Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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ZynOoo

Account 325495 · Published replay history across maps and positions.Previously seen as [Crd]ZynOoo

Latest recorded OS
17.3
12 Aug 2026 · Duel · 2 players
Recorded games
97
30 Jun 2026–12 Aug 2026 UTC
Maps played
20
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Duel · 2 players.

First recorded
22.65
Latest recorded
22.17
Change
-0.48
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.20.121.322.423.524.630 Jun 2026, 20:25 UTC · OS 22.6530 Jun 2026, 21:13 UTC · OS 22.6830 Jun 2026, 21:47 UTC · OS 22.6830 Jun 2026, 22:01 UTC · OS 22.6801 Jul 2026, 13:11 UTC · OS 23.0401 Jul 2026, 13:31 UTC · OS 23.0401 Jul 2026, 13:49 UTC · OS 23.0401 Jul 2026, 14:24 UTC · OS 23.0402 Jul 2026, 18:00 UTC · OS 21.8502 Jul 2026, 18:29 UTC · OS 21.8502 Jul 2026, 18:51 UTC · OS 21.5302 Jul 2026, 19:17 UTC · OS 21.3403 Jul 2026, 12:59 UTC · OS 20.7303 Jul 2026, 13:29 UTC · OS 20.7303 Jul 2026, 14:33 UTC · OS 20.7908 Jul 2026, 18:31 UTC · OS 21.1211 Jul 2026, 14:32 UTC · OS 21.3611 Jul 2026, 15:54 UTC · OS 21.6411 Jul 2026, 16:16 UTC · OS 21.6412 Jul 2026, 13:49 UTC · OS 23.4712 Jul 2026, 15:05 UTC · OS 23.7212 Jul 2026, 20:44 UTC · OS 23.2612 Jul 2026, 21:50 UTC · OS 23.2012 Jul 2026, 22:19 UTC · OS 23.2014 Jul 2026, 13:58 UTC · OS 22.5214 Jul 2026, 14:31 UTC · OS 22.5214 Jul 2026, 15:01 UTC · OS 22.5215 Jul 2026, 12:42 UTC · OS 22.7815 Jul 2026, 13:22 UTC · OS 22.7815 Jul 2026, 13:52 UTC · OS 22.7819 Jul 2026, 14:09 UTC · OS 22.8319 Jul 2026, 14:24 UTC · OS 22.8319 Jul 2026, 17:18 UTC · OS 22.8319 Jul 2026, 20:38 UTC · OS 23.9919 Jul 2026, 21:19 UTC · OS 23.9921 Jul 2026, 20:13 UTC · OS 23.8621 Jul 2026, 20:36 UTC · OS 23.5822 Jul 2026, 11:31 UTC · OS 23.2522 Jul 2026, 11:58 UTC · OS 23.2522 Jul 2026, 12:35 UTC · OS 23.2522 Jul 2026, 13:10 UTC · OS 23.2522 Jul 2026, 13:33 UTC · OS 23.2524 Jul 2026, 18:50 UTC · OS 23.5724 Jul 2026, 19:13 UTC · OS 23.5724 Jul 2026, 21:24 UTC · OS 23.3724 Jul 2026, 21:42 UTC · OS 22.8425 Jul 2026, 19:07 UTC · OS 22.7926 Jul 2026, 20:01 UTC · OS 22.5026 Jul 2026, 20:16 UTC · OS 22.5026 Jul 2026, 21:11 UTC · OS 22.5026 Jul 2026, 21:31 UTC · OS 22.5027 Jul 2026, 20:13 UTC · OS 22.8227 Jul 2026, 20:35 UTC · OS 22.8227 Jul 2026, 21:07 UTC · OS 22.8231 Jul 2026, 12:36 UTC · OS 21.9831 Jul 2026, 13:13 UTC · OS 22.2731 Jul 2026, 13:37 UTC · OS 22.2702 Aug 2026, 12:42 UTC · OS 21.7905 Aug 2026, 08:35 UTC · OS 21.9905 Aug 2026, 09:14 UTC · OS 21.9905 Aug 2026, 21:11 UTC · OS 22.0505 Aug 2026, 21:28 UTC · OS 22.2806 Aug 2026, 20:48 UTC · OS 22.0206 Aug 2026, 21:23 UTC · OS 22.0208 Aug 2026, 15:30 UTC · OS 22.1708 Aug 2026, 17:03 UTC · OS 22.6608 Aug 2026, 17:28 UTC · OS 22.9308 Aug 2026, 18:11 UTC · OS 22.6609 Aug 2026, 21:41 UTC · OS 22.1309 Aug 2026, 21:59 UTC · OS 22.1310 Aug 2026, 19:40 UTC · OS 22.1410 Aug 2026, 20:26 UTC · OS 22.1411 Aug 2026, 18:44 UTC · OS 22.2711 Aug 2026, 19:13 UTC · OS 22.2711 Aug 2026, 19:31 UTC · OS 22.2711 Aug 2026, 20:29 UTC · OS 21.9612 Aug 2026, 13:23 UTC · OS 22.1712 Aug 2026, 13:53 UTC · OS 22.1712 Aug 2026, 14:29 UTC · OS 22.1730 Jun12 Aug

