Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

[Crd]Sparr

Account 618653 · Published replay history across maps and positions.Previously seen as sparr

Latest recorded OS
16.9
27 Aug 2026 · Large teams · 16 players
Recorded games
198
24 Jul 2026–27 Aug 2026 UTC
Maps played
59
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
15.17
Latest recorded
16.93
Change
+1.76
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.68.612.716.820.824 Jul 2026, 20:42 UTC · OS 15.1724 Jul 2026, 23:39 UTC · OS 15.1725 Jul 2026, 03:21 UTC · OS 17.2025 Jul 2026, 14:33 UTC · OS 18.6825 Jul 2026, 16:05 UTC · OS 18.6825 Jul 2026, 16:28 UTC · OS 18.6826 Jul 2026, 05:44 UTC · OS 17.9626 Jul 2026, 14:00 UTC · OS 16.0326 Jul 2026, 14:34 UTC · OS 16.0326 Jul 2026, 16:17 UTC · OS 17.0026 Jul 2026, 19:16 UTC · OS 16.2027 Jul 2026, 01:01 UTC · OS 13.5627 Jul 2026, 01:40 UTC · OS 13.5628 Jul 2026, 23:44 UTC · OS 12.4629 Jul 2026, 00:19 UTC · OS 11.4429 Jul 2026, 13:51 UTC · OS 8.8829 Jul 2026, 14:20 UTC · OS 8.8829 Jul 2026, 16:55 UTC · OS 8.9129 Jul 2026, 18:32 UTC · OS 8.4129 Jul 2026, 18:56 UTC · OS 9.1929 Jul 2026, 23:13 UTC · OS 9.5729 Jul 2026, 23:37 UTC · OS 9.5730 Jul 2026, 01:22 UTC · OS 8.7830 Jul 2026, 01:40 UTC · OS 8.7830 Jul 2026, 02:18 UTC · OS 6.7230 Jul 2026, 12:58 UTC · OS 7.0230 Jul 2026, 13:20 UTC · OS 7.0230 Jul 2026, 13:50 UTC · OS 7.4730 Jul 2026, 14:24 UTC · OS 8.0630 Jul 2026, 15:09 UTC · OS 7.4430 Jul 2026, 20:01 UTC · OS 8.0230 Jul 2026, 20:12 UTC · OS 8.0230 Jul 2026, 22:00 UTC · OS 6.8631 Jul 2026, 02:53 UTC · OS 7.2231 Jul 2026, 13:28 UTC · OS 8.9331 Jul 2026, 14:08 UTC · OS 9.7231 Jul 2026, 15:44 UTC · OS 9.0831 Jul 2026, 16:00 UTC · OS 9.0801 Aug 2026, 15:42 UTC · OS 8.7101 Aug 2026, 22:24 UTC · OS 8.7902 Aug 2026, 00:48 UTC · OS 8.2802 Aug 2026, 00:58 UTC · OS 8.2802 Aug 2026, 13:08 UTC · OS 7.1802 Aug 2026, 13:38 UTC · OS 8.1202 Aug 2026, 14:25 UTC · OS 8.7702 Aug 2026, 15:15 UTC · OS 9.2702 Aug 2026, 17:05 UTC · OS 9.6202 Aug 2026, 17:58 UTC · OS 9.6202 Aug 2026, 18:58 UTC · OS 9.6202 Aug 2026, 21:33 UTC · OS 8.9702 Aug 2026, 22:38 UTC · OS 9.5702 Aug 2026, 22:58 UTC · OS 9.5702 Aug 2026, 23:14 UTC · OS 8.9403 Aug 2026, 02:58 UTC · OS 8.6303 Aug 2026, 03:09 UTC · OS 8.6303 Aug 2026, 03:33 UTC · OS 8.9003 Aug 2026, 14:09 UTC · OS 9.1903 Aug 2026, 14:29 UTC · OS 9.1903 Aug 2026, 15:12 UTC · OS 9.2403 Aug 2026, 15:37 UTC · OS 9.2403 Aug 2026, 18:28 UTC · OS 10.4203 Aug 2026, 20:22 UTC · OS 11.2704 Aug 2026, 01:20 UTC · OS 10.8604 Aug 2026, 03:19 UTC · OS 11.2404 Aug 2026, 21:39 UTC · OS 11.2204 Aug 2026, 23:08 UTC · OS 10.5705 Aug 2026, 16:33 UTC · OS 10.7705 Aug 2026, 20:17 UTC · OS 11.2606 Aug 2026, 19:27 UTC · OS 11.7406 Aug 2026, 22:48 UTC · OS 12.4406 Aug 2026, 23:07 UTC · OS 12.2207 Aug 2026, 18:45 UTC · OS 11.3507 Aug 2026, 20:09 UTC · OS 10.9107 Aug 2026, 21:09 UTC · OS 11.4808 Aug 2026, 13:10 UTC · OS 11.1008 Aug 2026, 15:47 UTC · OS 11.5808 Aug 2026, 16:59 UTC · OS 12.2008 Aug 2026, 17:58 UTC · OS 11.8808 Aug 2026, 19:11 UTC · OS 11.5408 Aug 2026, 19:47 UTC · OS 11.5408 Aug 2026, 22:44 UTC · OS 12.4508 Aug 2026, 23:21 UTC · OS 12.8109 Aug 2026, 00:43 UTC · OS 12.3409 Aug 2026, 02:02 UTC · OS 12.5309 Aug 2026, 02:22 UTC · OS 11.9009 Aug 2026, 03:26 UTC · OS 12.4309 Aug 2026, 03:52 UTC · OS 13.0209 Aug 2026, 14:48 UTC · OS 12.9909 Aug 2026, 17:53 UTC · OS 13.8909 Aug 2026, 22:31 UTC · OS 13.4709 