Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
First recorded
22.36
Latest recorded
13.51
Change
-8.85
13 Oct 2026, 23:50 UTC · OS 13.51
65 recorded ratings · 27 Sep 2026–13 Oct 2026.
Game formats are shown separately.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:14 UTC.
Busiest positions first.
Geo tech
How they play23 selected games
Opens with Bot Lab
73.9% of games
How this is measured
The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 73.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
The percentage is the share of this player’s measured games in this position where the habit showed up.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 20.0% of selected games.
Selected games: 50 · Games with identified lanes: 10.
18 distinct recorded opponents · Mean opponent OS 24.5 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
1 matched game · 1 distinct opponent · Mean opponent OS 23.9.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,574.8 metal
4,038.6 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,555.4 metal
4,027.4 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
46,526.0 energy
58,973.0 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
704.9 damage
2,002.2 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
2,023.6 damage
683.5 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
47.0 units
45.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
595.0 metal
94.0 metal
100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
94.0 metal
595.0 metal
100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
7.0 units
1.0 units
100.0%1 paired game
IdCare1 game · 100.0% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
4 matched games · 8 distinct opponents · Mean opponent OS 25.8.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
4 games reached 5:00.
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Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,689.8 metal
3,796.7 metal
100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,955.7 metal
4,209.0 metal
100.0%4 paired games
Energy producedTotal energy produced by this player by this time.
45,496.4 energy
46,201.1 energy
100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
5,323.3 damage
14,406.2 damage
100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
4,633.9 damage
10,183.8 damage
100.0%4 paired games
Units producedTotal units produced by this time, including buildings.
43.2 units
40.6 units
100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
378.3 metal
1,389.8 metal
75.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
1,267.7 metal
1,335.3 metal
75.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
2.3 units
6.0 units
75.0%3 paired games
bkz_goldbhop1 game · 25.0% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
cmilly1 game · 25.0% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
CookieTwoStep1 game · 25.0% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Fanatico1 game · 25.0% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Guhhh1 game · 25.0% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
kale1 game · 25.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Leadd1 game · 25.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
XuunnY1 game · 25.0% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Front (suicide) vs Shared central front · shared frontline
4 matched games · 8 distinct opponents · Mean opponent OS 20.0.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
4 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,601.9 metal
3,878.1 metal
100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,018.0 metal
4,004.2 metal
100.0%4 paired games
Energy producedTotal energy produced by this player by this time.
49,329.3 energy
42,666.4 energy
100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
3,992.1 damage
6,801.9 damage
100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
6,654.1 damage
6,562.3 damage
100.0%4 paired games
Units producedTotal units produced by this time, including buildings.
44.2 units
42.6 units
100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
793.8 metal
952.6 metal
100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
819.5 metal
1,079.2 metal
100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
4.5 units
6.4 units
100.0%4 paired games
Chancho1 game · 25.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Froggi_Wan_Kenobi1 game · 25.0% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Kaasuid1 game · 25.0% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
OS1AnyPercent1 game · 25.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ReweSchokoDrink1 game · 25.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Schnitzel_von_Wagen1 game · 25.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
SHAhh1 game · 25.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Sujiro_Kimimame1 game · 25.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Geo sea vs Beach sea
1 matched game · 1 distinct opponent · Mean opponent OS 37.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,105.7 metal
3,304.5 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,936.2 metal
3,730.8 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
44,563.4 energy
34,088.4 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
0.0 damage
0.0 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
0.0 damage
1,001.3 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
50.0 units
39.0 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
0.0 metal
190.0 metal
100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
0.0 metal
0.0 metal
100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.0 units
100.0%1 paired game
RAM_Exerior1 game · 100.0% of games in this matchup · Mean recorded OS 37.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
No individual lane assigned for this position: 40 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 71 published games lasting at least five minutes, linked to account 644297. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.