Which fighting unit comes first?
Tick48.7%
Centurion15.3%
Grunt9.9%
Mace5.1%
Pawn3.9%
Supreme Isthmus v2.1 · 8v8 · Recorded OS 40 and higher
What do experienced players build from this starting position? These summaries combine its verified mirrored starts. They describe recorded choices, including wins and losses, rather than one required build order.
Typical time is the median among player games where the build appeared. Occurrence percentages use all player games with usable events, including shorter games and games where that build never appeared. Games do not have to reach 20 minutes.
17:27
Middle half: 14:12–20:59
Recorded in 20.3% of player games with usable unit events.
16:23
Middle half: 14:00–19:01
Recorded in 23.2% of player games with usable unit events.
These results combine the verified mirrored starts for Front (suicide) on Supreme Isthmus v2.1. They include recorded OS 40+ player games in Large teams 8v8, across available patches, factions, dates, wins and losses. The first-unit bars rank recorded first completions; each bar shows the share of player games with usable unit-event data, and its typical ready time is the median among games where that unit came first.
Build timing medians likewise describe only games where the build was observed. Coverage above each answer shows how many selected player games had usable evidence. Games without a capture or without the event stay out of that timing, rather than becoming zeroes. Small differences do not establish that one opening is better.
Leading published score in each starting position for Large teams · 16 players. All factions and game versions. Rankings require recorded OS above 30; the opening reference uses OS 40 and higher. This is a measured performance index, not a percentage of victory.
| Position | Player | Score / 100 | Scored games |
|---|---|---|---|
| Front (suicide) | hox2 Early results | 62.2 | 7 |
Early economy, delayed tech or extra fighting units can each make sense in a different match. These aggregates do not establish what a player saw, why they chose a build or whether it helped the team. Narrow the game version and inspect other measurements before drawing a conclusion.