Aug 2026, 22:57 UTC · OS 13.4710 Aug 2026, 00:55 UTC · OS 12.7411 Aug 2026, 22:59 UTC · OS 12.2311 Aug 2026, 23:24 UTC · OS 12.2312 Aug 2026, 17:35 UTC · OS 12.3212 Aug 2026, 17:56 UTC · OS 12.3212 Aug 2026, 18:26 UTC · OS 12.4212 Aug 2026, 20:43 UTC · OS 12.3612 Aug 2026, 22:25 UTC · OS 11.9613 Aug 2026, 00:16 UTC · OS 12.2413 Aug 2026, 01:00 UTC · OS 11.8413 Aug 2026, 23:20 UTC · OS 11.9614 Aug 2026, 00:19 UTC · OS 11.9414 Aug 2026, 01:08 UTC · OS 12.3514 Aug 2026, 02:50 UTC · OS 12.4914 Aug 2026, 12:54 UTC · OS 12.4814 Aug 2026, 13:13 UTC · OS 12.3214 Aug 2026, 13:32 UTC · OS 12.7714 Aug 2026, 14:01 UTC · OS 13.3814 Aug 2026, 16:10 UTC · OS 13.0414 Aug 2026, 16:44 UTC · OS 13.0414 Aug 2026, 17:42 UTC · OS 14.0014 Aug 2026, 19:03 UTC · OS 14.4414 Aug 2026, 19:24 UTC · OS 14.0114 Aug 2026, 19:45 UTC · OS 14.2614 Aug 2026, 20:21 UTC · OS 13.6614 Aug 2026, 21:21 UTC · OS 14.0215 Aug 2026, 01:16 UTC · OS 14.3615 Aug 2026, 01:43 UTC · OS 14.8615 Aug 2026, 13:43 UTC · OS 15.3015 Aug 2026, 14:12 UTC · OS 15.3015 Aug 2026, 14:27 UTC · OS 15.3015 Aug 2026, 16:47 UTC · OS 15.0715 Aug 2026, 21:03 UTC · OS 14.6715 Aug 2026, 21:17 UTC · OS 14.6715 Aug 2026, 22:09 UTC · OS 13.9115 Aug 2026, 22:46 UTC · OS 13.9115 Aug 2026, 23:07 UTC · OS 14.2816 Aug 2026, 14:17 UTC · OS 13.8616 Aug 2026, 17:26 UTC · OS 13.6216 Aug 2026, 18:48 UTC · OS 13.3716 Aug 2026, 20:14 UTC · OS 13.6616 Aug 2026, 20:50 UTC · OS 13.6616 Aug 2026, 22:11 UTC · OS 13.7917 Aug 2026, 00:03 UTC · OS 13.4617 Aug 2026, 03:03 UTC · OS 14.3517 Aug 2026, 22:05 UTC · OS 14.4817 Aug 2026, 22:55 UTC · OS 14.1818 Aug 2026, 00:17 UTC · OS 13.8318 Aug 2026, 00:43 UTC · OS 13.8318 Aug 2026, 01:36 UTC · OS 13.7718 Aug 2026, 22:05 UTC · OS 13.6518 Aug 2026, 23:24 UTC · OS 13.2818 Aug 2026, 23:39 UTC · OS 13.2818 Aug 2026, 23:56 UTC · OS 13.1119 Aug 2026, 13:42 UTC · OS 12.8319 Aug 2026, 14:03 UTC · OS 12.4619 Aug 2026, 20:11 UTC · OS 12.3320 Aug 2026, 03:21 UTC · OS 12.1620 Aug 2026, 03:56 UTC · OS 12.1620 Aug 2026, 04:22 UTC · OS 12.1620 Aug 2026, 13:45 UTC · OS 11.8120 Aug 2026, 14:27 UTC · OS 12.0920 Aug 2026, 15:03 UTC · OS 11.8020 Aug 2026, 15:19 UTC · OS 11.8020 Aug 2026, 20:24 UTC · OS 12.5320 Aug 2026, 20:47 UTC · OS 12.9120 Aug 2026, 21:35 UTC · OS 13.2320 Aug 2026, 21:52 UTC · OS 13.6220 Aug 2026, 22:19 UTC · OS 13.6222 Aug 2026, 01:31 UTC · OS 12.9922 Aug 2026, 01:59 UTC · OS 12.9922 Aug 2026, 02:17 UTC · OS 13.4522 Aug 2026, 02:48 UTC · OS 14.2022 Aug 2026, 21:50 UTC · OS 13.3922 Aug 2026, 22:09 UTC · OS 13.3922 Aug 2026, 22:28 UTC · OS 13.3922 Aug 2026, 22:47 UTC · OS 13.3923 Aug 2026, 01:00 UTC · OS 14.1923 Aug 2026, 01:16 UTC · OS 14.1923 Aug 2026, 01:36 UTC · OS 14.1923 Aug 2026, 03:00 UTC · OS 14.5023 Aug 2026, 19:06 UTC · OS 14.6123 Aug 2026, 19:27 UTC · OS 14.2123 Aug 2026, 20:28 UTC · OS 14.7423 Aug 2026, 23:56 UTC · OS 14.3524 Aug 2026, 00:15 UTC · OS 14.3524 Aug 2026, 01:21 UTC · OS 15.2124 Aug 2026, 01:44 UTC · OS 15.2124 Aug 2026, 02:01 UTC · OS 15.5624 Aug 2026, 02:19 UTC · OS 15.9224 Aug 2026, 03:49 UTC · OS 15.9924 Aug 2026, 16:04 UTC · OS 15.1424 Aug 2026, 16:22 UTC · OS 14.8224 Aug 2026, 16:57 UTC · OS 14.8224 Aug 2026, 22:20 UTC · OS 15.6626 Aug 2026, 01:53 UTC · OS 16.9826 Aug 2026, 14:04 UTC · OS 16.4026 Aug 2026, 17:03 UTC · OS 16.9627 Aug 2026, 00:47 UTC · OS 17.2427 Aug 2026, 01:05 UTC · OS 17.2427 Aug 2026, 01:24 UTC · OS 16.9324 Jul27 Aug

