Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Panzergener4l

Account 370244 · Published replay history across maps and positions.

Latest recorded OS
26.7
13 Oct 2026 · Large teams · 16 players
Recorded games
98
23 Aug 2026–13 Oct 2026 UTC
Maps played
4
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
27.68
Latest recorded
26.67
Change
-1.01
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.23.925.326.627.929.323 Aug 2026, 20:55 UTC · OS 27.6823 Aug 2026, 21:35 UTC · OS 27.3323 Aug 2026, 22:19 UTC · OS 27.3323 Aug 2026, 22:55 UTC · OS 27.6523 Aug 2026, 23:11 UTC · OS 27.6524 Aug 2026, 00:36 UTC · OS 27.2924 Aug 2026, 01:04 UTC · OS 27.2924 Aug 2026, 20:14 UTC · OS 28.5724 Aug 2026, 20:43 UTC · OS 28.1524 Aug 2026, 21:16 UTC · OS 28.1524 Aug 2026, 22:35 UTC · OS 27.1024 Aug 2026, 23:00 UTC · OS 27.1026 Aug 2026, 14:36 UTC · OS 27.8226 Aug 2026, 16:00 UTC · OS 27.8226 Aug 2026, 16:25 UTC · OS 27.8226 Aug 2026, 19:24 UTC · OS 27.8226 Aug 2026, 19:45 UTC · OS 27.8226 Aug 2026, 20:08 UTC · OS 27.8228 Aug 2026, 17:13 UTC · OS 27.7428 Aug 2026, 20:11 UTC · OS 27.4128 Aug 2026, 20:45 UTC · OS 27.4128 Aug 2026, 22:10 UTC · OS 26.9828 Aug 2026, 22:36 UTC · OS 26.9828 Aug 2026, 23:10 UTC · OS 26.1028 Aug 2026, 23:45 UTC · OS 26.1028 Aug 2026, 23:56 UTC · OS 26.1029 Aug 2026, 00:22 UTC · OS 26.1029 Aug 2026, 09:03 UTC · OS 25.3029 Aug 2026, 09:48 UTC · OS 25.5429 Aug 2026, 21:09 UTC · OS 26.1229 Aug 2026, 21:41 UTC · OS 26.4530 Aug 2026, 14:46 UTC · OS 25.8730 Aug 2026, 15:08 UTC · OS 25.8730 Aug 2026, 16:06 UTC · OS 25.8730 Aug 2026, 16:28 UTC · OS 25.8730 Aug 2026, 16:41 UTC · OS 25.8730 Aug 2026, 16:57 UTC · OS 25.8730 Aug 2026, 23:46 UTC · OS 25.8931 Aug 2026, 00:17 UTC · OS 26.2304 Oct 2026, 14:06 UTC · OS 26.4604 Oct 2026, 15:42 UTC · OS 26.2104 Oct 2026, 16:02 UTC · OS 25.8504 Oct 2026, 19:13 UTC · OS 25.9704 Oct 2026, 19:41 UTC · OS 25.6304 Oct 2026, 20:01 UTC · OS 25.6305 Oct 2026, 08:44 UTC · OS 25.3805 Oct 2026, 09:00 UTC · OS 25.3805 Oct 2026, 09:20 UTC · OS 25.3805 Oct 2026, 09:42 UTC · OS 25.3806 Oct 2026, 13:20 UTC · OS 24.6206 Oct 2026, 13:50 UTC · OS 24.6206 Oct 2026, 14:09 UTC · OS 24.6206 Oct 2026, 14:53 UTC · OS 24.6206 Oct 2026, 15:22 UTC · OS 24.6206 Oct 2026, 15:36 UTC · OS 24.6206 Oct 2026, 15:58 UTC · OS 24.6206 Oct 2026, 16:17 UTC · OS 24.6206 Oct 2026, 16:46 UTC · OS 24.6206 Oct 2026, 18:01 UTC · OS 24.6207 Oct 2026, 16:01 UTC · OS 25.3507 Oct 2026, 16:26 UTC · OS 25.3507 Oct 2026, 16:52 UTC · OS 25.3507 Oct 2026, 17:40 UTC · OS 26.0407 Oct 2026, 18:07 UTC · OS 26.0408 Oct 2026, 18:33 UTC · OS 26.1508 Oct 2026, 19:53 UTC · OS 25.5609 Oct 2026, 14:38 UTC · OS 25.4909 Oct 2026, 16:32 UTC · OS 25.6409 Oct 2026, 18:40 UTC · OS 25.4709 Oct 2026, 19:03 UTC · OS 25.2309 Oct 2026, 19:32 UTC · OS 24.8909 Oct 2026, 19:43 UTC · OS 24.8909 Oct 2026, 20:02 UTC · OS 24.7009 Oct 2026, 20:38 UTC · OS 24.7009 Oct 2026, 21:04 UTC · OS 24.7009 Oct 2026, 21:43 UTC · OS 24.7009 Oct 2026, 22:10 UTC · OS 24.7009 Oct 2026, 22:28 UTC · OS 24.7010 Oct 2026, 13:49 UTC · OS 25.1110 Oct 2026, 20:29 UTC · OS 25.5110 Oct 2026, 21:25 UTC · OS 25.7310 Oct 2026, 21:40 UTC · OS 25.7310 Oct 2026, 22:16 UTC · OS 26.0510 Oct 2026, 22:51 UTC · OS 26.0510 Oct 2026, 23:14 UTC · OS 26.0510 Oct 2026, 23:52 UTC · OS 26.0511 Oct 2026, 14:16 UTC · OS 25.8511 Oct 2026, 14:52 UTC · OS 25.8511 Oct 2026, 15:23 UTC · OS 25.8511 Oct 2026, 15:52 UTC · OS 25.8511 Oct 2026, 16:28 UTC · OS 26.1211 Oct 2026, 16:48 UTC · OS 26.1212 Oct 2026, 17:01 UTC · OS 25.2012 Oct 2026, 21:23 UTC · OS 26.4613 Oct 2026, 16:07 UTC · OS 26.8213 Oct 2026, 16:33 UTC · OS 26.8213 Oct 2026, 16:55 UTC · OS 26.6713 Oct 2026, 17:37 UTC · OS 26.6723 Aug13 Oct

