Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Swallowbug11

Account 58542 · Published replay history across maps and positions.

Latest recorded OS
25.6
02 Sep 2026 · Large teams · 16 players
Recorded games
252
27 Jun 2026–02 Sep 2026 UTC
Maps played
69
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
22.41
Latest recorded
25.56
Change
+3.15
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.919.922.925.928.927 Jun 2026, 15:50 UTC · OS 22.4127 Jun 2026, 16:15 UTC · OS 22.4127 Jun 2026, 22:49 UTC · OS 21.8729 Jun 2026, 15:16 UTC · OS 23.5429 Jun 2026, 15:40 UTC · OS 22.6129 Jun 2026, 15:55 UTC · OS 21.7229 Jun 2026, 22:01 UTC · OS 22.6730 Jun 2026, 15:16 UTC · OS 21.9101 Jul 2026, 21:12 UTC · OS 22.1402 Jul 2026, 14:16 UTC · OS 22.1602 Jul 2026, 14:42 UTC · OS 22.1602 Jul 2026, 15:06 UTC · OS 23.4002 Jul 2026, 15:24 UTC · OS 24.1702 Jul 2026, 15:40 UTC · OS 23.6202 Jul 2026, 19:12 UTC · OS 22.9202 Jul 2026, 20:17 UTC · OS 22.2302 Jul 2026, 22:15 UTC · OS 22.9102 Jul 2026, 22:37 UTC · OS 22.2902 Jul 2026, 22:57 UTC · OS 22.2902 Jul 2026, 23:17 UTC · OS 22.3902 Jul 2026, 23:58 UTC · OS 22.3903 Jul 2026, 12:26 UTC · OS 21.8603 Jul 2026, 13:19 UTC · OS 21.2903 Jul 2026, 14:35 UTC · OS 21.7903 Jul 2026, 14:57 UTC · OS 21.7903 Jul 2026, 15:40 UTC · OS 21.7904 Jul 2026, 12:53 UTC · OS 20.3904 Jul 2026, 13:20 UTC · OS 20.3904 Jul 2026, 13:38 UTC · OS 20.3904 Jul 2026, 17:47 UTC · OS 19.8004 Jul 2026, 21:51 UTC · OS 19.5305 Jul 2026, 00:42 UTC · OS 18.5405 Jul 2026, 01:04 UTC · OS 18.5405 Jul 2026, 01:17 UTC · OS 18.5005 Jul 2026, 01:44 UTC · OS 18.9805 Jul 2026, 01:59 UTC · OS 19.4205 Jul 2026, 02:18 UTC · OS 19.9805 Jul 2026, 02:42 UTC · OS 19.5005 Jul 2026, 03:32 UTC · OS 20.5905 Jul 2026, 03:58 UTC · OS 20.5905 Jul 2026, 20:52 UTC · OS 21.6405 Jul 2026, 21:08 UTC · OS 21.4805 Jul 2026, 22:57 UTC · OS 21.2406 Jul 2026, 23:32 UTC · OS 20.8307 Jul 2026, 01:08 UTC · OS 20.8509 Jul 2026, 21:48 UTC · OS 21.3109 Jul 2026, 22:09 UTC · OS 21.3109 Jul 2026, 23:23 UTC · OS 20.9211 Jul 2026, 23:24 UTC · OS 21.3012 Jul 2026, 22:57 UTC · OS 20.5712 Jul 2026, 23:22 UTC · OS 20.5713 Jul 2026, 15:55 UTC · OS 21.8113 Jul 2026, 16:13 UTC · OS 22.3113 Jul 2026, 19:12 UTC · OS 22.7213 Jul 2026, 21:51 UTC · OS 23.0813 Jul 2026, 22:58 UTC · OS 23.0314 Jul 2026, 17:15 UTC · OS 22.6814 Jul 2026, 18:19 UTC · OS 22.2614 Jul 2026, 19:58 UTC · OS 21.8814 Jul 2026, 20:59 UTC · OS 21.4014 Jul 2026, 22:11 UTC · OS 20.8714 Jul 2026, 22:32 UTC · OS 21.2614 Jul 2026, 23:10 UTC · OS 21.6815 Jul 2026, 22:52 UTC · OS 21.3015 Jul 2026, 23:37 UTC · OS 21.2715 Jul 2026, 23:56 UTC · OS 21.2716 Jul 2026, 00:09 UTC · OS 21.2716 Jul 2026, 15:11 UTC · OS 20.5416 Jul 2026, 15:35 UTC · OS 20.8816 Jul 2026, 19:17 UTC · OS 20.5017 Jul 2026, 22:37 UTC · OS 