026, 14:31 UTC · OS 17.4626 Jul 2026, 16:25 UTC · OS 17.5526 Jul 2026, 16:49 UTC · OS 17.3726 Jul 2026, 17:27 UTC · OS 18.0526 Jul 2026, 18:58 UTC · OS 18.4526 Jul 2026, 19:25 UTC · OS 18.6026 Jul 2026, 20:28 UTC · OS 19.4426 Jul 2026, 20:56 UTC · OS 19.8326 Jul 2026, 22:31 UTC · OS 19.7826 Jul 2026, 22:57 UTC · OS 19.7827 Jul 2026, 07:08 UTC · OS 19.8527 Jul 2026, 07:31 UTC · OS 19.8527 Jul 2026, 08:21 UTC · OS 19.8927 Jul 2026, 08:46 UTC · OS 19.8927 Jul 2026, 16:11 UTC · OS 20.0727 Jul 2026, 18:40 UTC · OS 19.9227 Jul 2026, 19:07 UTC · OS 19.8827 Jul 2026, 19:25 UTC · OS 19.5627 Jul 2026, 20:35 UTC · OS 19.1527 Jul 2026, 21:59 UTC · OS 18.1728 Jul 2026, 09:58 UTC · OS 18.0028 Jul 2026, 10:25 UTC · OS 18.0028 Jul 2026, 11:00 UTC · OS 17.9028 Jul 2026, 16:07 UTC · OS 17.9228 Jul 2026, 16:20 UTC · OS 17.9228 Jul 2026, 21:09 UTC · OS 18.4229 Jul 2026, 07:15 UTC · OS 18.2229 Jul 2026, 08:47 UTC · OS 19.0529 Jul 2026, 09:24 UTC · OS 19.0529 Jul 2026, 09:54 UTC · OS 19.0529 Jul 2026, 11:27 UTC · OS 18.9529 Jul 2026, 12:04 UTC · OS 19.3229 Jul 2026, 12:50 UTC · OS 19.3229 Jul 2026, 14:52 UTC · OS 19.4229 Jul 2026, 15:06 UTC · OS 19.4229 Jul 2026, 18:04 UTC · OS 20.1329 Jul 2026, 18:32 UTC · OS 20.0129 Jul 2026, 18:56 UTC · OS 20.1229 Jul 2026, 20:14 UTC · OS 19.4929 Jul 2026, 20:34 UTC · OS 19.3229 Jul 2026, 21:11 UTC · OS 19.8529 Jul 2026, 21:56 UTC · OS 19.4730 Jul 2026, 08:32 UTC · OS 19.3130 Jul 2026, 09:15 UTC · OS 19.3130 Jul 2026, 09:52 UTC · OS 19.3130 Jul 2026, 10:44 UTC · OS 19.3130 Jul 2026, 11:15 UTC · OS 19.3130 Jul 2026, 11:49 UTC · OS 19.3130 Jul 2026, 12:17 UTC · OS 19.3130 Jul 2026, 13:08 UTC · OS 19.3130 Jul 2026, 16:56 UTC · OS 18.1130 Jul 2026, 17:46 UTC · OS 18.1130 Jul 2026, 19:49 UTC · OS 18.3130 Jul 2026, 20:43 UTC · OS 18.5030 Jul 2026, 21:13 UTC · OS 18.5030 Jul 2026, 21:41 UTC · OS 18.5230 Jul 2026, 21:58 UTC · OS 18.8431 Jul 2026, 07:36 UTC · OS 18.1731 Jul 2026, 08:11 UTC · OS 18.4631 Jul 2026, 08:34 UTC · OS 18.4631 Jul 2026, 09:07 UTC · OS 18.3631 Jul 2026, 09:39 UTC · OS 18.3631 Jul 2026, 10:11 UTC · OS 18.3631 Jul 2026, 11:11 UTC · OS 18.6431 Jul 2026, 11:29 UTC · OS 18.7931 Jul 2026, 12:23 UTC · OS 18.4631 Jul 2026, 12:55 UTC · OS 18.0931 Jul 2026, 13:28 UTC · OS 17.7931 Jul 2026, 14:08 UTC · OS 18.1131 Jul 2026, 14:41 UTC · OS 18.4031 Jul 2026, 15:46 UTC · OS 18.4031 Jul 2026, 18:32 UTC · OS 18.9131 Jul 2026, 19:01 UTC · OS 18.9131 Jul 2026, 19:25 UTC · OS 19.1501 Aug 2026, 09:13 UTC · OS 19.2501 Aug 2026, 09:54 UTC · OS 19.6301 Aug 2026, 10:47 UTC · OS 19.6301 Aug 2026, 12:33 UTC · OS 19.6801 Aug 2026, 14:04 UTC · OS 19.6801 Aug 2026, 16:55 UTC · OS 19.6801 Aug 2026, 23:56 UTC · OS 18.3402 Aug 2026, 00:34 UTC · OS 18.3402 Aug 2026, 20:53 UTC · OS 19.0302 Aug 2026, 21:38 UTC · OS 19.2602 Aug 2026, 22:08 UTC · OS 19.2603 Aug 2026, 01:14 UTC · OS 20.0303 Aug 2026, 02:16 UTC · OS 20.3703 Aug 2026, 03:01 UTC · OS 20.3703 Aug 2026, 11:05 UTC · OS 19.4903 Aug 2026, 