13 Oct 2026, 17:37 UTC · OS 26.67

98 recorded ratings · 23 Aug 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 20:35 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
252026-10-01
to 2026-10-07
342026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

42 games
42.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 45.3% of selected games.

Selected games: 53 · Games with identified lanes: 24.

38 distinct recorded opponents · Mean opponent OS 29.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 33.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,191.5 metal3,903.1 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,860.4 metal4,688.0 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.38,460.1 energy56,958.8 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,346.3 damage2,136.0 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,786.6 damage1,990.9 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.32.0 units45.0 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.240.4 metal100.8 metal83.3%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.379.8 metal220.2 metal83.3%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.8 units0.4 units83.3%5 paired games
  • ChickenMan2771 game · 16.7% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cokeado1 game · 16.7% of games in this matchup · Mean recorded OS 40.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort1 game · 16.7% of games in this matchup · Mean recorded OS 53.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_Mythocondria1 game · 16.7% of games in this matchup · Mean recorded OS 34.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Michigan1 game · 16.7% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RogueKnight1 game · 16.7% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

11 matched games · 22 distinct opponents · Mean opponent OS 26.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,692.7 metal3,881.6 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,121.2 metal4,360.2 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.49,329.1 energy46,836.8 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,047.8 damage12,142.7 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,856.1 damage11,325.1 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.41.5 units46.2 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,050.2 metal1,941.0 metal90.9%10 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,308.9 metal2,090.7 metal90.9%10 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.6 units8.3 units90.9%10 paired games
  • 11zhang1 game · 9.1% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NWP]Kadafi9231 game · 9.1% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alakhai1 game · 9.1% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha1 game · 9.1% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cheesysammich1 game · 9.1% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cokeado1 game · 9.1% of games in this matchup · Mean recorded OS 40.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CommanderBoxEater1 game · 9.1% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crimsco1 game · 9.1% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DingusMaximus1 game · 9.1% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FIynn1 game · 9.1% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • halconcito1 game · 9.1% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heihallo1 game · 9.1% of games in this matchup · Mean recorded OS 30.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HinkleDink1 game · 9.1% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 9.1% of games in this matchup · Mean recorded OS 42.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KameKameHa1 game · 9.1% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • keola_241 game · 9.1% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Makad1 game · 9.1% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nutzz1 game · 9.1% of games in this matchup · Mean recorded OS 40.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 9.1% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Qbansky1 game · 9.1% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 22 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 27.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,145.2 metal3,676.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,329.1 metal4,488.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.46,391.8 energy50,919.1 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,628.5 damage12,288.3 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,551.0 damage8,717.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.5 units47.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,431.5 metal984.9 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.718.5 metal1,328.8 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.8 units5.4 units100.0%4 paired games
  • Blizzard13131 game · 25.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CheekSpreader50001 game · 25.0% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FightMenBangWomen1 game · 25.0% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hexu1 game · 25.0% of games in this matchup · Mean recorded OS 65.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RiskyDonut1 game · 25.0% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SolomonScribe1 game · 25.0% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sujiro_Kimimame1 game · 25.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • thor_921 game · 25.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 37.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,894.4 metal3,559.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,774.4 metal4,108.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.67,540.8 energy36,624.0 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.782.1 damage3,325.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,756.7 damage1,213.5 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.50.0 units39.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.342.0 metal198.7 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.135.3 metal399.7 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units1.3 units100.0%3 paired games
  • [MooDeng]NongJohn1 game · 33.3% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_HYDRA1 game · 33.3% of games in this matchup · Mean recorded OS 48.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XakHarbinger1 game · 33.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 28 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 98 published games lasting at least five minutes, linked to account 370244. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.