Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
First recorded
22.41
Latest recorded
25.56
Change
+3.15
02 Sep 2026, 19:51 UTC · OS 25.56
238 recorded ratings · 27 Jun 2026–02 Sep 2026.
Game formats are shown separately.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.
Recent activity
Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.
02026-09-17 to 2026-09-23
02026-09-24 to 2026-09-30
02026-10-01 to 2026-10-07
02026-10-08 to 2026-10-14
Most played maps & positions
Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.
Rosetta 1.4.4
35 games
13.9% of recorded games
Where they started Open one to compare from that start
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 62.9% of selected games.
Selected games: 35 · Games with identified lanes: 22.
33 distinct recorded opponents · Mean opponent OS 21.6 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
6 matched games · 6 distinct opponents · Mean opponent OS 28.9.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
6 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,178.1 metal
3,994.5 metal
100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
3,520.6 metal
4,965.2 metal
100.0%6 paired games
Energy producedTotal energy produced by this player by this time.
32,660.0 energy
49,095.2 energy
100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
663.0 damage
357.0 damage
100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
786.4 damage
550.2 damage
100.0%6 paired games
Units producedTotal units produced by this time, including buildings.
32.3 units
44.3 units
100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Admiral_EU1 game · 16.7% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Epyx1 game · 16.7% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
FakeOS1 game · 16.7% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
FreddyFish1 game · 16.7% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Isjoh1 game · 16.7% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
usurper1 game · 16.7% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
3 matched games · 6 distinct opponents · Mean opponent OS 28.5.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
3 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,866.9 metal
3,536.3 metal
100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,029.1 metal
4,291.2 metal
100.0%3 paired games
Energy producedTotal energy produced by this player by this time.
44,170.6 energy
46,603.7 energy
100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
13,296.3 damage
15,140.5 damage
100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
13,897.9 damage
14,463.3 damage
100.0%3 paired games
Units producedTotal units produced by this time, including buildings.
38.3 units
44.5 units
100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Malfestus1 game · 33.3% of games in this matchup · Mean recorded OS 30.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
MANGOKLIPPIESMENTAL1 game · 33.3% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
postmortem1 game · 33.3% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Ubilosis1 game · 33.3% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
veven1 game · 33.3% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Weebaro1 game · 33.3% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Front (suicide) vs Shared central front · shared frontline
9 matched games · 17 distinct opponents · Mean opponent OS 17.3.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
9 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
4,499.1 metal
3,453.4 metal
100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,320.1 metal
3,995.2 metal
100.0%9 paired games
Energy producedTotal energy produced by this player by this time.
45,008.1 energy
51,976.3 energy
100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
12,214.1 damage
9,352.0 damage
100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
11,030.6 damage
9,401.2 damage
100.0%9 paired games
Units producedTotal units produced by this time, including buildings.
41.1 units
42.2 units
100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
241.0 metal
2,614.0 metal
11.1%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
1,248.0 metal
1,605.0 metal
11.1%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
5.0 units
9.0 units
11.1%1 paired game
HinkleDink2 games · 22.2% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[AoW]Vritrasura1 game · 11.1% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[JUDGES]kkarinen1 game · 11.1% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[TT]TinkyWinky1 game · 11.1% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Anclimatic1 game · 11.1% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
BooTeeSlappa1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
ByrdXye1 game · 11.1% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Die_Hard1 game · 11.1% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Fanatico1 game · 11.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
G3man1 game · 11.1% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
galactikraken1 game · 11.1% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
MadxOnion1 game · 11.1% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Mrunishef11 game · 11.1% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
NoobSlayer1 game · 11.1% of games in this matchup · Mean recorded OS 29.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Saurgon1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
timisan1 game · 11.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Wiplsh031 game · 11.1% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Geo sea vs Beach sea
4 matched games · 4 distinct opponents · Mean opponent OS 14.9.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
4 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,991.7 metal
3,192.0 metal
100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,745.0 metal
3,850.4 metal
100.0%4 paired games
Energy producedTotal energy produced by this player by this time.
53,709.0 energy
36,634.4 energy
100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
342.6 damage
424.7 damage
100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
434.6 damage
332.7 damage
100.0%4 paired games
Units producedTotal units produced by this time, including buildings.
42.8 units
29.2 units
100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Discoplumber1 game · 25.0% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
dmbf221 game · 25.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
iResc1 game · 25.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Ruige351 game · 25.0% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
Starting layout not verified: 3 games.
No individual lane assigned for this position: 9 games.
Starting-position records unavailable: 1 game.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Rosetta 1.4.4, then adjust the map, position, game version or reference rating.
Included: 252 published games lasting at least five minutes, linked to account 58542. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.