11:35 UTC · OS 19.4903 Aug 2026, 14:14 UTC · OS 19.9503 Aug 2026, 14:57 UTC · OS 19.5603 Aug 2026, 15:26 UTC · OS 19.5603 Aug 2026, 16:06 UTC · OS 19.5403 Aug 2026, 20:00 UTC · OS 20.6803 Aug 2026, 20:17 UTC · OS 20.6803 Aug 2026, 20:36 UTC · OS 20.9904 Aug 2026, 09:12 UTC · OS 20.7204 Aug 2026, 11:03 UTC · OS 20.7204 Aug 2026, 12:06 UTC · OS 20.7204 Aug 2026, 12:31 UTC · OS 20.7204 Aug 2026, 12:59 UTC · OS 20.7204 Aug 2026, 14:23 UTC · OS 20.8004 Aug 2026, 15:37 UTC · OS 20.5304 Aug 2026, 16:21 UTC · OS 20.1204 Aug 2026, 16:37 UTC · OS 20.1205 Aug 2026, 09:06 UTC · OS 21.2005 Aug 2026, 10:00 UTC · OS 21.5205 Aug 2026, 10:32 UTC · OS 21.5205 Aug 2026, 10:59 UTC · OS 21.5205 Aug 2026, 12:38 UTC · OS 21.7405 Aug 2026, 13:04 UTC · OS 21.7405 Aug 2026, 14:43 UTC · OS 21.8005 Aug 2026, 16:17 UTC · OS 21.5005 Aug 2026, 16:39 UTC · OS 21.7905 Aug 2026, 18:28 UTC · OS 21.9805 Aug 2026, 22:15 UTC · OS 22.0905 Aug 2026, 22:55 UTC · OS 21.8906 Aug 2026, 10:08 UTC · OS 22.2606 Aug 2026, 14:04 UTC · OS 22.5906 Aug 2026, 15:33 UTC · OS 22.5906 Aug 2026, 18:23 UTC · OS 22.4906 Aug 2026, 19:38 UTC · OS 22.8807 Aug 2026, 07:57 UTC · OS 22.3107 Aug 2026, 08:32 UTC · OS 22.1007 Aug 2026, 08:55 UTC · OS 22.1007 Aug 2026, 09:53 UTC · OS 22.4307 Aug 2026, 13:18 UTC · OS 22.7407 Aug 2026, 13:37 UTC · OS 22.7407 Aug 2026, 14:16 UTC · OS 23.4307 Aug 2026, 16:51 UTC · OS 23.1307 Aug 2026, 22:17 UTC · OS 23.6808 Aug 2026, 11:16 UTC · OS 22.6208 Aug 2026, 22:43 UTC · OS 22.4009 Aug 2026, 09:17 UTC · OS 22.0609 Aug 2026, 17:35 UTC · OS 22.1709 Aug 2026, 17:55 UTC · OS 22.1710 Aug 2026, 05:04 UTC · OS 21.9310 Aug 2026, 09:27 UTC · OS 21.9210 Aug 2026, 10:23 UTC · OS 21.9210 Aug 2026, 14:09 UTC · OS 22.0210 Aug 2026, 14:36 UTC · OS 22.0210 Aug 2026, 15:29 UTC · OS 22.0210 Aug 2026, 19:16 UTC · OS 22.3010 Aug 2026, 20:53 UTC · OS 22.5811 Aug 2026, 09:22 UTC · OS 22.3411 Aug 2026, 13:13 UTC · OS 22.4511 Aug 2026, 13:37 UTC · OS 22.4511 Aug 2026, 14:27 UTC · OS 21.8411 Aug 2026, 14:39 UTC · OS 21.8411 Aug 2026, 15:09 UTC · OS 21.8411 Aug 2026, 15:42 UTC · OS 21.8411 Aug 2026, 16:40 UTC · OS 22.3711 Aug 2026, 17:05 UTC · OS 22.5611 Aug 2026, 17:34 UTC · OS 22.5611 Aug 2026, 18:07 UTC · OS 22.1411 Aug 2026, 21:30 UTC · OS 22.4811 Aug 2026, 21:59 UTC · OS 22.1712 Aug 2026, 09:25 UTC · OS 22.4512 Aug 2026, 10:23 UTC · OS 23.0312 Aug 2026, 11:06 UTC · OS 22.7212 Aug 2026, 11:35 UTC · OS 22.7212 Aug 2026, 11:54 UTC · OS 22.7212 Aug 2026, 12:24 UTC · OS 22.7212 Aug 2026, 15:59 UTC · OS 22.8212 Aug 2026, 16:15 UTC · OS 22.8212 Aug 2026, 16:38 UTC · OS 22.8212 Aug 2026, 17:10 UTC · OS 22.5912 Aug 2026, 17:52 UTC · OS 22.5912 Aug 2026, 18:34 UTC · OS 22.5912 Aug 2026, 19:03 UTC · OS 22.5912 Aug 2026, 23:16 UTC · OS 22.2313 Aug 2026, 08:13 UTC · OS 21.9813 Aug 2026, 08:55 UTC · OS 21.7613 Aug 2026, 09:27 UTC · OS 21.7613 Aug 2026, 09:45 UTC · OS 21.7613 Aug 2026, 10:37 UTC · OS 22.1213 Aug 2026, 10:55 UTC · OS 22.1213 Aug 2026, 11:28 