12 Aug 2026, 14:29 UTC · OS 22.17

79 recorded ratings · 30 Jun 2026–12 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 52.2% of selected games.

Selected games: 46 · Games with identified lanes: 24.

33 distinct recorded opponents · Mean opponent OS 24.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 27.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,673.6 metal3,886.4 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,222.8 metal4,526.4 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.35,097.0 energy42,630.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.272.3 damage671.7 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.598.1 damage366.4 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.30.8 units38.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • krtf1 game · 20.0% of games in this matchup · Mean recorded OS 40.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ozzi1 game · 20.0% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ReduceReclaimRez1 game · 20.0% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TechnoPhyle1 game · 20.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zimt1 game · 20.0% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 20.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,483.7 metal3,765.7 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,264.0 metal4,080.3 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.47,335.6 energy48,528.6 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,538.3 damage6,465.1 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,507.1 damage9,336.2 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.46.4 units45.2 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • All_Kane1 game · 20.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Drio101 game · 20.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ide1ta1 game · 20.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jacotsu1 game · 20.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Khaine011 game · 20.0% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • slayer381 game · 20.0% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SlighT1 game · 20.0% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tigrotabu011 game · 20.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TM_autopilot1 game · 20.0% of games in this matchup · Mean recorded OS 56.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zhuantou1 game · 20.0% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 26.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,381.2 metal3,763.4 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,221.2 metal4,396.0 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.45,145.8 energy49,359.7 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,010.8 damage11,628.9 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,949.9 damage10,880.6 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.44.0 units47.2 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Alphacure1 game · 20.0% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fakepilot1 game · 20.0% of games in this matchup · Mean recorded OS 41.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Morpheus1871 game · 20.0% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • possiblynot1 game · 20.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RapidlyBenched1 game · 20.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TM_autopilot1 game · 20.0% of games in this matchup · Mean recorded OS 56.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Troooool231 game · 20.0% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 20.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • YTnoat1201 game · 20.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zeus_on_god1 game · 20.0% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

9 matched games · 9 distinct opponents · Mean opponent OS 24.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,250.4 metal3,420.7 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,501.5 metal3,846.0 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.45,485.1 energy37,342.7 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,437.7 damage928.3 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.948.8 damage1,409.2 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.37.4 units35.9 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Grump]Smich1 game · 11.1% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlinkShot1591 game · 11.1% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Krisfield69691 game · 11.1% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lmarv1 game · 11.1% of games in this matchup · Mean recorded OS 6.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LutzVegas1 game · 11.1% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • monkeytactics1 game · 11.1% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RAM_WetRat1 game · 11.1% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Waboum1 game · 11.1% of games in this matchup · Mean recorded OS 43.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yeskinkot1 game · 11.1% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 5 games.
  • No individual lane assigned for this position: 17 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 97 published games lasting at least five minutes, linked to account 325495. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.