Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Noah_Bet

Account 543201 · Published replay history across maps and positions.

Latest recorded OS
16.6
10 Oct 2026 · Large teams · 16 players
Recorded games
41
27 Jun 2026–10 Oct 2026 UTC
Maps played
1
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
14.83
Latest recorded
16.62
Change
+1.79
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.014.215.416.617.827 Jun 2026, 13:55 UTC · OS 14.8327 Jun 2026, 15:58 UTC · OS 14.8027 Jun 2026, 17:33 UTC · OS 14.8227 Jun 2026, 18:01 UTC · OS 14.8229 Jun 2026, 15:03 UTC · OS 14.3130 Jun 2026, 13:53 UTC · OS 14.7630 Jun 2026, 14:03 UTC · OS 14.7602 Jul 2026, 20:45 UTC · OS 14.2607 Jul 2026, 23:24 UTC · OS 14.9607 Jul 2026, 23:36 UTC · OS 14.9609 Jul 2026, 21:38 UTC · OS 14.5609 Jul 2026, 22:06 UTC · OS 14.5610 Jul 2026, 10:47 UTC · OS 14.1813 Jul 2026, 10:54 UTC · OS 13.9726 Jul 2026, 13:48 UTC · OS 14.2926 Jul 2026, 16:01 UTC · OS 14.1928 Jul 2026, 10:38 UTC · OS 13.9729 Jul 2026, 13:16 UTC · OS 14.2403 Aug 2026, 15:02 UTC · OS 13.8907 Aug 2026, 14:57 UTC · OS 13.6007 Aug 2026, 15:30 UTC · OS 13.6007 Aug 2026, 21:36 UTC · OS 14.1812 Aug 2026, 14:31 UTC · OS 14.9013 Aug 2026, 10:14 UTC · OS 15.2813 Aug 2026, 10:29 UTC · OS 15.2813 Aug 2026, 13:07 UTC · OS 15.9014 Aug 2026, 17:12 UTC · OS 16.2016 Aug 2026, 15:59 UTC · OS 16.1617 Aug 2026, 13:31 UTC · OS 16.4420 Aug 2026, 09:32 UTC · OS 16.7420 Aug 2026, 19:08 UTC · OS 17.1221 Aug 2026, 10:07 UTC · OS 16.8424 Aug 2026, 12:58 UTC · OS 16.9025 Aug 2026, 13:00 UTC · OS 15.9625 Aug 2026, 13:20 UTC · OS 15.9628 Aug 2026, 21:21 UTC · OS 16.6930 Aug 2026, 14:07 UTC · OS 17.0030 Aug 2026, 14:35 UTC · OS 17.0031 Aug 2026, 10:15 UTC · OS 16.7510 Sep 2026, 18:16 UTC · OS 16.8910 Oct 2026, 23:14 UTC · OS 16.6227 Jun10 Oct

10 Oct 2026, 23:14 UTC · OS 16.62

41 recorded ratings · 27 Jun 2026–10 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 21:11 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
12026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 19.5% of selected games.

Selected games: 41 · Games with identified lanes: 8.

13 distinct recorded opponents · Mean opponent OS 20.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 23.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,047.0 metal3,254.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,016.5 metal4,243.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.31,800.0 energy43,457.7 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,544.8 damage1,490.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,408.4 damage2,673.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units32.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • IdahoNukeLabs1 game · 100.0% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 20.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,876.7 metal4,028.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,809.2 metal4,309.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,166.2 energy51,787.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,286.6 damage11,810.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,475.0 damage10,293.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.48.0 units40.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Cane_Sama1 game · 33.3% of games in this matchup · Mean recorded OS 36.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Copmannen1 game · 33.3% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lenwood1 game · 33.3% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mattiemat1 game · 33.3% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ninewa1 game · 33.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 33.3% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 20.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,128.9 metal3,633.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,956.7 metal4,308.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,279.9 energy46,431.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,443.1 damage12,070.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,330.3 damage8,927.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.0 units44.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 50.0% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Luthbruk1 game · 50.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 50.0% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sunflower9647951 game · 50.0% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 20.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,166.7 metal3,165.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,091.0 metal4,102.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,001.5 energy55,978.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,320.6 damage3,799.8 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,343.5 damage1,392.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.36.0 units48.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.300.0 metal350.0 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.350.0 metal300.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units2.0 units50.0%1 paired game
  • DeinSpiel1 game · 50.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ScouThrax1 game · 50.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 30 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 41 published games lasting at least five minutes, linked to account 543201. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.