Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 101 | [AFUS]AngelsAvg enemy OS 34.2 | 1,379.31 | 14 | 64.3% |
| 102 | ruphinAvg enemy OS 32.8 | 1,379.22 | 106 | 53.8% |
| 103 | AleashAvg enemy OS 39.8 | 1,378.96 | 106 | 50.0% |
| 104 | IaoAvg enemy OS 30.8 · 366/371 games | 1,378.26 | 371 | 55.3% |
| 105 | HamoodLovesEstorageAvg enemy OS 37.3 · 126/127 games | 1,378.18 | 127 | 48.8% |
| 106 | KTWAvg enemy OS 20.4 | 1,378.05 | 30 | 73.3% |
| 107 | Xcal1burAvg enemy OS 20.8Provisional · fewer than 10 games | 1,377.11 | 7 | 100.0% |
| 108 | [MADO]HunbleeAvg enemy OS 30.6 | 1,376.69 | 43 | 67.4% |
| 109 | KuchyAvg enemy OS 40.7 | 1,373.68 | 51 | 56.9% |
| 110 | kirinokirinoAvg enemy OS 31.6 · 405/409 games | 1,372.48 | 409 | 53.8% |
| 111 | scoAvg enemy OS 22.5 | 1,371.83 | 15 | 80.0% |
| 112 | Andre_QuantumAvg enemy OS 15.4 | 1,371.79 | 36 | 80.6% |
| 113 | CaeCaeAvg enemy OS 18.9Provisional · fewer than 10 games | 1,369.47 | 8 | 87.5% |
| 114 | intasAvg enemy OS 33.3 | 1,368.56 | 164 | 53.0% |
| 115 | NaigelAvg enemy OS 34.8 | 1,368.45 | 28 | 53.6% |
| 116 | ChaoticNoobAvg enemy OS 23.3 | 1,368.42 | 139 | 60.4% |
| 117 | AnclimaticAvg enemy OS 21.9 | 1,366.85 | 73 | 74.0% |
| 118 | [RISK]dabossAvg enemy OS 29.6 | 1,364.40 | 128 | 54.7% |
| 119 | RAM_bisoAvg enemy OS 27.1 | 1,364.16 | 43 | 62.8% |
| 120 | TM_SashkorinAvg enemy OS 43.5 · 20/24 games | 1,363.41 | 24 | 45.8% |
| 121 | TrapCaTAvg enemy OS 30.4 | 1,362.89 | 163 | 52.8% |
| 122 | DamskoAvg enemy OS 32.4 | 1,362.43 | 183 | 54.6% |
| 123 | [TSS]ScordonsAvg enemy OS 22.8 | 1,362.21 | 29 | 72.4% |
| 124 | jazmastahAvg enemy OS 33.6 | 1,361.69 | 265 | 52.8% |
| 125 | BM_akumar6Avg enemy OS 33.7 · 274/278 games | 1,361.22 | 278 | 52.5% |
| 126 | Shpeeper1Avg enemy OS 47.0Provisional · fewer than 10 games | 1,360.53 | 6 | 83.3% |
| 127 | LeemonAvg enemy OS 32.8 | 1,359.78 | 12 | 83.3% |
| 128 | badbotAvg enemy OS 31.2 | 1,359.65 | 57 | 63.2% |
| 129 | [OLYMPUS]TOWNSAvg enemy OS 32.7 | 1,357.84 | 20 | 65.0% |
| 130 | NutzzAvg enemy OS 35.7 | 1,355.97 | 75 | 54.7% |
| 131 | SoliloqueurAvg enemy OS 27.6 | 1,355.61 | 118 | 53.4% |
| 132 | TM_AustinAvg enemy OS 41.1 | 1,355.48 | 15 | 60.0% |
| 133 | Okra_Avg enemy OS 19.3Provisional · fewer than 10 games | 1,355.36 | 6 | 100.0% |
| 134 | AndrickaAvg enemy OS 34.6 | 1,353.63 | 80 | 50.0% |
| 135 | CornyMuesliAvg enemy OS 23.3 | 1,353.29 | 24 | 70.8% |
| 136 | GazzGrimAvg enemy OS 31.7 | 1,351.95 | 67 | 64.2% |
| 137 | [NWP]1347Avg enemy OS 24.7 | 1,351.65 | 81 | 56.8% |
| 138 | DJ_strategyAvg enemy OS 17.0 | 1,351.42 | 15 | 80.0% |
| 139 | hox2Avg enemy OS 22.3 | 1,351.32 | 27 | 70.4% |
| 140 | EvilWaspAvg enemy OS 19.7 | 1,350.49 | 29 | 72.4% |
| 141 | RiskyDonutAvg enemy OS 23.1 | 1,350.27 | 68 | 64.7% |
| 142 | [FCRD]GlazedByAfussyAvg enemy OS 25.4 | 1,349.92 | 31 | 64.5% |
| 143 | aprogAvg enemy OS 32.2 | 1,349.04 | 21 | 76.2% |
| 143 | VirneAvg enemy OS 21.9 | 1,349.04 | 17 | 76.5% |
| 145 | DroidAvg enemy OS 35.0 | 1,348.99 | 13 | 61.5% |
| 146 | NelemyAvg enemy OS 17.6 | 1,348.98 | 22 | 81.8% |
| 147 | derkarlAvg enemy OS 27.9 | 1,348.91 | 97 | 56.7% |
| 148 | JessieLivermoreAvg enemy OS 18.0 | 1,348.21 | 11 | 90.9% |
| 149 | VeryCoolAvg enemy OS 22.0Provisional · fewer than 10 games | 1,347.89 | 6 | 100.0% |
| 150 | [AFUS]OMGNINJASAvg enemy OS 34.6 | 1,347.66 | 84 | 53.6% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.