21.2417 Jul 2026, 22:55 UTC · OS 21.2417 Jul 2026, 23:10 UTC · OS 20.8818 Jul 2026, 13:43 UTC · OS 21.7518 Jul 2026, 20:09 UTC · OS 22.1218 Jul 2026, 20:30 UTC · OS 22.1218 Jul 2026, 21:06 UTC · OS 21.8319 Jul 2026, 12:38 UTC · OS 22.4819 Jul 2026, 13:07 UTC · OS 22.0419 Jul 2026, 13:35 UTC · OS 22.0419 Jul 2026, 14:14 UTC · OS 22.0420 Jul 2026, 00:52 UTC · OS 20.6620 Jul 2026, 01:29 UTC · OS 20.3520 Jul 2026, 14:57 UTC · OS 21.1120 Jul 2026, 15:21 UTC · OS 21.4120 Jul 2026, 15:44 UTC · OS 20.9720 Jul 2026, 23:02 UTC · OS 20.9121 Jul 2026, 19:06 UTC · OS 20.5821 Jul 2026, 19:31 UTC · OS 20.8622 Jul 2026, 16:45 UTC · OS 19.4022 Jul 2026, 18:10 UTC · OS 19.7722 Jul 2026, 19:22 UTC · OS 20.0822 Jul 2026, 19:38 UTC · OS 20.0822 Jul 2026, 21:50 UTC · OS 20.0722 Jul 2026, 22:30 UTC · OS 20.0723 Jul 2026, 12:13 UTC · OS 20.4423 Jul 2026, 20:29 UTC · OS 20.7223 Jul 2026, 20:48 UTC · OS 20.7223 Jul 2026, 22:48 UTC · OS 20.8224 Jul 2026, 00:56 UTC · OS 20.4524 Jul 2026, 02:04 UTC · OS 20.6624 Jul 2026, 02:22 UTC · OS 20.3524 Jul 2026, 02:35 UTC · OS 20.3524 Jul 2026, 03:04 UTC · OS 20.9124 Jul 2026, 21:20 UTC · OS 21.2424 Jul 2026, 21:41 UTC · OS 20.9424 Jul 2026, 22:02 UTC · OS 20.6325 Jul 2026, 02:09 UTC · OS 20.6125 Jul 2026, 02:26 UTC · OS 21.0025 Jul 2026, 13:17 UTC · OS 20.6525 Jul 2026, 13:54 UTC · OS 20.9725 Jul 2026, 14:12 UTC · OS 20.6325 Jul 2026, 17:42 UTC · OS 20.2625 Jul 2026, 17:59 UTC · OS 20.5325 Jul 2026, 18:15 UTC · OS 20.8825 Jul 2026, 18:41 UTC · OS 20.5425 Jul 2026, 19:02 UTC · OS 20.8025 Jul 2026, 20:29 UTC · OS 21.1125 Jul 2026, 20:59 UTC · OS 20.8925 Jul 2026, 23:07 UTC · OS 21.5125 Jul 2026, 23:32 UTC · OS 21.2426 Jul 2026, 00:11 UTC · OS 21.8026 Jul 2026, 14:42 UTC · OS 21.5426 Jul 2026, 20:05 UTC · OS 21.9327 Jul 2026, 15:36 UTC · OS 22.5427 Jul 2026, 19:46 UTC · OS 22.8827 Jul 2026, 21:16 UTC · OS 22.6027 Jul 2026, 21:38 UTC · OS 22.3827 Jul 2026, 23:10 UTC · OS 22.1927 Jul 2026, 23:36 UTC · OS 22.1928 Jul 2026, 16:39 UTC · OS 22.8128 Jul 2026, 17:38 UTC · OS 23.0929 Jul 2026, 00:19 UTC · OS 23.9029 Jul 2026, 00:49 UTC · OS 24.2529 Jul 2026, 01:22 UTC · OS 24.6729 Jul 2026, 18:41 UTC · OS 25.0829 Jul 2026, 23:46 UTC · OS 25.3130 Jul 2026, 00:46 UTC · OS 25.5730 Jul 2026, 16:01 UTC · OS 25.9430 Jul 2026, 22:42 UTC · OS 25.1731 Jul 2026, 00:05 UTC · OS 25.5203 Aug 2026, 20:36 UTC · OS 25.4203 Aug 2026, 20:57 UTC · OS 25.4203 Aug 2026, 22:37 UTC · OS 25.4604 Aug 2026, 21:22 UTC · OS 25.2204 Aug 2026, 22:01 UTC · OS 25.5404 Aug 2026, 23:34 UTC · OS 25.8605 Aug 2026, 00:36 UTC · OS 25.8805 Aug 2026, 12:37 UTC · OS 26.1905 Aug 2026, 15:51 UTC · OS 25.8405 Aug 2026, 16:16 UTC · OS 25.8405 Aug 2026, 21:32 UTC · OS 25.8405 Aug 2026, 22:55 UTC · OS 25.3106 Aug 2026, 00:34 UTC · OS 25.6206 Aug 2026, 00:54 