Which fighting unit comes first?
Herring36.3%
Skater31.2%
Seeker6.9%
Supporter6.7%
Oppressor4.2%
Supreme Isthmus v2.1 · 8v8 · Recorded OS 40 and higher
What do experienced players build from this starting position? These summaries combine its verified mirrored starts. They describe recorded choices, including wins and losses, rather than one required build order.
Typical time is the median among player games where the build appeared. Occurrence percentages use all player games with usable events, including shorter games and games where that build never appeared. Games do not have to reach 20 minutes.
14:21
Middle half: 12:28–16:31
Recorded in 47.6% of player games with usable unit events.
Leading published score in each starting position for Large teams · 16 players. All factions and game versions. Rankings require recorded OS above 30; the opening reference uses OS 40 and higher. This is a measured performance index, not a percentage of victory.
| Position | Player | Score / 100 | Scored games |
|---|---|---|---|
| Beach sea | yeskinkot Established results | 64.8 | 30 |
Early economy, delayed tech or extra fighting units can each make sense in a different match. These aggregates do not establish what a player saw, why they chose a build or whether it helped the team. Narrow the game version and inspect other measurements before drawing a conclusion.