Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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bkz_goldbhop

Account 434057 · Published replay history across maps and positions.

Latest recorded OS
35.6
12 Oct 2026 · Large teams · 16 players
Recorded games
20
29 Jun 2026–12 Oct 2026 UTC
Maps played
1
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
35.53
Latest recorded
35.63
Change
+0.10
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.35.235.836.437.137.729 Jun 2026, 12:58 UTC · OS 35.5329 Jun 2026, 13:11 UTC · OS 35.5329 Jun 2026, 13:27 UTC · OS 35.5329 Jun 2026, 19:35 UTC · OS 36.8229 Jun 2026, 23:00 UTC · OS 36.3729 Jun 2026, 23:18 UTC · OS 36.3729 Jun 2026, 23:51 UTC · OS 36.3730 Jun 2026, 19:37 UTC · OS 37.0001 Jul 2026, 03:53 UTC · OS 37.3601 Jul 2026, 04:16 UTC · OS 37.3601 Jul 2026, 04:31 UTC · OS 37.3601 Jul 2026, 04:53 UTC · OS 37.3601 Jul 2026, 17:46 UTC · OS 36.5610 Jul 2026, 10:58 UTC · OS 35.8610 Jul 2026, 23:40 UTC · OS 36.1214 Jul 2026, 11:17 UTC · OS 35.7215 Jul 2026, 10:57 UTC · OS 35.6726 Jul 2026, 01:07 UTC · OS 35.9726 Aug 2026, 06:25 UTC · OS 35.5812 Oct 2026, 15:03 UTC · OS 35.6329 Jun12 Oct

12 Oct 2026, 15:03 UTC · OS 35.63

20 recorded ratings · 29 Jun 2026–12 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 14:51 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
12026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 85.0% of selected games.

Selected games: 20 · Games with identified lanes: 17.

29 distinct recorded opponents · Mean opponent OS 36.1 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

14 matched games · 25 distinct opponents · Mean opponent OS 36.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

14 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,765.2 metal3,911.8 metal100.0%14 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,024.7 metal4,640.3 metal100.0%14 paired games
Energy producedTotal energy produced by this player by this time.40,575.2 energy49,112.4 energy100.0%14 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.17,041.1 damage12,904.1 damage100.0%14 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,889.4 damage16,314.8 damage100.0%14 paired games
Units producedTotal units produced by this time, including buildings.30.8 units48.4 units100.0%14 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.381.0 metal1,207.5 metal7.1%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,720.0 metal556.5 metal7.1%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units8.5 units7.1%1 paired game
  • [DmE]Djah2 games · 14.3% of games in this matchup · Mean recorded OS 48.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko2 games · 14.3% of games in this matchup · Mean recorded OS 38.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp2 games · 14.3% of games in this matchup · Mean recorded OS 40.7Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Sanae_Kochiya1 game · 7.1% of games in this matchup · Mean recorded OS 56.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Grump]Klaboeminess1 game · 7.1% of games in this matchup · Mean recorded OS 39.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NWP]Ipoa1 game · 7.1% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Drakoan1 game · 7.1% of games in this matchup · Mean recorded OS 32.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 7.1% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 7.1% of games in this matchup · Mean recorded OS 45.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fakepilot1 game · 7.1% of games in this matchup · Mean recorded OS 41.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreedomToEco_XepA1 game · 7.1% of games in this matchup · Mean recorded OS 32.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GrandDuke1 game · 7.1% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 7.1% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kelin1 game · 7.1% of games in this matchup · Mean recorded OS 40.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Killborg1 game · 7.1% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MischievousDragonGF1 game · 7.1% of games in this matchup · Mean recorded OS 38.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PastasRasta1 game · 7.1% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 7.1% of games in this matchup · Mean recorded OS 50.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SearX1 game · 7.1% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SW33T_JP1 game · 7.1% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 25 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 33.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,150.7 metal4,175.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,886.3 metal4,727.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.33,869.7 energy48,773.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,498.4 damage14,065.8 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.21,346.6 damage11,608.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.42.7 units47.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • EpicTyrannus1 game · 33.3% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 33.3% of games in this matchup · Mean recorded OS 39.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 33.3% of games in this matchup · Mean recorded OS 28.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KaMikaDZe1 game · 33.3% of games in this matchup · Mean recorded OS 28.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RefuseToBeNoob1 game · 33.3% of games in this matchup · Mean recorded OS 37.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Taeze1 game · 33.3% of games in this matchup · Mean recorded OS 36.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 20 published games lasting at least five minutes, linked to account 434057. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.