UTC · OS 25.3707 Aug 2026, 18:49 UTC · OS 25.1307 Aug 2026, 19:13 UTC · OS 25.4607 Aug 2026, 19:26 UTC · OS 25.3407 Aug 2026, 19:59 UTC · OS 25.6007 Aug 2026, 20:16 UTC · OS 25.3507 Aug 2026, 20:31 UTC · OS 25.0608 Aug 2026, 16:31 UTC · OS 25.2609 Aug 2026, 12:49 UTC · OS 26.0109 Aug 2026, 18:49 UTC · OS 26.3109 Aug 2026, 19:31 UTC · OS 26.6409 Aug 2026, 20:01 UTC · OS 26.9909 Aug 2026, 23:45 UTC · OS 27.3010 Aug 2026, 00:02 UTC · OS 26.9710 Aug 2026, 21:42 UTC · OS 27.1610 Aug 2026, 21:56 UTC · OS 26.9111 Aug 2026, 00:01 UTC · OS 26.5811 Aug 2026, 00:18 UTC · OS 26.5811 Aug 2026, 00:40 UTC · OS 26.6211 Aug 2026, 15:09 UTC · OS 26.3311 Aug 2026, 16:39 UTC · OS 26.0111 Aug 2026, 21:07 UTC · OS 25.7011 Aug 2026, 22:18 UTC · OS 25.4412 Aug 2026, 20:19 UTC · OS 25.1612 Aug 2026, 22:50 UTC · OS 25.3013 Aug 2026, 22:32 UTC · OS 25.5913 Aug 2026, 22:55 UTC · OS 25.2213 Aug 2026, 23:24 UTC · OS 24.9513 Aug 2026, 23:46 UTC · OS 24.9514 Aug 2026, 00:04 UTC · OS 25.0214 Aug 2026, 21:36 UTC · OS 24.7814 Aug 2026, 22:28 UTC · OS 24.5214 Aug 2026, 23:51 UTC · OS 24.8115 Aug 2026, 14:19 UTC · OS 25.0815 Aug 2026, 14:41 UTC · OS 25.0815 Aug 2026, 15:01 UTC · OS 24.7515 Aug 2026, 15:15 UTC · OS 24.4315 Aug 2026, 22:25 UTC · OS 24.4416 Aug 2026, 13:32 UTC · OS 24.1316 Aug 2026, 13:47 UTC · OS 24.4316 Aug 2026, 15:31 UTC · OS 24.4316 Aug 2026, 15:51 UTC · OS 24.4316 Aug 2026, 16:09 UTC · OS 25.0716 Aug 2026, 17:48 UTC · OS 24.8216 Aug 2026, 18:06 UTC · OS 25.1116 Aug 2026, 22:31 UTC · OS 25.4416 Aug 2026, 23:28 UTC · OS 25.1317 Aug 2026, 18:34 UTC · OS 24.8217 Aug 2026, 19:19 UTC · OS 24.6317 Aug 2026, 22:59 UTC · OS 24.6317 Aug 2026, 23:19 UTC · OS 24.9120 Aug 2026, 12:10 UTC · OS 25.2820 Aug 2026, 12:31 UTC · OS 25.0520 Aug 2026, 16:24 UTC · OS 25.2720 Aug 2026, 17:20 UTC · OS 25.6420 Aug 2026, 18:55 UTC · OS 25.6420 Aug 2026, 19:28 UTC · OS 25.6420 Aug 2026, 22:40 UTC · OS 26.0821 Aug 2026, 15:37 UTC · OS 25.8321 Aug 2026, 15:57 UTC · OS 25.5822 Aug 2026, 00:14 UTC · OS 25.8522 Aug 2026, 00:30 UTC · OS 26.2722 Aug 2026, 18:24 UTC · OS 26.4522 Aug 2026, 19:07 UTC · OS 26.7622 Aug 2026, 22:57 UTC · OS 26.4022 Aug 2026, 23:16 UTC · OS 26.4823 Aug 2026, 12:40 UTC · OS 26.6223 Aug 2026, 12:59 UTC · OS 26.6224 Aug 2026, 20:24 UTC · OS 26.1827 Aug 2026, 01:29 UTC · OS 26.6428 Aug 2026, 16:35 UTC · OS 27.3028 Aug 2026, 20:35 UTC · OS 26.6428 Aug 2026, 20:54 UTC · OS 26.6428 Aug 2026, 22:56 UTC · OS 26.5929 Aug 2026, 15:19 UTC · OS 26.5729 Aug 2026, 18:43 UTC · OS 26.3329 Aug 2026, 22:21 UTC · OS 26.5531 Aug 2026, 00:07 UTC · OS 26.3031 Aug 2026, 00:21 UTC · OS 26.5931 Aug 2026, 00:46 UTC · OS 26.3701 Sep 2026, 22:39 UTC · OS 25.8201 Sep 2026, 23:05 UTC · OS 25.8201 Sep 2026, 23:22 UTC · OS 25.5202 Sep 2026, 19:51 UTC · OS 25.5627 Jun02 Sep