UTC · OS 22.1213 Aug 2026, 12:00 UTC · OS 22.1213 Aug 2026, 12:45 UTC · OS 22.1213 Aug 2026, 13:02 UTC · OS 22.1213 Aug 2026, 13:34 UTC · OS 22.1213 Aug 2026, 14:21 UTC · OS 22.1213 Aug 2026, 16:39 UTC · OS 21.4013 Aug 2026, 18:04 UTC · OS 21.7914 Aug 2026, 07:37 UTC · OS 22.0714 Aug 2026, 08:14 UTC · OS 22.2214 Aug 2026, 08:56 UTC · OS 22.2214 Aug 2026, 09:44 UTC · OS 22.2214 Aug 2026, 12:49 UTC · OS 21.8614 Aug 2026, 13:16 UTC · OS 21.8614 Aug 2026, 15:59 UTC · OS 22.3814 Aug 2026, 20:51 UTC · OS 22.1515 Aug 2026, 11:31 UTC · OS 21.8815 Aug 2026, 12:18 UTC · OS 21.8815 Aug 2026, 13:23 UTC · OS 21.3115 Aug 2026, 18:44 UTC · OS 21.4616 Aug 2026, 08:12 UTC · OS 21.2316 Aug 2026, 08:40 UTC · OS 21.2316 Aug 2026, 09:12 UTC · OS 21.2316 Aug 2026, 09:53 UTC · OS 21.1516 Aug 2026, 10:31 UTC · OS 21.1516 Aug 2026, 11:16 UTC · OS 20.7016 Aug 2026, 11:49 UTC · OS 20.8816 Aug 2026, 16:11 UTC · OS 20.5516 Aug 2026, 16:43 UTC · OS 20.3616 Aug 2026, 17:07 UTC · OS 20.6816 Aug 2026, 17:28 UTC · OS 20.6816 Aug 2026, 17:48 UTC · OS 20.8116 Aug 2026, 18:06 UTC · OS 20.5116 Aug 2026, 18:30 UTC · OS 20.1616 Aug 2026, 18:44 UTC · OS 19.8816 Aug 2026, 19:13 UTC · OS 20.2117 Aug 2026, 07:05 UTC · OS 20.5317 Aug 2026, 07:38 UTC · OS 20.2317 Aug 2026, 14:46 UTC · OS 20.4517 Aug 2026, 16:18 UTC · OS 20.7518 Aug 2026, 06:45 UTC · OS 20.4618 Aug 2026, 21:00 UTC · OS 20.6919 Aug 2026, 17:37 UTC · OS 21.0219 Aug 2026, 18:24 UTC · OS 21.0219 Aug 2026, 18:50 UTC · OS 20.9119 Aug 2026, 22:20 UTC · OS 20.6319 Aug 2026, 22:42 UTC · OS 20.6320 Aug 2026, 08:25 UTC · OS 20.2420 Aug 2026, 20:55 UTC · OS 20.1920 Aug 2026, 21:33 UTC · OS 20.1922 Aug 2026, 10:23 UTC · OS 20.1122 Aug 2026, 10:44 UTC · OS 20.1122 Aug 2026, 11:24 UTC · OS 20.1122 Aug 2026, 11:45 UTC · OS 20.1123 Aug 2026, 07:50 UTC · OS 20.5123 Aug 2026, 08:17 UTC · OS 20.2123 Aug 2026, 08:38 UTC · OS 19.8923 Aug 2026, 09:03 UTC · OS 20.2723 Aug 2026, 09:24 UTC · OS 20.2724 Aug 2026, 17:58 UTC · OS 19.8325 Aug 2026, 09:57 UTC · OS 19.6025 Aug 2026, 10:30 UTC · OS 19.6025 Aug 2026, 16:28 UTC · OS 19.7325 Aug 2026, 16:50 UTC · OS 20.0125 Aug 2026, 21:29 UTC · OS 19.3728 Aug 2026, 00:18 UTC · OS 19.5928 Aug 2026, 21:02 UTC · OS 19.8928 Aug 2026, 21:34 UTC · OS 19.5929 Aug 2026, 10:23 UTC · OS 19.2507 Jul29 Aug

29 Aug 2026, 10:23 UTC · OS 19.25

387 recorded ratings · 07 Jul 2026–29 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 14.5% of selected games.

Selected games: 83 · Games with identified lanes: 12.

18 distinct recorded opponents · Mean opponent OS 19.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 19.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,049.1 metal3,616.2 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,908.6 metal3,930.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.45,198.2 energy47,388.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.932.2 damage728.9 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.767.1 damage929.9 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.39.4 units41.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Architekt1 game · 20.0% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheRamsesXII1 game · 20.0% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UcokTheMan1 game · 20.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WarHunterDiablo1 game · 20.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZynOoo1 game · 20.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 20.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,414.3 metal4,012.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,329.7 metal4,068.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.54,030.3 energy45,361.0 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,968.3 damage8,560.4 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,409.3 damage10,475.6 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.50.8 units40.1 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Bebo9211 game · 25.0% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chemicals1 game · 25.0% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heineke1 game · 25.0% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MattySinc1 game · 25.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • smyli1 game · 25.0% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • solmis1 game · 25.0% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Typasius1 game · 25.0% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ViarLnwza1 game · 25.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,557.7 metal3,847.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,561.6 metal3,657.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.53,872.9 energy39,661.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,453.3 damage7,034.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,748.7 damage7,806.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.42.5 units36.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • gazmanOff1 game · 50.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightowl74031 game · 50.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nolofinwe1 game · 50.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • StarwarsMT1 game · 50.0% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 20.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,439.9 metal3,362.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,575.3 metal4,164.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.64,974.9 energy29,457.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.48.0 units30.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AzurePure1 game · 100.0% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 67 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 402 published games lasting at least five minutes, linked to account 609913. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.