BAR FIGHTBeyond All Reason · replay statistics

Supreme Isthmus v2.1 · 8v8 · Recorded OS 40 and higher

Air openings
& build timings

What do experienced players build from this starting position? These summaries combine its verified mirrored starts. They describe recorded choices, including wins and losses, rather than one required build order.

Selected matches
242
With OS 40+ players at this position
Selected player games
257
One player in one match
Usable unit-event data
91.1%
44 player accounts selected

Based on the published map history dated 30 Aug 2026–29 Sep 2026 (UTC). Data published 30 Sep 2026, 09:18 UTC. All available game patches and factions.

Typical time is the median among player games where the build appeared. Occurrence percentages use all player games with usable events, including shorter games and games where that build never appeared. Games do not have to reach 20 minutes.

Recorded openings and key builds

Which fighting unit comes first?

  1. Valiant43.2%
    Typical ready time: 2:49
  2. Shuriken36.3%
    Typical ready time: 2:00
  3. Falcon9.4%
    Typical ready time: 3:09
  4. Whirlwind6.8%
    Typical ready time: 2:09
  5. Banshee1.7%
    Typical ready time: 1:49

Share of player games with usable unit events. Commanders, builders and static defences are excluded. Tied first units stay together.

Data available: 91.1%. 242 selected matches · 44 player accounts.

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When is the first fusion reactor ready?

10:59

Typical time among games where it was observed

Middle half: 9:52–12:28
Recorded in 65.0% of player games with usable unit events.

Data available: 91.1%. 242 selected matches · 44 player accounts.

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Position ranking snapshot

Leading published score in each starting position for Large teams · 16 players. All factions and game versions. Rankings require recorded OS above 30; the opening reference uses OS 40 and higher. This is a measured performance index, not a percentage of victory.

Rankings updated 30 Sep 2026, 05:00 UTC. Ranking evidence: 30 Aug 2026–29 Sep 2026.

One leader per published position. Open a position to see the full score breakdown.
PositionPlayerScore / 100Scored games
AirHerbiderpi
OS 32.6
Established results
61.1
Range 58.4–63.1
51
82.3% coverage

Read the situation, not just the clock

Early economy, delayed tech or extra fighting units can each make sense in a different match. These aggregates do not establish what a player saw, why they chose a build or whether it helped the team. Narrow the game version and inspect other measurements before drawing a conclusion.