27 Aug 2026, 01:24 UTC · OS 16.93

192 recorded ratings · 24 Jul 2026–27 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 51.9% of selected games.

Selected games: 52 · Games with identified lanes: 27.

34 distinct recorded opponents · Mean opponent OS 21.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

14 matched games · 13 distinct opponents · Mean opponent OS 23.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

14 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,180.9 metal3,658.3 metal100.0%14 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,068.7 metal4,179.7 metal100.0%14 paired games
Energy producedTotal energy produced by this player by this time.42,179.9 energy51,367.6 energy100.0%14 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.696.4 damage623.6 damage100.0%14 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.672.4 damage614.7 damage100.0%14 paired games
Units producedTotal units produced by this time, including buildings.32.7 units41.3 units100.0%14 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.33.3 metal17.0 metal21.4%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.17.0 metal33.3 metal21.4%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units0.0 units21.4%3 paired games
  • Deadhoez2 games · 14.3% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BladeRunner13371 game · 7.1% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boegi1 game · 7.1% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Enotric1 game · 7.1% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrogMilk1 game · 7.1% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • griffjack1 game · 7.1% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hobas1 game · 7.1% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iResc1 game · 7.1% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 7.1% of games in this matchup · Mean recorded OS 50.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ostkaka_Lovah1 game · 7.1% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quickmercury1 game · 7.1% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • usurper1 game · 7.1% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xXGRM_RenXx1 game · 7.1% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 18.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,432.7 metal3,754.6 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,269.1 metal4,057.4 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.40,160.8 energy47,324.6 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,364.1 damage9,309.9 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,527.0 damage8,391.0 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.34.3 units43.1 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Architekt1 game · 14.3% of games in this matchup · Mean recorded OS 24.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AVZ1 game · 14.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BeyondAllCake1 game · 14.3% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dutchan1 game · 14.3% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EYE_ON_YOU1 game · 14.3% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jaysic1 game · 14.3% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kaptn1 game · 14.3% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lord_McDerp1 game · 14.3% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nethera1 game · 14.3% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SinnedeffoS1 game · 14.3% of games in this matchup · Mean recorded OS 8.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TekilaPaf1 game · 14.3% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Towelietuch1 game · 14.3% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TTCallaway1 game · 14.3% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZjadlemKota1 game · 14.3% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 21.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,752.2 metal4,286.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,945.7 metal4,670.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.39,371.3 energy54,318.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,444.2 damage8,211.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,806.4 damage3,698.1 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.26.0 units44.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Concinus1 game · 50.0% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Deathkebab1 game · 50.0% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kingixdjames1 game · 50.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wowasg1 game · 50.0% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 19.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,988.0 metal3,465.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,586.8 metal4,171.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.33,876.8 energy39,073.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.650.5 damage823.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.811.1 damage709.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.29.0 units32.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.563.0 metal75.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.75.0 metal563.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units1.0 units25.0%1 paired game
  • BladeRunner13371 game · 25.0% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fuoco1 game · 25.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UltimoDealer1 game · 25.0% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zinnsash1 game · 25.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 22 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 198 published games lasting at least five minutes, linked to account 618653. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.