Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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PastasRasta

Account 644297 · Published replay history across maps and positions.

Latest recorded OS
13.5
13 Oct 2026 · Large teams · 16 players
Recorded games
71
26 Sep 2026–13 Oct 2026 UTC
Maps played
11
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
22.36
Latest recorded
13.51
Change
-8.85
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.414.719.023.427.727 Sep 2026, 01:53 UTC · OS 22.3627 Sep 2026, 15:34 UTC · OS 25.0627 Sep 2026, 16:56 UTC · OS 23.5028 Sep 2026, 21:19 UTC · OS 22.6428 Sep 2026, 21:48 UTC · OS 23.9828 Sep 2026, 22:37 UTC · OS 23.9828 Sep 2026, 22:54 UTC · OS 23.9829 Sep 2026, 15:36 UTC · OS 25.3929 Sep 2026, 18:58 UTC · OS 24.2529 Sep 2026, 23:17 UTC · OS 22.0029 Sep 2026, 23:42 UTC · OS 20.9530 Sep 2026, 01:25 UTC · OS 19.4730 Sep 2026, 01:37 UTC · OS 19.4730 Sep 2026, 15:13 UTC · OS 17.2530 Sep 2026, 15:41 UTC · OS 17.2530 Sep 2026, 16:01 UTC · OS 17.2530 Sep 2026, 16:29 UTC · OS 15.9930 Sep 2026, 18:17 UTC · OS 14.4701 Oct 2026, 18:12 UTC · OS 14.3802 Oct 2026, 14:59 UTC · OS 12.6803 Oct 2026, 22:23 UTC · OS 14.7003 Oct 2026, 23:34 UTC · OS 16.5404 Oct 2026, 19:13 UTC · OS 16.6004 Oct 2026, 19:34 UTC · OS 15.7504 Oct 2026, 20:14 UTC · OS 15.7504 Oct 2026, 20:38 UTC · OS 14.9805 Oct 2026, 15:53 UTC · OS 14.1205 Oct 2026, 18:51 UTC · OS 13.7805 Oct 2026, 19:04 UTC · OS 13.7806 Oct 2026, 20:03 UTC · OS 13.3208 Oct 2026, 14:05 UTC · OS 14.5508 Oct 2026, 14:24 UTC · OS 14.5508 Oct 2026, 14:59 UTC · OS 14.5508 Oct 2026, 19:51 UTC · OS 14.5108 Oct 2026, 23:52 UTC · OS 12.7109 Oct 2026, 00:26 UTC · OS 12.7109 Oct 2026, 21:43 UTC · OS 14.1009 Oct 2026, 22:10 UTC · OS 14.1009 Oct 2026, 22:28 UTC · OS 14.1010 Oct 2026, 20:21 UTC · OS 14.6210 Oct 2026, 20:44 UTC · OS 14.6210 Oct 2026, 21:22 UTC · OS 14.6210 Oct 2026, 21:43 UTC · OS 15.1410 Oct 2026, 22:14 UTC · OS 15.1410 Oct 2026, 22:29 UTC · OS 15.1411 Oct 2026, 16:28 UTC · OS 15.7811 Oct 2026, 16:48 UTC · OS 15.7811 Oct 2026, 17:23 UTC · OS 15.7811 Oct 2026, 19:32 UTC · OS 14.0911 Oct 2026, 20:07 UTC · OS 14.5611 Oct 2026, 22:37 UTC · OS 15.1711 Oct 2026, 23:13 UTC · OS 15.7111 Oct 2026, 23:27 UTC · OS 15.7112 Oct 2026, 12:48 UTC · OS 15.6612 Oct 2026, 14:04 UTC · OS 14.8012 Oct 2026, 14:31 UTC · OS 14.8012 Oct 2026, 15:03 UTC · OS 14.8012 Oct 2026, 15:19 UTC · OS 14.8012 Oct 2026, 15:45 UTC · OS 14.8012 Oct 2026, 19:04 UTC · OS 14.5112 Oct 2026, 19:46 UTC · OS 14.7912 Oct 2026, 20:31 UTC · OS 13.7613 Oct 2026, 00:00 UTC · OS 13.9013 Oct 2026, 00:22 UTC · OS 13.9013 Oct 2026, 23:50 UTC · OS 13.5127 Sep13 Oct

13 Oct 2026, 23:50 UTC · OS 13.51

65 recorded ratings · 27 Sep 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:14 UTC.

Busiest positions first.

Geo tech

How they play23 selected games

Opens with Bot Lab
73.9% of games
How this is measured

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 73.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

The percentage is the share of this player’s measured games in this position where the habit showed up.

Games with measurements for this trait: 100.0%.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
232026-09-24
to 2026-09-30
132026-10-01
to 2026-10-07
352026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

10 games
14.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 20.0% of selected games.

Selected games: 50 · Games with identified lanes: 10.

18 distinct recorded opponents · Mean opponent OS 24.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 23.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,574.8 metal4,038.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,555.4 metal4,027.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,526.0 energy58,973.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.704.9 damage2,002.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,023.6 damage683.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units45.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.595.0 metal94.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.94.0 metal595.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units1.0 units100.0%1 paired game
  • IdCare1 game · 100.0% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 25.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,689.8 metal3,796.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,955.7 metal4,209.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.45,496.4 energy46,201.1 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,323.3 damage14,406.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,633.9 damage10,183.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.43.2 units40.6 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.378.3 metal1,389.8 metal75.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,267.7 metal1,335.3 metal75.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.3 units6.0 units75.0%3 paired games
  • bkz_goldbhop1 game · 25.0% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cmilly1 game · 25.0% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CookieTwoStep1 game · 25.0% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 25.0% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Guhhh1 game · 25.0% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kale1 game · 25.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leadd1 game · 25.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 25.0% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 20.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,601.9 metal3,878.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,018.0 metal4,004.2 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,329.3 energy42,666.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,992.1 damage6,801.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,654.1 damage6,562.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.2 units42.6 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.793.8 metal952.6 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.819.5 metal1,079.2 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.5 units6.4 units100.0%4 paired games
  • Chancho1 game · 25.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Froggi_Wan_Kenobi1 game · 25.0% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kaasuid1 game · 25.0% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OS1AnyPercent1 game · 25.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ReweSchokoDrink1 game · 25.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Schnitzel_von_Wagen1 game · 25.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SHAhh1 game · 25.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sujiro_Kimimame1 game · 25.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 37.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,105.7 metal3,304.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,936.2 metal3,730.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.44,563.4 energy34,088.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage1,001.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.50.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal190.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • RAM_Exerior1 game · 100.0% of games in this matchup · Mean recorded OS 37.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 40 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 71 published games lasting at least five minutes, linked to account 644297. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.