02 Sep 2026, 19:51 UTC · OS 25.56

238 recorded ratings · 27 Jun 2026–02 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 62.9% of selected games.

Selected games: 35 · Games with identified lanes: 22.

33 distinct recorded opponents · Mean opponent OS 21.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 28.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,178.1 metal3,994.5 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,520.6 metal4,965.2 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.32,660.0 energy49,095.2 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.663.0 damage357.0 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.786.4 damage550.2 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.32.3 units44.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Admiral_EU1 game · 16.7% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epyx1 game · 16.7% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FakeOS1 game · 16.7% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreddyFish1 game · 16.7% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Isjoh1 game · 16.7% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • usurper1 game · 16.7% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 28.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,866.9 metal3,536.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,029.1 metal4,291.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,170.6 energy46,603.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,296.3 damage15,140.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,897.9 damage14,463.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.38.3 units44.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Malfestus1 game · 33.3% of games in this matchup · Mean recorded OS 30.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MANGOKLIPPIESMENTAL1 game · 33.3% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • postmortem1 game · 33.3% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ubilosis1 game · 33.3% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • veven1 game · 33.3% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 33.3% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

9 matched games · 17 distinct opponents · Mean opponent OS 17.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,499.1 metal3,453.4 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,320.1 metal3,995.2 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.45,008.1 energy51,976.3 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,214.1 damage9,352.0 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,030.6 damage9,401.2 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.41.1 units42.2 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.241.0 metal2,614.0 metal11.1%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,248.0 metal1,605.0 metal11.1%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units9.0 units11.1%1 paired game
  • HinkleDink2 games · 22.2% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AoW]Vritrasura1 game · 11.1% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [JUDGES]kkarinen1 game · 11.1% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TT]TinkyWinky1 game · 11.1% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Anclimatic1 game · 11.1% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BooTeeSlappa1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ByrdXye1 game · 11.1% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Die_Hard1 game · 11.1% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 11.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • G3man1 game · 11.1% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • galactikraken1 game · 11.1% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MadxOnion1 game · 11.1% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mrunishef11 game · 11.1% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 11.1% of games in this matchup · Mean recorded OS 29.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Saurgon1 game · 11.1% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • timisan1 game · 11.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wiplsh031 game · 11.1% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 14.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,991.7 metal3,192.0 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,745.0 metal3,850.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.53,709.0 energy36,634.4 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.342.6 damage424.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.434.6 damage332.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.42.8 units29.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Discoplumber1 game · 25.0% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dmbf221 game · 25.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iResc1 game · 25.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ruige351 game · 25.0% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 9 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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About these results

Included: 252 published games lasting at least five minutes, linked to account 58542. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.