BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 168232

Leohvm

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
52.4
29 Sep 2026 · Large teams · 16 players
Recorded games
160
30 Aug 2026–29 Sep 2026 UTC
Maps played
42
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

542026-09-05
to 2026-09-11
382026-09-12
to 2026-09-18
252026-09-19
to 2026-09-25
92026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 66.3% of selected games.

Selected games: 92 · Games with identified lanes: 61.

56 distinct recorded opponents · Mean opponent OS 41.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

7 matched games · 7 distinct opponents · Mean opponent OS 31.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,015.1 metal3,614.1 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,550.6 metal4,621.3 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.42,483.9 energy52,765.2 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,180.8 damage989.0 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,388.6 damage571.8 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.40.9 units39.3 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.2.0 units1.0 units14.3%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.209.7 metal93.1 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.157.4 metal166.4 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.6 units0.4 units100.0%7 paired games
  • _X_1 game · 14.3% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BigJohnny21 game · 14.3% of games in this matchup · Mean recorded OS 29.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chendashuai1 game · 14.3% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Duke_of_Mayhem1 game · 14.3% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrCoolPotato1 game · 14.3% of games in this matchup · Mean recorded OS 43.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SHOGVN1 game · 14.3% of games in this matchup · Mean recorded OS 35.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • soteiru1 game · 14.3% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

47 matched games · 47 distinct opponents · Mean opponent OS 42.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

47 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,818.5 metal3,575.3 metal100.0%47 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,471.0 metal4,335.7 metal100.0%47 paired games
Energy producedTotal energy produced by this player by this time.46,249.3 energy45,525.2 energy100.0%47 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,705.3 damage12,199.2 damage100.0%47 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,903.9 damage14,129.4 damage100.0%47 paired games
Units producedTotal units produced by this time, including buildings.48.2 units49.0 units100.0%47 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.10.7 units16.4 units34.0%16 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,219.3 metal1,629.6 metal91.5%43 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,648.9 metal1,153.5 metal91.5%43 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.8 units8.8 units91.5%43 paired games
  • Immort17 games · 36.2% of games in this matchup · Mean recorded OS 53.9Profile owner’s team won 76.5% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_7 games · 14.9% of games in this matchup · Mean recorded OS 48.2Profile owner’s team won 28.6% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell7 games · 14.9% of games in this matchup · Mean recorded OS 44.1Profile owner’s team won 71.4% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad6 games · 12.8% of games in this matchup · Mean recorded OS 45.4Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Naigel4 games · 8.5% of games in this matchup · Mean recorded OS 48.5Profile owner’s team won 75.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syphos3 games · 6.4% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • watermeloans3 games · 6.4% of games in this matchup · Mean recorded OS 59.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Horlof2 games · 4.3% of games in this matchup · Mean recorded OS 39.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • krtf2 games · 4.3% of games in this matchup · Mean recorded OS 43.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt2 games · 4.3% of games in this matchup · Mean recorded OS 40.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde2 games · 4.3% of games in this matchup · Mean recorded OS 59.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • soteiru2 games · 4.3% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tregan2 games · 4.3% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY2 games · 4.3% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Sanae_Kochiya1 game · 2.1% of games in this matchup · Mean recorded OS 53.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [BS]Phoenix1 game · 2.1% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [BS]RohNiN1 game · 2.1% of games in this matchup · Mean recorded OS 39.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 2.1% of games in this matchup · Mean recorded OS 43.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Zan51 game · 2.1% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]FranzDK1 game · 2.1% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 47 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 46.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,513.3 metal3,830.0 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,059.5 metal4,282.6 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.43,584.6 energy44,003.2 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,031.2 damage12,599.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.15,817.3 damage12,677.0 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.49.4 units42.3 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,416.4 metal2,178.2 metal100.0%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,709.2 metal1,233.7 metal100.0%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.4 units7.8 units100.0%5 paired games
  • Immort2 games · 40.0% of games in this matchup · Mean recorded OS 53.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [crd]sisa1 game · 20.0% of games in this matchup · Mean recorded OS 43.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 20.0% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 20.0% of games in this matchup · Mean recorded OS 34.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MischievousDragonGF1 game · 20.0% of games in this matchup · Mean recorded OS 40.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 20.0% of games in this matchup · Mean recorded OS 60.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 20.0% of games in this matchup · Mean recorded OS 49.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syphos1 game · 20.0% of games in this matchup · Mean recorded OS 41.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad1 game · 20.0% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 50.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,204.8 metal3,602.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,859.9 metal4,078.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.50,750.3 energy33,278.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,358.8 damage3,558.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,121.9 damage2,865.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.5 units36.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.383.5 metal470.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.448.5 metal504.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.5 units3.5 units100.0%2 paired games
  • Hummell1 game · 50.0% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_HYDRA1 game · 50.0% of games in this matchup · Mean recorded OS 55.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 24 games.
  • Starting-position records unavailable: 6 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

57.7 / 100

38 scored games · 82.6% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Earlier vs recent: Lower in recent games. Recorded game scores 55.6 recent vs 67.0 earlier, split at 12 Sep 2026. Approximate change range: -17.8 to -3.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

55.7 / 100

6 scored games · 100.0% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Tech

Supreme Isthmus v2.1 · Large teams · 16 players

53.0 / 100

6 scored games · 85.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

47.3 / 100

8 scored games · 88.9% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

49.0 / 100

6 scored games · 85.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:44 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Front (second)

48 selected games

Opens with Rover 100.0%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Rover was the first observed fighting unit start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 54.2%.
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About these results

Included: 160 published games lasting at least five minutes, linked to account 168232. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 98.1% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.